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CCastleBuildings: add dialog for shipyard when there is boat already

This commit is contained in:
Arseniy Shestakov 2016-09-14 03:32:03 +03:00
parent b5fa97b697
commit f623865991

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@ -627,6 +627,8 @@ void CCastleBuildings::buildingClicked(BuildingID building)
case BuildingID::SHIPYARD: case BuildingID::SHIPYARD:
if(town->shipyardStatus() == IBoatGenerator::GOOD) if(town->shipyardStatus() == IBoatGenerator::GOOD)
LOCPLINT->showShipyardDialog(town); LOCPLINT->showShipyardDialog(town);
else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
break; break;
case BuildingID::FORT: case BuildingID::FORT: