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- Added faction-specific dwellings

- Fixed generation of terrain-specific objects
This commit is contained in:
DjWarmonger
2014-07-06 22:14:37 +02:00
parent f3ccdc8a21
commit f65239b51f
3 changed files with 51 additions and 3 deletions

View File

@ -13,6 +13,7 @@
*
*/
class CGObjectInstance;
class CGTownInstance;
class CGHeroInstance;
class CGDwelling;
@ -123,6 +124,7 @@ public:
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
bool producesCreature(const CCreature * crea) const;
std::vector<const CCreature *> getProducedCreatures() const;
template <typename Handler> void serialize(Handler &h, const int version)
{