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Unified Dispell-related bonus selectors
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@ -1188,16 +1188,6 @@ namespace Selector
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dummy.subtype = subtype;
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return sel(&dummy);
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}
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bool DLL_LINKAGE positiveSpellEffects(const Bonus *b)
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{
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if(b->source == Bonus::SPELL_EFFECT)
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{
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CSpell *sp = SpellID(b->sid).toSpell();
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return sp->isPositive();
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}
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return false; //not a spell effect
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}
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}
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const CStack * retreiveStackBattle(const CBonusSystemNode *node)
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@ -965,12 +965,20 @@ namespace Selector
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CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID);
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CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source);
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/**
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* Selects all bonuses
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* Usage example: Selector::all.And(<functor>).And(<functor>)...)
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*/
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extern DLL_LINKAGE CSelector all;
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/**
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* Selects nothing
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* Usage example: Selector::none.Or(<functor>).Or(<functor>)...)
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*/
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extern DLL_LINKAGE CSelector none;
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bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type);
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bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype);
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bool DLL_LINKAGE positiveSpellEffects(const Bonus *b);
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}
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extern DLL_LINKAGE const std::map<std::string, Bonus::BonusType> bonusNameMap;
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@ -203,7 +203,7 @@ bool CureMechanics::dispellSelector(const Bonus * b)
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ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
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{
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//Selector method name is ok as cashing string. --AVS
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if(!obj->canBeHealed() && !obj->hasBonus(CSelector(DefaultSpellMechanics::dispellSelector).And(CSelector(CureMechanics::dispellSelector)), Selector::all, "CureMechanics::dispellSelector"))
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if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
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return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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return DefaultSpellMechanics::isImmuneByStack(caster, obj);
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@ -213,7 +213,7 @@ ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpell
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void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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DefaultSpellMechanics::applyBattle(battle, packet);
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doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
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doDispell(battle, packet, Selector::all);
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}
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ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
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@ -231,7 +231,7 @@ ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISp
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return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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}
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if(obj->hasBonus(CSelector(DefaultSpellMechanics::dispellSelector), Selector::all, "DefaultSpellMechanics::dispellSelector"))
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if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
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return ESpellCastProblem::OK;
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else
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return ESpellCastProblem::WRONG_SPELL_TARGET;
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@ -745,10 +745,15 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
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for(auto stackID : packet->affectedCres)
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{
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CStack *s = battle->getStack(stackID);
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s->popBonuses(CSelector(dispellSelector).And(selector));
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s->popBonuses(selector.And(dispellSelector));
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}
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}
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bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
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{
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return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
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}
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void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
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{
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auto predicate = [&, this](const CStack * s)->bool
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@ -72,8 +72,8 @@ protected:
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virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
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protected:
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static bool dispellSelector(const Bonus * bonus);
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void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
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bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
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private:
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void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
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@ -81,6 +81,8 @@ private:
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void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
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void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
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static bool dispellSelector(const Bonus * bonus);
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friend class SpellCastContext;
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};
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@ -83,14 +83,24 @@ void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpell
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{
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DefaultSpellMechanics::applyBattle(battle, packet);
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doDispell(battle, packet, Selector::positiveSpellEffects);
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doDispell(battle, packet, positiveSpellEffects);
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}
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ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
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{
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if(!obj->hasBonus(Selector::positiveSpellEffects, Selector::all, "Selector::positiveSpellEffects"))
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if(!canDispell(obj, positiveSpellEffects, "DispellHelpfulMechanics::positiveSpellEffects"))
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return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
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//use default algorithm only if there is no mechanics-related problem
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return DefaultSpellMechanics::isImmuneByStack(caster,obj);
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}
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bool DispellHelpfulMechanics::positiveSpellEffects(const Bonus *b)
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{
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if(b->source == Bonus::SPELL_EFFECT)
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{
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CSpell *sp = SpellID(b->sid).toSpell();
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return sp->isPositive();
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}
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return false; //not a spell effect
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}
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@ -40,4 +40,6 @@ public:
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void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
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private:
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static bool positiveSpellEffects(const Bonus * b);
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};
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