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https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Minors:
- By default, cmake will keep debug info - removed warnings from adventure map infobox (part of #1636) - adventure map infobox will refresh on artifact changes (part of #1636) - moved terrain music files to terrains.json file - player should act before AI in all games, not only campaigns
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@@ -8,6 +8,7 @@
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#include "../lib/JsonNode.h"
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#include "../lib/GameConstants.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/StringConstants.h"
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/*
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* CMusicHandler.cpp, part of VCMI engine
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@@ -307,16 +308,21 @@ CMusicHandler::CMusicHandler():
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// Vectors for helper
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const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
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const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
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const std::string setTerrain[] = {"Dirt", "Sand", "Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
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auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
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{
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for (size_t i=0; i < amount; i++)
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addEntryToSet(setName, i, std::string("music/") + list[i]);
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addEntryToSet(setName, i, "music/" + list[i]);
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};
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fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
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fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
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fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
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JsonNode terrains(ResourceID("config/terrains.json"));
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for (auto entry : terrains.Struct())
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{
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int terrIndex = vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.first);
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addEntryToSet("terrain", terrIndex, "Music/" + entry.second["music"].String());
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}
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}
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void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
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@@ -479,8 +485,6 @@ MusicEntry::~MusicEntry()
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logGlobal->traceStream()<<"Del-ing music file "<<currentName;
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if (music)
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Mix_FreeMusic(music);
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/*if (musicFile) // Mix_FreeMusic will also free file data? Needs checking
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SDL_FreeRW(musicFile);*/
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}
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void MusicEntry::load(std::string musicURI)
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@@ -491,11 +495,6 @@ void MusicEntry::load(std::string musicURI)
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Mix_FreeMusic(music);
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music = nullptr;
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}
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/*if (musicFile) // Mix_FreeMusic will also free file data? Needs checking
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{
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SDL_FreeRW(musicFile);
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musicFile = nullptr;
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}*/
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currentName = musicURI;
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