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- Updated linux readme
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README.linux
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README.linux
@ -1,21 +1,10 @@
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I. Getting the sources
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VCMI is still in development. We recommend the following initial directory structure:
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trunk
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trunk/src -> contains sources and is under SVN control
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trunk/build -> contains build output, makefiles, object files,...
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This readme covers VCMI compilation on Unix-like systems.
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You can get the sources with subversion:
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cd trunk
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
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For complete installation instructions see VCMI wiki:
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http://wiki.vcmi.eu/index.php?title=Installation_on_Linux
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II. Compiling
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Optionaly, if you want to regenerate the build system, you will need the following tools:
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* libtool
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* automake
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* autoconf
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And then regenerate the build system with
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autoreconf -i
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I. Prerequisites
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To compile, at least the following packages (and their development counterparts) are needed to build:
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* libstdc++ devel
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@ -25,32 +14,52 @@ To compile, at least the following packages (and their development counterparts)
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* SDL_ttf and SDL_ttf-devel
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* zlib and zlib-devel
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* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
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* boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
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* boost c++ libraries v1.44+ (www.boost.org):
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- program-options
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- filesystem
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- iostreams
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- system
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- thread
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On Ubuntu 9.04 or later, run:
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On Debian-based systems (e.g. Ubuntu) run:
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sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
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On Fedora run(this may not be complete):
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sudo yum install gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel boost boost-devel boost-filesystem boost-iostreams boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
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Optionaly, if you want to regenerate the build system, you will need the following tools:
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* libtool
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* automake
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* autoconf
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And then regenerate the build system with
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autoreconf -i
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II. Getting the sources
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VCMI is still in development. We recommend the following initial directory structure:
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trunk
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trunk/src -> contains sources and is under SVN control
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trunk/build -> contains build output, makefiles, object files,...
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You can get latest sources with subversion:
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cd trunk
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
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III. Compilation
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On linux distributions like Fedora Mp3 support isn't given for the time being.
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There is a mantis call here: http://bugs.vcmi.eu/view.php?id=933.
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(Fedora-only?)
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Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/games/vcmi)
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Create a directory /DATA_PATH/vcmi (default is usually /usr/local/share/games/vcmi)
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that will contain the game data files. The /vcmi at the end is necessary.
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Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/games/vcmi)
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Then run configure:
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Run configure:
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cd trunk/build
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../src/configure
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Or if you're installing to custom path:
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Alternatively it is possible to install VCMI to non-default directory (e.g. /opt/games or /home/user/vcmi).
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To do this run:
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../src/configure --datadir=/DATA_PATH/ --bindir=/BIN_PATH/vcmi --libdir=/LIB_PATH/
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An example would be:
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../src/configure --datadir=/usr/local/share/games --bindir=/usr/local/games --libdir=/usr/local/lib64/games
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@ -65,42 +74,13 @@ Then build vcmi:
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That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
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II. Installing Heroes of Might and Magic 3
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III. Installing binaries
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VCMI needs an installed version of Heroes III as well as WoG on top of
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it. The version of Heroes needed is either Shadow of Death
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or Complete.
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Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
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Wine can be used to install both.
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Install Heroes 3 and Wog. Then move all the installed files into
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/DATA_PATH/vcmi. For instance that will create
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/DATA_PATH/vcmi/Data.
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Once both programs are installed, you can install VCMI.
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Download the windows VCMI release (at time of writing:
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http://forum.vcmi.eu/dload.php?action=download&id=23)
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and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
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mv sprites /DATA_PATH/vcmi/Sprites
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mv Data/* /DATA_PATH/vcmi/Data
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mv Fonts Games /DATA_PATH/vcmi/
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If you also have the original linux version of Heroes, you can also install the videos:
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cp -a /PATH_TO_CDROM/data/video /DATA_PATH/vcmi/Data
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III. Installing VCMI
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Since VCMI is still in development, there's no install procedure, although something like this will work:
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Since VCMI is still in development, there's no install procedure, although this will work:
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make install
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You also need to update configuration files:
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cp /PATH_TO_SOURCE/config /DATA_PATH/vcmi
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For development puposes, it's better to use links. Go
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to /BIN_PATH/, and type:
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@ -117,6 +97,4 @@ Go to /LIB_PATH/vcmi/AI, and type:
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Go to /DATA_PATH/vcmi, and type:
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ln -s /PATH_TO_SOURCE/config
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And start ./vcmiclient
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