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Merge pull request #4699 from SoundSSGood/backpack-arts-sorting
Backpack artifacts sorting
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commit
f6f6f98580
@ -192,6 +192,24 @@ void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left)
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sendRequest(&mba);
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}
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void CCallback::sortBackpackArtifactsBySlot(const ObjectInstanceID hero)
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{
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ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT);
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sendRequest(&mba);
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}
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void CCallback::sortBackpackArtifactsByCost(const ObjectInstanceID hero)
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{
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ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SORT_BY_COST);
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sendRequest(&mba);
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}
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void CCallback::sortBackpackArtifactsByClass(const ObjectInstanceID hero)
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{
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ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS);
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sendRequest(&mba);
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}
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void CCallback::manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume)
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{
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ManageEquippedArtifacts mea(hero, costumeIndex, saveCostume);
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@ -93,6 +93,9 @@ public:
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//virtual bool swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)=0; //swaps artifacts between two given heroes
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virtual bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)=0;
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virtual void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) = 0;
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virtual void sortBackpackArtifactsBySlot(const ObjectInstanceID hero) = 0;
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virtual void sortBackpackArtifactsByCost(const ObjectInstanceID hero) = 0;
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virtual void sortBackpackArtifactsByClass(const ObjectInstanceID hero) = 0;
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virtual void manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume) = 0;
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virtual void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void eraseArtifactByClient(const ArtifactLocation & al)=0;
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@ -180,6 +183,9 @@ public:
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void assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped = true, bool backpack = true) override;
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void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) override;
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void sortBackpackArtifactsBySlot(const ObjectInstanceID hero) override;
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void sortBackpackArtifactsByCost(const ObjectInstanceID hero) override;
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void sortBackpackArtifactsByClass(const ObjectInstanceID hero) override;
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void manageHeroCostume(ObjectInstanceID hero, size_t costumeIdx, bool saveCostume) override;
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void eraseArtifactByClient(const ArtifactLocation & al) override;
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bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
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@ -350,6 +350,12 @@
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"vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero.",
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"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
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"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
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"vcmi.heroWindow.sortBackpackByCost.hover" : "Sort by cost",
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"vcmi.heroWindow.sortBackpackByCost.help" : "Sort artifacts in backpack by cost.",
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"vcmi.heroWindow.sortBackpackBySlot.hover" : "Sort by slot",
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"vcmi.heroWindow.sortBackpackBySlot.help" : "Sort artifacts in backpack by equipped slot.",
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"vcmi.heroWindow.sortBackpackByClass.hover" : "Sort by class",
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"vcmi.heroWindow.sortBackpackByClass.help" : "Sort artifacts in backpack by artifact class. Treasure, Minor, Major, Relic",
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"vcmi.tavernWindow.inviteHero" : "Invite hero",
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@ -20,6 +20,8 @@
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#include "render/Canvas.h"
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#include "CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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@ -41,17 +43,38 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std:
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};
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addSet(arts);
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arts->setHero(hero);
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quitButton = std::make_shared<CButton>(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""),
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[this]() { WindowBase::close(); }, EShortcut::GLOBAL_RETURN);
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buttons.emplace_back(std::make_unique<CButton>(Point(), AnimationPath::builtin("ALTFILL.DEF"),
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CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackByCost"),
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[hero]() { LOCPLINT->cb->sortBackpackArtifactsByCost(hero->id); }));
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buttons.emplace_back(std::make_unique<CButton>(Point(), AnimationPath::builtin("ALTFILL.DEF"),
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CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackBySlot"),
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[hero]() { LOCPLINT->cb->sortBackpackArtifactsBySlot(hero->id); }));
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buttons.emplace_back(std::make_unique<CButton>(Point(), AnimationPath::builtin("ALTFILL.DEF"),
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CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackByClass"),
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[hero]() { LOCPLINT->cb->sortBackpackArtifactsByClass(hero->id); }));
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pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
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pos.h = stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
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quitButton->moveTo(Point(pos.x + pos.w / 2 - quitButton->pos.w / 2, pos.y + arts->pos.h + 2 * windowMargin));
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pos.h = stretchedBackground->pos.h = arts->pos.h + buttons.back()->pos.h + 3 * windowMargin;
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auto buttonPos = Point(pos.x + windowMargin, pos.y + arts->pos.h + 2 * windowMargin);
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for(const auto & button : buttons)
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{
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button->moveTo(buttonPos);
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buttonPos += Point(button->pos.w + 10, 0);
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}
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statusbar = CGStatusBar::create(0, pos.h, ImagePath::builtin("ADROLLVR.bmp"), pos.w);
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pos.h += statusbar->pos.h;
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addUsedEvents(LCLICK);
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center();
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}
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void CHeroBackpackWindow::notFocusedClick()
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{
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close();
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}
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void CHeroBackpackWindow::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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@ -17,10 +17,11 @@ class CHeroBackpackWindow : public CStatusbarWindow, public CWindowWithArtifacts
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{
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public:
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CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets);
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void notFocusedClick() override;
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protected:
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std::shared_ptr<CArtifactsOfHeroBackpack> arts;
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std::shared_ptr<CButton> quitButton;
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std::vector<std::unique_ptr<CButton>> buttons;
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std::shared_ptr<CFilledTexture> stretchedBackground;
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const int windowMargin = 5;
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@ -2737,22 +2737,70 @@ bool CGameHandler::bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceI
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return true;
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}
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bool CGameHandler::scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left)
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bool CGameHandler::manageBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, const ManageBackpackArtifacts::ManageCmd & sortType)
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{
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const auto artSet = getArtSet(heroID);
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COMPLAIN_RET_FALSE_IF(artSet == nullptr, "scrollBackpackArtifacts: wrong hero's ID");
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COMPLAIN_RET_FALSE_IF(artSet == nullptr, "manageBackpackArtifacts: wrong hero's ID");
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BulkMoveArtifacts bma(player, heroID, heroID, false);
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const auto backpackEnd = ArtifactPosition(ArtifactPosition::BACKPACK_START + artSet->artifactsInBackpack.size() - 1);
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if(backpackEnd > ArtifactPosition::BACKPACK_START)
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const auto makeSortBackpackRequest = [artSet, &bma](const std::function<int32_t(const ArtSlotInfo&)> & getSortId)
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{
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if(left)
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bma.artsPack0.push_back(BulkMoveArtifacts::LinkedSlots(backpackEnd, ArtifactPosition::BACKPACK_START));
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else
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bma.artsPack0.push_back(BulkMoveArtifacts::LinkedSlots(ArtifactPosition::BACKPACK_START, backpackEnd));
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sendAndApply(&bma);
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std::map<int32_t, std::vector<BulkMoveArtifacts::LinkedSlots>> packsSorted;
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ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;
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for(const auto & backpackSlotInfo : artSet->artifactsInBackpack)
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packsSorted.try_emplace(getSortId(backpackSlotInfo)).first->second.emplace_back(backpackSlot++, ArtifactPosition::PRE_FIRST);
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for(auto & [sortId, pack] : packsSorted)
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{
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// Each pack of artifacts is also sorted by ArtifactID. Scrolls by SpellID
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std::sort(pack.begin(), pack.end(), [artSet](const auto & slots0, const auto & slots1) -> bool
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{
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const auto art0 = artSet->getArt(slots0.srcPos);
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const auto art1 = artSet->getArt(slots1.srcPos);
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if(art0->isScroll() && art1->isScroll())
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return art0->getScrollSpellID() > art1->getScrollSpellID();
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return art0->getTypeId().num > art1->getTypeId().num;
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});
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bma.artsPack0.insert(bma.artsPack0.end(), pack.begin(), pack.end());
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}
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backpackSlot = ArtifactPosition::BACKPACK_START;
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for(auto & slots : bma.artsPack0)
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slots.dstPos = backpackSlot++;
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};
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if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT)
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{
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makeSortBackpackRequest([](const ArtSlotInfo & inf) -> int32_t
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{
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return inf.getArt()->artType->getPossibleSlots().at(ArtBearer::HERO).front().num;
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});
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}
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else if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
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{
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makeSortBackpackRequest([](const ArtSlotInfo & inf) -> int32_t
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{
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return inf.getArt()->artType->getPrice();
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});
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}
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else if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS)
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{
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makeSortBackpackRequest([](const ArtSlotInfo & inf) -> int32_t
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{
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return inf.getArt()->artType->aClass;
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});
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}
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else
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{
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const auto backpackEnd = ArtifactPosition(ArtifactPosition::BACKPACK_START + artSet->artifactsInBackpack.size() - 1);
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if(backpackEnd > ArtifactPosition::BACKPACK_START)
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{
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if(sortType == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
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bma.artsPack0.emplace_back(backpackEnd, ArtifactPosition::BACKPACK_START);
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else
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bma.artsPack0.emplace_back(ArtifactPosition::BACKPACK_START, backpackEnd);
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}
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}
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sendAndApply(&bma);
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return true;
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}
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@ -15,6 +15,7 @@
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#include "../lib/LoadProgress.h"
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#include "../lib/ScriptHandler.h"
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#include "../lib/gameState/GameStatistics.h"
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#include "../lib/networkPacks/PacksForServer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -142,7 +143,7 @@ public:
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void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
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bool scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left);
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bool manageBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, const ManageBackpackArtifacts::ManageCmd & sortType);
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bool saveArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, uint32_t costumeIdx);
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bool switchArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, uint32_t costumeIdx);
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bool eraseArtifactByClient(const ArtifactLocation & al);
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@ -205,22 +205,7 @@ void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts
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gh.throwIfPlayerNotActive(&pack);
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if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
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{
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if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
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result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, true);
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else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT)
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result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, false);
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else
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{
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gh.throwIfWrongOwner(&pack, pack.artHolder);
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if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS)
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result = true;
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else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
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result = true;
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else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT)
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result = true;
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}
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}
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result = gh.manageBackpackArtifacts(pack.player, pack.artHolder, pack.cmd);
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}
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void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
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