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CClient::loadGame: throw proper error if server save is missing

This commit is contained in:
Arseniy Shestakov 2016-09-19 04:56:20 +03:00
parent 02a45007e7
commit f721d22dfb

View File

@ -285,7 +285,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + fname);
if(controlServerSaveName.empty())
if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
throw std::runtime_error("Cannot open server part of " + fname);
{