mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Merge branch 'vcmi:develop' into handicap
This commit is contained in:
commit
f7376b8fd3
8
.github/workflows/github.yml
vendored
8
.github/workflows/github.yml
vendored
@ -146,7 +146,13 @@ jobs:
|
||||
HEROES_3_DATA_PASSWORD: ${{ secrets.HEROES_3_DATA_PASSWORD }}
|
||||
if: ${{ env.HEROES_3_DATA_PASSWORD != '' && matrix.test == 1 }}
|
||||
run: |
|
||||
wget --progress=dot:giga https://github.com/vcmi-mods/vcmi-test-data/releases/download/v1.0/h3_assets.zip
|
||||
if [[ ${{github.repository_owner}} == vcmi ]]
|
||||
then
|
||||
data_url="https://github.com/vcmi-mods/vcmi-test-data/releases/download/v1.0/h3_assets.zip"
|
||||
else
|
||||
data_url="https://github.com/${{github.repository_owner}}/vcmi-test-data/releases/download/v1.0/h3_assets.zip"
|
||||
fi
|
||||
wget --progress=dot:giga "$data_url" -O h3_assets.zip
|
||||
7za x h3_assets.zip -p$HEROES_3_DATA_PASSWORD
|
||||
mkdir -p ~/.local/share/vcmi/
|
||||
mv h3_assets/* ~/.local/share/vcmi/
|
||||
|
@ -63,7 +63,7 @@
|
||||
"vcmi.mainMenu.serverClosing" : "Fechando...",
|
||||
"vcmi.mainMenu.hostTCP" : "Hospedar jogo TCP/IP",
|
||||
"vcmi.mainMenu.joinTCP" : "Entrar em jogo TCP/IP",
|
||||
|
||||
|
||||
"vcmi.lobby.filepath" : "Caminho do arquivo",
|
||||
"vcmi.lobby.creationDate" : "Data de criação",
|
||||
"vcmi.lobby.scenarioName" : "Nome do cenário",
|
||||
@ -237,6 +237,8 @@
|
||||
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Pula a Música de Introdução}\n\nPermite ações durante a música de introdução que toca no início de cada batalha.",
|
||||
"vcmi.battleOptions.endWithAutocombat.hover": "Terminar a batalha",
|
||||
"vcmi.battleOptions.endWithAutocombat.help": "{Termina a batalha}\n\nO Combate Automático reproduz a batalha até o final instantâneo.",
|
||||
"vcmi.battleOptions.showQuickSpell.hover": "Mostrar Painel de Feitiço Rápido",
|
||||
"vcmi.battleOptions.showQuickSpell.help": "{Mostrar Painel de Feitiço Rápido}\n\nMostra um painel para seleção rápida de feitiços",
|
||||
|
||||
"vcmi.adventureMap.revisitObject.hover" : "Revisitar Objeto",
|
||||
"vcmi.adventureMap.revisitObject.help" : "{Revisitar Objeto}\n\nSe um herói estiver atualmente em um Objeto do Mapa, ele pode revisitar o local.",
|
||||
|
@ -218,7 +218,7 @@ void BattleWindow::showStickyQuickSpellWindow()
|
||||
Settings showStickyQuickSpellWindow = settings.write["battle"]["enableQuickSpellPanel"];
|
||||
showStickyQuickSpellWindow->Bool() = true;
|
||||
|
||||
if(GH.screenDimensions().x >= 1050)
|
||||
if(GH.screenDimensions().x >= 1050 && owner.getBattle()->battleGetMyHero()->hasSpellbook())
|
||||
{
|
||||
quickSpellWindow->enable();
|
||||
quickSpellWindow->isEnabled = true;
|
||||
|
@ -16,6 +16,7 @@ class Point;
|
||||
class CGObjectInstance;
|
||||
class ObjectInstanceID;
|
||||
struct TerrainTile;
|
||||
class ColorRGBA;
|
||||
struct CGPath;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
@ -67,6 +68,12 @@ public:
|
||||
/// returns index of image for overlay on specific tile, or numeric_limits::max if none
|
||||
virtual size_t overlayImageIndex(const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns text that should be used as overlay for current tile
|
||||
virtual std::string overlayText(const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns text that should be used as overlay for current tile
|
||||
virtual ColorRGBA overlayTextColor(const int3 & coordinates) const = 0;
|
||||
|
||||
/// returns animation frame for terrain
|
||||
virtual size_t terrainImageIndex(size_t groupSize) const = 0;
|
||||
|
||||
@ -80,7 +87,10 @@ public:
|
||||
virtual bool showBorder() const = 0;
|
||||
|
||||
/// if true, world view overlay will be shown
|
||||
virtual bool showOverlay() const = 0;
|
||||
virtual bool showImageOverlay() const = 0;
|
||||
|
||||
// if true, new text overlay will be shown
|
||||
virtual bool showTextOverlay() const = 0;
|
||||
|
||||
/// if true, map grid should be visible on map
|
||||
virtual bool showGrid() const = 0;
|
||||
|
@ -156,6 +156,16 @@ size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
|
||||
return std::numeric_limits<size_t>::max();
|
||||
}
|
||||
|
||||
std::string MapRendererBaseContext::overlayText(const int3 & coordinates) const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
ColorRGBA MapRendererBaseContext::overlayTextColor(const int3 & coordinates) const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
double MapRendererBaseContext::viewTransitionProgress() const
|
||||
{
|
||||
return 0;
|
||||
@ -181,7 +191,12 @@ bool MapRendererBaseContext::showBorder() const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showOverlay() const
|
||||
bool MapRendererBaseContext::showImageOverlay() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showTextOverlay() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -253,6 +268,59 @@ size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
std::string MapRendererAdventureContext::overlayText(const int3 & coordinates) const
|
||||
{
|
||||
if(!isVisible(coordinates))
|
||||
return {};
|
||||
|
||||
const auto & tile = getMapTile(coordinates);
|
||||
|
||||
if (!tile.visitable)
|
||||
return {};
|
||||
|
||||
return tile.visitableObjects.back()->getObjectName();
|
||||
}
|
||||
|
||||
ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates) const
|
||||
{
|
||||
if(!isVisible(coordinates))
|
||||
return {};
|
||||
|
||||
const auto & tile = getMapTile(coordinates);
|
||||
|
||||
if (!tile.visitable)
|
||||
return {};
|
||||
|
||||
auto * object = tile.visitableObjects.back();
|
||||
|
||||
if (object->getOwner() == LOCPLINT->playerID)
|
||||
return { 0, 192, 0};
|
||||
|
||||
if (LOCPLINT->cb->getPlayerRelations(object->getOwner(), LOCPLINT->playerID) == PlayerRelations::ALLIES)
|
||||
return { 0, 128, 255};
|
||||
|
||||
if (object->getOwner().isValidPlayer())
|
||||
return { 255, 0, 0};
|
||||
|
||||
if (object->ID == MapObjectID::MONSTER)
|
||||
return { 255, 0, 0};
|
||||
|
||||
auto hero = LOCPLINT->localState->getCurrentHero();
|
||||
|
||||
if (hero)
|
||||
{
|
||||
if (object->wasVisited(hero))
|
||||
return { 160, 160, 160 };
|
||||
}
|
||||
else
|
||||
{
|
||||
if (object->wasVisited(LOCPLINT->playerID))
|
||||
return { 160, 160, 160 };
|
||||
}
|
||||
|
||||
return { 255, 192, 0 };
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showBorder() const
|
||||
{
|
||||
return true;
|
||||
@ -273,6 +341,11 @@ bool MapRendererAdventureContext::showBlocked() const
|
||||
return settingShowBlocked;
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showTextOverlay() const
|
||||
{
|
||||
return settingTextOverlay;
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
|
||||
{
|
||||
if (!settingSpellRange)
|
||||
@ -411,7 +484,7 @@ MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContex
|
||||
{
|
||||
}
|
||||
|
||||
bool MapRendererWorldViewContext::showOverlay() const
|
||||
bool MapRendererWorldViewContext::showImageOverlay() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -48,13 +48,16 @@ public:
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
size_t terrainImageIndex(size_t groupSize) const override;
|
||||
size_t overlayImageIndex(const int3 & coordinates) const override;
|
||||
std::string overlayText(const int3 & coordinates) const override;
|
||||
ColorRGBA overlayTextColor(const int3 & coordinates) const override;
|
||||
|
||||
double viewTransitionProgress() const override;
|
||||
bool filterGrayscale() const override;
|
||||
bool showRoads() const override;
|
||||
bool showRivers() const override;
|
||||
bool showBorder() const override;
|
||||
bool showOverlay() const override;
|
||||
bool showImageOverlay() const override;
|
||||
bool showTextOverlay() const override;
|
||||
bool showGrid() const override;
|
||||
bool showVisitable() const override;
|
||||
bool showBlocked() const override;
|
||||
@ -69,6 +72,7 @@ public:
|
||||
bool settingShowVisitable = false;
|
||||
bool settingShowBlocked = false;
|
||||
bool settingSpellRange= false;
|
||||
bool settingTextOverlay = false;
|
||||
bool settingsAdventureObjectAnimation = true;
|
||||
bool settingsAdventureTerrainAnimation = true;
|
||||
|
||||
@ -77,11 +81,14 @@ public:
|
||||
const CGPath * currentPath() const override;
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
size_t terrainImageIndex(size_t groupSize) const override;
|
||||
std::string overlayText(const int3 & coordinates) const override;
|
||||
ColorRGBA overlayTextColor(const int3 & coordinates) const override;
|
||||
|
||||
bool showBorder() const override;
|
||||
bool showGrid() const override;
|
||||
bool showVisitable() const override;
|
||||
bool showBlocked() const override;
|
||||
bool showTextOverlay() const override;
|
||||
|
||||
bool showSpellRange(const int3 & position) const override;
|
||||
};
|
||||
@ -133,7 +140,7 @@ public:
|
||||
explicit MapRendererWorldViewContext(const MapRendererContextState & viewState);
|
||||
|
||||
size_t overlayImageIndex(const int3 & coordinates) const override;
|
||||
bool showOverlay() const override;
|
||||
bool showImageOverlay() const override;
|
||||
};
|
||||
|
||||
class MapRendererSpellViewContext : public MapRendererWorldViewContext
|
||||
|
@ -18,9 +18,12 @@
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/IFont.h"
|
||||
#include "../render/IRenderHandler.h"
|
||||
#include "../render/Graphics.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
|
||||
#include "../../lib/mapObjects/CObjectHandler.h"
|
||||
#include "../../lib/int3.h"
|
||||
@ -30,6 +33,7 @@ MapViewCache::~MapViewCache() = default;
|
||||
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
|
||||
: model(model)
|
||||
, cachedLevel(0)
|
||||
, overlayWasVisible(false)
|
||||
, mapRenderer(new MapRenderer())
|
||||
, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
|
||||
, intermediate(new Canvas(Point(32, 32)))
|
||||
@ -137,7 +141,9 @@ void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
|
||||
void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
|
||||
{
|
||||
bool mapMoved = (cachedPosition != model->getMapViewCenter());
|
||||
bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
|
||||
bool overlayVisible = context->showImageOverlay() || context->showTextOverlay();
|
||||
bool overlayVisibilityChanged = overlayVisible != overlayWasVisible;
|
||||
bool lazyUpdate = !overlayVisibilityChanged && !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
|
||||
|
||||
Rect dimensions = model->getTilesTotalRect();
|
||||
|
||||
@ -161,18 +167,18 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
|
||||
}
|
||||
}
|
||||
|
||||
if(context->showOverlay())
|
||||
if(context->showImageOverlay())
|
||||
{
|
||||
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
|
||||
{
|
||||
for(int x = dimensions.left(); x < dimensions.right(); ++x)
|
||||
{
|
||||
int3 tile(x, y, model->getLevel());
|
||||
Rect targetRect = model->getTargetTileArea(tile);
|
||||
auto overlay = getOverlayImageForTile(context, tile);
|
||||
|
||||
if(overlay)
|
||||
{
|
||||
Rect targetRect = model->getTargetTileArea(tile);
|
||||
Point position = targetRect.center() - overlay->dimensions() / 2;
|
||||
target.draw(overlay, position);
|
||||
}
|
||||
@ -180,10 +186,42 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
|
||||
}
|
||||
}
|
||||
|
||||
if(context->showTextOverlay())
|
||||
{
|
||||
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
|
||||
{
|
||||
for(int x = dimensions.left(); x < dimensions.right(); ++x)
|
||||
{
|
||||
int3 tile(x, y, model->getLevel());
|
||||
auto overlay = context->overlayText(tile);
|
||||
|
||||
if(!overlay.empty())
|
||||
{
|
||||
Rect targetRect = model->getTargetTileArea(tile);
|
||||
Point position = targetRect.center();
|
||||
if (x % 2 == 0)
|
||||
position.y += targetRect.h / 4;
|
||||
else
|
||||
position.y -= targetRect.h / 4;
|
||||
|
||||
const auto font = graphics->fonts[EFonts::FONT_TINY];
|
||||
|
||||
Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
|
||||
Rect textRect = Rect(position - dimensions / 2, dimensions).resize(2);
|
||||
|
||||
target.drawColor(textRect, context->overlayTextColor(tile));
|
||||
target.drawBorder(textRect, Colors::BRIGHT_YELLOW);
|
||||
target.drawText(position, EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!vstd::isAlmostZero(context->viewTransitionProgress()))
|
||||
target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
|
||||
|
||||
cachedPosition = model->getMapViewCenter();
|
||||
overlayWasVisible = overlayVisible;
|
||||
}
|
||||
|
||||
void MapViewCache::createTransitionSnapshot(const std::shared_ptr<IMapRendererContext> & context)
|
||||
|
@ -44,6 +44,7 @@ class MapViewCache
|
||||
Point cachedSize;
|
||||
Point cachedPosition;
|
||||
int cachedLevel;
|
||||
bool overlayWasVisible;
|
||||
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
|
||||
|
@ -224,6 +224,7 @@ void MapViewController::updateState()
|
||||
adventureContext->settingShowVisitable = settings["session"]["showVisitable"].Bool();
|
||||
adventureContext->settingShowBlocked = settings["session"]["showBlocked"].Bool();
|
||||
adventureContext->settingSpellRange = settings["session"]["showSpellRange"].Bool();
|
||||
adventureContext->settingTextOverlay = GH.isKeyboardAltDown();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,27 @@ It can be found at https://aur.archlinux.org/packages/vcmi-git/
|
||||
|
||||
Information about building packages from the Arch User Repository (AUR) can be found at the Arch wiki.
|
||||
|
||||
### On NixOS or Nix
|
||||
|
||||
On NixOS or any system with nix available, [it is recommended](https://nixos.wiki/wiki/C) to use nix-shell. Create a shell.nix file with the following content:
|
||||
|
||||
```nix
|
||||
with import <nixpkgs> {};
|
||||
stdenv.mkDerivation {
|
||||
name = "build";
|
||||
nativeBuildInputs = [ cmake ];
|
||||
buildInputs = [
|
||||
cmake clang clang-tools llvm ccache ninja
|
||||
boost zlib minizip xz
|
||||
SDL2 SDL2_ttf SDL2_net SDL2_image SDL2_sound SDL2_mixer SDL2_gfx
|
||||
ffmpeg tbb vulkan-headers libxkbcommon
|
||||
qt6.full luajit
|
||||
];
|
||||
}
|
||||
```
|
||||
|
||||
And put it into build directory. Then run `nix-shell` before running any build commands.
|
||||
|
||||
## Getting the sources
|
||||
|
||||
We recommend the following directory structure:
|
||||
|
@ -50,6 +50,12 @@ static bool sameSideOfWall(BattleHex pos1, BattleHex pos2)
|
||||
return stackLeft == destLeft;
|
||||
}
|
||||
|
||||
static bool isInsideWalls(BattleHex pos)
|
||||
{
|
||||
const int wallInStackLine = lineToWallHex(pos.getY());
|
||||
return wallInStackLine < pos;
|
||||
}
|
||||
|
||||
// parts of wall
|
||||
static const std::pair<int, EWallPart> wallParts[] =
|
||||
{
|
||||
@ -128,6 +134,8 @@ ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(const spells::Caster *
|
||||
return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
|
||||
if(hero->hasBonusOfType(BonusType::BLOCK_ALL_MAGIC))
|
||||
return ESpellCastProblem::MAGIC_IS_BLOCKED;
|
||||
if(!hero->hasSpellbook())
|
||||
return ESpellCastProblem::NO_SPELLBOOK;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -158,6 +166,11 @@ std::pair< std::vector<BattleHex>, int > CBattleInfoCallback::getPath(BattleHex
|
||||
return std::make_pair(path, reachability.distances[dest]);
|
||||
}
|
||||
|
||||
bool CBattleInfoCallback::battleIsInsideWalls(BattleHex from) const
|
||||
{
|
||||
return isInsideWalls(from);
|
||||
}
|
||||
|
||||
bool CBattleInfoCallback::battleHasPenaltyOnLine(BattleHex from, BattleHex dest, bool checkWall, bool checkMoat) const
|
||||
{
|
||||
auto isTileBlocked = [&](BattleHex tile)
|
||||
|
@ -104,6 +104,7 @@ public:
|
||||
DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, DamageEstimation * retaliationDmg = nullptr) const;
|
||||
DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int getMovementRange, DamageEstimation * retaliationDmg = nullptr) const;
|
||||
|
||||
bool battleIsInsideWalls(BattleHex from) const;
|
||||
bool battleHasPenaltyOnLine(BattleHex from, BattleHex dest, bool checkWall, bool checkMoat) const;
|
||||
bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
|
||||
bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
|
||||
|
@ -389,20 +389,47 @@ bool BattleFlowProcessor::tryMakeAutomaticAction(const CBattleInfoCallback & bat
|
||||
attack.side = next->unitSide();
|
||||
attack.stackNumber = next->unitId();
|
||||
|
||||
//TODO: select target by priority
|
||||
// TODO: unify logic with AI?
|
||||
// Find best target using logic similar to H3 AI
|
||||
|
||||
const auto & isBetterTarget = [&battle](const battle::Unit * candidate, const battle::Unit * current)
|
||||
{
|
||||
bool candidateInsideWalls = battle.battleIsInsideWalls(candidate->getPosition());
|
||||
bool currentInsideWalls = battle.battleIsInsideWalls(current->getPosition());
|
||||
|
||||
if (candidateInsideWalls != currentInsideWalls)
|
||||
return candidateInsideWalls > currentInsideWalls;
|
||||
|
||||
// also check for war machines - shooters are more dangerous than war machines, ballista or catapult
|
||||
bool candidateCanShoot = candidate->canShoot() && candidate->unitType()->warMachine == ArtifactID::NONE;
|
||||
bool currentCanShoot = current->canShoot() && current->unitType()->warMachine == ArtifactID::NONE;
|
||||
|
||||
if (candidateCanShoot != currentCanShoot)
|
||||
return candidateCanShoot > currentCanShoot;
|
||||
|
||||
int64_t candidateTargetValue = static_cast<int64_t>(candidate->unitType()->getAIValue() * candidate->getCount());
|
||||
int64_t currentTargetValue = static_cast<int64_t>(current->unitType()->getAIValue() * current->getCount());
|
||||
|
||||
return candidateTargetValue > currentTargetValue;
|
||||
};
|
||||
|
||||
const battle::Unit * target = nullptr;
|
||||
|
||||
for(auto & elem : battle.battleGetAllStacks(true))
|
||||
{
|
||||
if(elem->unitType()->getId() != CreatureID::CATAPULT
|
||||
&& elem->unitOwner() != next->unitOwner()
|
||||
&& elem->isValidTarget()
|
||||
&& battle.battleCanShoot(next, elem->getPosition()))
|
||||
{
|
||||
target = elem;
|
||||
break;
|
||||
}
|
||||
if (elem->unitOwner() == next->unitOwner())
|
||||
continue;
|
||||
|
||||
if (!elem->isValidTarget())
|
||||
continue;
|
||||
|
||||
if (!battle.battleCanShoot(next, elem->getPosition()))
|
||||
continue;
|
||||
|
||||
if (target && !isBetterTarget(elem, target))
|
||||
continue;
|
||||
|
||||
target = elem;
|
||||
}
|
||||
|
||||
if(target == nullptr)
|
||||
|
Loading…
x
Reference in New Issue
Block a user