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Merge branch 'vcmi:develop' into handicap

This commit is contained in:
Laserlicht 2024-07-29 23:10:20 +02:00 committed by GitHub
commit f7376b8fd3
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13 changed files with 220 additions and 20 deletions

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@ -146,7 +146,13 @@ jobs:
HEROES_3_DATA_PASSWORD: ${{ secrets.HEROES_3_DATA_PASSWORD }}
if: ${{ env.HEROES_3_DATA_PASSWORD != '' && matrix.test == 1 }}
run: |
wget --progress=dot:giga https://github.com/vcmi-mods/vcmi-test-data/releases/download/v1.0/h3_assets.zip
if [[ ${{github.repository_owner}} == vcmi ]]
then
data_url="https://github.com/vcmi-mods/vcmi-test-data/releases/download/v1.0/h3_assets.zip"
else
data_url="https://github.com/${{github.repository_owner}}/vcmi-test-data/releases/download/v1.0/h3_assets.zip"
fi
wget --progress=dot:giga "$data_url" -O h3_assets.zip
7za x h3_assets.zip -p$HEROES_3_DATA_PASSWORD
mkdir -p ~/.local/share/vcmi/
mv h3_assets/* ~/.local/share/vcmi/

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@ -237,6 +237,8 @@
"vcmi.battleOptions.skipBattleIntroMusic.help": "{Pula a Música de Introdução}\n\nPermite ações durante a música de introdução que toca no início de cada batalha.",
"vcmi.battleOptions.endWithAutocombat.hover": "Terminar a batalha",
"vcmi.battleOptions.endWithAutocombat.help": "{Termina a batalha}\n\nO Combate Automático reproduz a batalha até o final instantâneo.",
"vcmi.battleOptions.showQuickSpell.hover": "Mostrar Painel de Feitiço Rápido",
"vcmi.battleOptions.showQuickSpell.help": "{Mostrar Painel de Feitiço Rápido}\n\nMostra um painel para seleção rápida de feitiços",
"vcmi.adventureMap.revisitObject.hover" : "Revisitar Objeto",
"vcmi.adventureMap.revisitObject.help" : "{Revisitar Objeto}\n\nSe um herói estiver atualmente em um Objeto do Mapa, ele pode revisitar o local.",

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@ -218,7 +218,7 @@ void BattleWindow::showStickyQuickSpellWindow()
Settings showStickyQuickSpellWindow = settings.write["battle"]["enableQuickSpellPanel"];
showStickyQuickSpellWindow->Bool() = true;
if(GH.screenDimensions().x >= 1050)
if(GH.screenDimensions().x >= 1050 && owner.getBattle()->battleGetMyHero()->hasSpellbook())
{
quickSpellWindow->enable();
quickSpellWindow->isEnabled = true;

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@ -16,6 +16,7 @@ class Point;
class CGObjectInstance;
class ObjectInstanceID;
struct TerrainTile;
class ColorRGBA;
struct CGPath;
VCMI_LIB_NAMESPACE_END
@ -67,6 +68,12 @@ public:
/// returns index of image for overlay on specific tile, or numeric_limits::max if none
virtual size_t overlayImageIndex(const int3 & coordinates) const = 0;
/// returns text that should be used as overlay for current tile
virtual std::string overlayText(const int3 & coordinates) const = 0;
/// returns text that should be used as overlay for current tile
virtual ColorRGBA overlayTextColor(const int3 & coordinates) const = 0;
/// returns animation frame for terrain
virtual size_t terrainImageIndex(size_t groupSize) const = 0;
@ -80,7 +87,10 @@ public:
virtual bool showBorder() const = 0;
/// if true, world view overlay will be shown
virtual bool showOverlay() const = 0;
virtual bool showImageOverlay() const = 0;
// if true, new text overlay will be shown
virtual bool showTextOverlay() const = 0;
/// if true, map grid should be visible on map
virtual bool showGrid() const = 0;

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@ -156,6 +156,16 @@ size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
return std::numeric_limits<size_t>::max();
}
std::string MapRendererBaseContext::overlayText(const int3 & coordinates) const
{
return {};
}
ColorRGBA MapRendererBaseContext::overlayTextColor(const int3 & coordinates) const
{
return {};
}
double MapRendererBaseContext::viewTransitionProgress() const
{
return 0;
@ -181,7 +191,12 @@ bool MapRendererBaseContext::showBorder() const
return false;
}
bool MapRendererBaseContext::showOverlay() const
bool MapRendererBaseContext::showImageOverlay() const
{
return false;
}
bool MapRendererBaseContext::showTextOverlay() const
{
return false;
}
@ -253,6 +268,59 @@ size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
return frameIndex;
}
std::string MapRendererAdventureContext::overlayText(const int3 & coordinates) const
{
if(!isVisible(coordinates))
return {};
const auto & tile = getMapTile(coordinates);
if (!tile.visitable)
return {};
return tile.visitableObjects.back()->getObjectName();
}
ColorRGBA MapRendererAdventureContext::overlayTextColor(const int3 & coordinates) const
{
if(!isVisible(coordinates))
return {};
const auto & tile = getMapTile(coordinates);
if (!tile.visitable)
return {};
auto * object = tile.visitableObjects.back();
if (object->getOwner() == LOCPLINT->playerID)
return { 0, 192, 0};
if (LOCPLINT->cb->getPlayerRelations(object->getOwner(), LOCPLINT->playerID) == PlayerRelations::ALLIES)
return { 0, 128, 255};
if (object->getOwner().isValidPlayer())
return { 255, 0, 0};
if (object->ID == MapObjectID::MONSTER)
return { 255, 0, 0};
auto hero = LOCPLINT->localState->getCurrentHero();
if (hero)
{
if (object->wasVisited(hero))
return { 160, 160, 160 };
}
else
{
if (object->wasVisited(LOCPLINT->playerID))
return { 160, 160, 160 };
}
return { 255, 192, 0 };
}
bool MapRendererAdventureContext::showBorder() const
{
return true;
@ -273,6 +341,11 @@ bool MapRendererAdventureContext::showBlocked() const
return settingShowBlocked;
}
bool MapRendererAdventureContext::showTextOverlay() const
{
return settingTextOverlay;
}
bool MapRendererAdventureContext::showSpellRange(const int3 & position) const
{
if (!settingSpellRange)
@ -411,7 +484,7 @@ MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContex
{
}
bool MapRendererWorldViewContext::showOverlay() const
bool MapRendererWorldViewContext::showImageOverlay() const
{
return true;
}

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@ -48,13 +48,16 @@ public:
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
size_t terrainImageIndex(size_t groupSize) const override;
size_t overlayImageIndex(const int3 & coordinates) const override;
std::string overlayText(const int3 & coordinates) const override;
ColorRGBA overlayTextColor(const int3 & coordinates) const override;
double viewTransitionProgress() const override;
bool filterGrayscale() const override;
bool showRoads() const override;
bool showRivers() const override;
bool showBorder() const override;
bool showOverlay() const override;
bool showImageOverlay() const override;
bool showTextOverlay() const override;
bool showGrid() const override;
bool showVisitable() const override;
bool showBlocked() const override;
@ -69,6 +72,7 @@ public:
bool settingShowVisitable = false;
bool settingShowBlocked = false;
bool settingSpellRange= false;
bool settingTextOverlay = false;
bool settingsAdventureObjectAnimation = true;
bool settingsAdventureTerrainAnimation = true;
@ -77,11 +81,14 @@ public:
const CGPath * currentPath() const override;
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
size_t terrainImageIndex(size_t groupSize) const override;
std::string overlayText(const int3 & coordinates) const override;
ColorRGBA overlayTextColor(const int3 & coordinates) const override;
bool showBorder() const override;
bool showGrid() const override;
bool showVisitable() const override;
bool showBlocked() const override;
bool showTextOverlay() const override;
bool showSpellRange(const int3 & position) const override;
};
@ -133,7 +140,7 @@ public:
explicit MapRendererWorldViewContext(const MapRendererContextState & viewState);
size_t overlayImageIndex(const int3 & coordinates) const override;
bool showOverlay() const override;
bool showImageOverlay() const override;
};
class MapRendererSpellViewContext : public MapRendererWorldViewContext

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@ -18,9 +18,12 @@
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../render/IFont.h"
#include "../render/IRenderHandler.h"
#include "../render/Graphics.h"
#include "../gui/CGuiHandler.h"
#include "../widgets/TextControls.h"
#include "../../lib/mapObjects/CObjectHandler.h"
#include "../../lib/int3.h"
@ -30,6 +33,7 @@ MapViewCache::~MapViewCache() = default;
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
: model(model)
, cachedLevel(0)
, overlayWasVisible(false)
, mapRenderer(new MapRenderer())
, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
, intermediate(new Canvas(Point(32, 32)))
@ -137,7 +141,9 @@ void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
{
bool mapMoved = (cachedPosition != model->getMapViewCenter());
bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
bool overlayVisible = context->showImageOverlay() || context->showTextOverlay();
bool overlayVisibilityChanged = overlayVisible != overlayWasVisible;
bool lazyUpdate = !overlayVisibilityChanged && !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
Rect dimensions = model->getTilesTotalRect();
@ -161,18 +167,18 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
}
}
if(context->showOverlay())
if(context->showImageOverlay())
{
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile(x, y, model->getLevel());
Rect targetRect = model->getTargetTileArea(tile);
auto overlay = getOverlayImageForTile(context, tile);
if(overlay)
{
Rect targetRect = model->getTargetTileArea(tile);
Point position = targetRect.center() - overlay->dimensions() / 2;
target.draw(overlay, position);
}
@ -180,10 +186,42 @@ void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context,
}
}
if(context->showTextOverlay())
{
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile(x, y, model->getLevel());
auto overlay = context->overlayText(tile);
if(!overlay.empty())
{
Rect targetRect = model->getTargetTileArea(tile);
Point position = targetRect.center();
if (x % 2 == 0)
position.y += targetRect.h / 4;
else
position.y -= targetRect.h / 4;
const auto font = graphics->fonts[EFonts::FONT_TINY];
Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
Rect textRect = Rect(position - dimensions / 2, dimensions).resize(2);
target.drawColor(textRect, context->overlayTextColor(tile));
target.drawBorder(textRect, Colors::BRIGHT_YELLOW);
target.drawText(position, EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
}
}
}
}
if(!vstd::isAlmostZero(context->viewTransitionProgress()))
target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
cachedPosition = model->getMapViewCenter();
overlayWasVisible = overlayVisible;
}
void MapViewCache::createTransitionSnapshot(const std::shared_ptr<IMapRendererContext> & context)

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@ -44,6 +44,7 @@ class MapViewCache
Point cachedSize;
Point cachedPosition;
int cachedLevel;
bool overlayWasVisible;
std::shared_ptr<MapViewModel> model;

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@ -224,6 +224,7 @@ void MapViewController::updateState()
adventureContext->settingShowVisitable = settings["session"]["showVisitable"].Bool();
adventureContext->settingShowBlocked = settings["session"]["showBlocked"].Bool();
adventureContext->settingSpellRange = settings["session"]["showSpellRange"].Bool();
adventureContext->settingTextOverlay = GH.isKeyboardAltDown();
}
}

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@ -45,6 +45,27 @@ It can be found at https://aur.archlinux.org/packages/vcmi-git/
Information about building packages from the Arch User Repository (AUR) can be found at the Arch wiki.
### On NixOS or Nix
On NixOS or any system with nix available, [it is recommended](https://nixos.wiki/wiki/C) to use nix-shell. Create a shell.nix file with the following content:
```nix
with import <nixpkgs> {};
stdenv.mkDerivation {
name = "build";
nativeBuildInputs = [ cmake ];
buildInputs = [
cmake clang clang-tools llvm ccache ninja
boost zlib minizip xz
SDL2 SDL2_ttf SDL2_net SDL2_image SDL2_sound SDL2_mixer SDL2_gfx
ffmpeg tbb vulkan-headers libxkbcommon
qt6.full luajit
];
}
```
And put it into build directory. Then run `nix-shell` before running any build commands.
## Getting the sources
We recommend the following directory structure:

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@ -50,6 +50,12 @@ static bool sameSideOfWall(BattleHex pos1, BattleHex pos2)
return stackLeft == destLeft;
}
static bool isInsideWalls(BattleHex pos)
{
const int wallInStackLine = lineToWallHex(pos.getY());
return wallInStackLine < pos;
}
// parts of wall
static const std::pair<int, EWallPart> wallParts[] =
{
@ -128,6 +134,8 @@ ESpellCastProblem CBattleInfoCallback::battleCanCastSpell(const spells::Caster *
return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
if(hero->hasBonusOfType(BonusType::BLOCK_ALL_MAGIC))
return ESpellCastProblem::MAGIC_IS_BLOCKED;
if(!hero->hasSpellbook())
return ESpellCastProblem::NO_SPELLBOOK;
}
break;
default:
@ -158,6 +166,11 @@ std::pair< std::vector<BattleHex>, int > CBattleInfoCallback::getPath(BattleHex
return std::make_pair(path, reachability.distances[dest]);
}
bool CBattleInfoCallback::battleIsInsideWalls(BattleHex from) const
{
return isInsideWalls(from);
}
bool CBattleInfoCallback::battleHasPenaltyOnLine(BattleHex from, BattleHex dest, bool checkWall, bool checkMoat) const
{
auto isTileBlocked = [&](BattleHex tile)

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@ -104,6 +104,7 @@ public:
DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPosition, DamageEstimation * retaliationDmg = nullptr) const;
DamageEstimation battleEstimateDamage(const battle::Unit * attacker, const battle::Unit * defender, int getMovementRange, DamageEstimation * retaliationDmg = nullptr) const;
bool battleIsInsideWalls(BattleHex from) const;
bool battleHasPenaltyOnLine(BattleHex from, BattleHex dest, bool checkWall, bool checkMoat) const;
bool battleHasDistancePenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;
bool battleHasWallPenalty(const IBonusBearer * shooter, BattleHex shooterPosition, BattleHex destHex) const;

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@ -389,20 +389,47 @@ bool BattleFlowProcessor::tryMakeAutomaticAction(const CBattleInfoCallback & bat
attack.side = next->unitSide();
attack.stackNumber = next->unitId();
//TODO: select target by priority
// TODO: unify logic with AI?
// Find best target using logic similar to H3 AI
const auto & isBetterTarget = [&battle](const battle::Unit * candidate, const battle::Unit * current)
{
bool candidateInsideWalls = battle.battleIsInsideWalls(candidate->getPosition());
bool currentInsideWalls = battle.battleIsInsideWalls(current->getPosition());
if (candidateInsideWalls != currentInsideWalls)
return candidateInsideWalls > currentInsideWalls;
// also check for war machines - shooters are more dangerous than war machines, ballista or catapult
bool candidateCanShoot = candidate->canShoot() && candidate->unitType()->warMachine == ArtifactID::NONE;
bool currentCanShoot = current->canShoot() && current->unitType()->warMachine == ArtifactID::NONE;
if (candidateCanShoot != currentCanShoot)
return candidateCanShoot > currentCanShoot;
int64_t candidateTargetValue = static_cast<int64_t>(candidate->unitType()->getAIValue() * candidate->getCount());
int64_t currentTargetValue = static_cast<int64_t>(current->unitType()->getAIValue() * current->getCount());
return candidateTargetValue > currentTargetValue;
};
const battle::Unit * target = nullptr;
for(auto & elem : battle.battleGetAllStacks(true))
{
if(elem->unitType()->getId() != CreatureID::CATAPULT
&& elem->unitOwner() != next->unitOwner()
&& elem->isValidTarget()
&& battle.battleCanShoot(next, elem->getPosition()))
{
if (elem->unitOwner() == next->unitOwner())
continue;
if (!elem->isValidTarget())
continue;
if (!battle.battleCanShoot(next, elem->getPosition()))
continue;
if (target && !isBetterTarget(elem, target))
continue;
target = elem;
break;
}
}
if(target == nullptr)