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	Merge pull request #3074 from Nordsoft91/quests
Fix warnings about empty kill target
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		| @@ -423,6 +423,9 @@ void IQuestObject::afterAddToMapCommon(CMap * map) const | ||||
|  | ||||
| void CGSeerHut::setObjToKill() | ||||
| { | ||||
| 	if(quest->killTarget == ObjectInstanceID::NONE) | ||||
| 		return; | ||||
| 	 | ||||
| 	if(getCreatureToKill(true)) | ||||
| 	{ | ||||
| 		quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :? | ||||
|   | ||||
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