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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Several minor cleanups.

This commit is contained in:
Frank Zago 2011-05-04 02:38:58 +00:00
parent 91dc7a0dd4
commit f7a4bb906c
6 changed files with 8 additions and 12 deletions

View File

@ -1981,7 +1981,7 @@ void OptionsTab::flagPressed( int color )
playerToRestore.reset();
}
int newPlayer = clickedNameID; //which player will take clicked position
int newPlayer; //which player will take clicked position
//who will be put here?
if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player

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@ -127,7 +127,7 @@ public:
void deserializationFix();
friend class CArtifactInstance;
friend class AssembledArtifact;
friend struct AssembledArtifact;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArtifactInstance&>(*this);

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@ -605,7 +605,6 @@ void CCreatureHandler::loadCreatures()
ifs.open(DATA_DIR "/config/bonusnames.txt");
{
std::string buf2, buf3, line;
int i;
std::map<std::string,int>::const_iterator it;
getline(ifs, line); //skip 1st line
while(!ifs.eof())
@ -1026,7 +1025,7 @@ void CCreatureHandler::loadMindImmunity(Bonus & b, BonusList & bl, std::string &
b.type = Bonus::SPELL_IMMUNITY;
b.val = Bonus::BASE_NUMBER;
si32 lastVal, curVal, lastLev = 0;
si32 curVal;
b.val = 0; //on-off ability, no value specified
loadToIt (curVal, src, it, 4); // 0 level is never active
@ -1132,4 +1131,4 @@ void CCreatureHandler::buildBonusTreeForTiers()
void CCreatureHandler::deserializationFix()
{
buildBonusTreeForTiers();
}
}

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@ -308,7 +308,7 @@ struct DLL_EXPORT DuelParameters
};
class BattleInfo;
struct BattleInfo;
class DLL_EXPORT CGameState
{
@ -409,4 +409,4 @@ public:
#endif // __CGAMESTATE_H__

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@ -392,7 +392,6 @@ void CHeroHandler::loadHeroes()
ballistics.push_back(bli);
}
{
it = 0;
std::ifstream inp;
dump.clear();
inp.open(DATA_DIR "/config/specials.txt"); //loading hero specials

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@ -933,11 +933,9 @@ void Mapa::readRumors( const unsigned char * bufor, int &i)
void Mapa::readHeader( const unsigned char * bufor, int &i)
{
//reading allowed heroes (20 bytes)
int ist = i;
ist=i; //starting i for loop
int ist = i; //starting i for loop
unsigned char disp = 0;
if(version>=SoD)
{
disp = bufor[i++];