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Several minor cleanups.
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@@ -605,7 +605,6 @@ void CCreatureHandler::loadCreatures()
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ifs.open(DATA_DIR "/config/bonusnames.txt");
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{
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std::string buf2, buf3, line;
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int i;
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std::map<std::string,int>::const_iterator it;
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getline(ifs, line); //skip 1st line
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while(!ifs.eof())
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@@ -1026,7 +1025,7 @@ void CCreatureHandler::loadMindImmunity(Bonus & b, BonusList & bl, std::string &
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b.type = Bonus::SPELL_IMMUNITY;
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b.val = Bonus::BASE_NUMBER;
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si32 lastVal, curVal, lastLev = 0;
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si32 curVal;
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b.val = 0; //on-off ability, no value specified
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loadToIt (curVal, src, it, 4); // 0 level is never active
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@@ -1132,4 +1131,4 @@ void CCreatureHandler::buildBonusTreeForTiers()
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void CCreatureHandler::deserializationFix()
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{
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buildBonusTreeForTiers();
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}
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}
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