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Merge pull request #4694 from Laserlicht/spell_cast_only_self

cast only on self
This commit is contained in:
Ivan Savenko 2024-10-01 17:20:20 +03:00 committed by GitHub
commit f816c3306b
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GPG Key ID: B5690EEEBB952194
7 changed files with 33 additions and 9 deletions

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@ -171,6 +171,10 @@
"type" : "boolean",
"description" : "If used as creature spell, unit can cast this spell on itself"
},
"canCastOnlyOnSelf" : {
"type" : "boolean",
"description" : "If used as creature spell, unit can cast this spell only on itself"
},
"canCastWithoutSkip" : {
"type" : "boolean",
"description" : "If used the creature will not skip the turn after casting a spell."

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@ -64,6 +64,9 @@
// If true, then creature capable of casting this spell can cast this spell on itself
// If false, then creature can only cast this spell on other units
"canCastOnSelf" : false,
// If true, then creature capable of casting this spell can cast this spell only on itself
"canCastOnlyOnSelf" : false,
// If true the creature will not skip the turn after casting a spell
"canCastWithoutSkip": false,

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@ -45,6 +45,7 @@ public:
virtual bool hasSchool(SpellSchool school) const = 0;
virtual bool canCastOnSelf() const = 0;
virtual bool canCastOnlyOnSelf() const = 0;
virtual bool canCastWithoutSkip() const = 0;
virtual void forEachSchool(const SchoolCallback & cb) const = 0;
virtual int32_t getCost(const int32_t skillLevel) const = 0;

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@ -217,23 +217,28 @@ bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem)
const battle::Unit * mainTarget = nullptr;
if (!getSpell()->canCastOnSelf())
if(spellTarget.front().unitValue)
{
if(spellTarget.front().unitValue)
{
mainTarget = target.front().unitValue;
}
else if(spellTarget.front().hexValue.isValid())
{
mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
}
mainTarget = target.front().unitValue;
}
else if(spellTarget.front().hexValue.isValid())
{
mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
}
if (!getSpell()->canCastOnSelf() && !getSpell()->canCastOnlyOnSelf())
{
if(mainTarget && mainTarget == caster)
return false; // can't cast on self
if(mainTarget && mainTarget->hasBonusOfType(BonusType::INVINCIBLE) && !getSpell()->getPositiveness())
return false;
}
else if(getSpell()->canCastOnlyOnSelf())
{
if(mainTarget && mainTarget != caster)
return false; // can't cast on others
}
return effects->applicable(problem, this, target, spellTarget);
}

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@ -79,6 +79,8 @@ CSpell::CSpell():
combat(false),
creatureAbility(false),
castOnSelf(false),
castOnlyOnSelf(false),
castWithoutSkip(false),
positiveness(ESpellPositiveness::NEUTRAL),
defaultProbability(0),
rising(false),
@ -298,6 +300,11 @@ bool CSpell::canCastOnSelf() const
return castOnSelf;
}
bool CSpell::canCastOnlyOnSelf() const
{
return castOnlyOnSelf;
}
bool CSpell::canCastWithoutSkip() const
{
return castWithoutSkip;
@ -788,6 +795,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
}
spell->castOnSelf = json["canCastOnSelf"].Bool();
spell->castOnlyOnSelf = json["canCastOnlyOnSelf"].Bool();
spell->castWithoutSkip = json["canCastWithoutSkip"].Bool();
spell->level = static_cast<si32>(json["level"].Integer());
spell->power = static_cast<si32>(json["power"].Integer());

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@ -167,6 +167,7 @@ public:
bool hasSchool(SpellSchool school) const override;
bool canCastOnSelf() const override;
bool canCastOnlyOnSelf() const override;
bool canCastWithoutSkip() const override;
/**
@ -297,6 +298,7 @@ private:
bool combat; //is this spell combat (true) or adventure (false)
bool creatureAbility; //if true, only creatures can use this spell
bool castOnSelf; // if set, creature caster can cast this spell on itself
bool castOnlyOnSelf; // if set, creature caster can cast this spell on itself
bool castWithoutSkip; // if set the creature will not skip the turn after casting a spell
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative

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@ -47,6 +47,7 @@ public:
MOCK_CONST_METHOD0(isSpecial, bool());
MOCK_CONST_METHOD0(isMagical, bool());
MOCK_CONST_METHOD0(canCastOnSelf, bool());
MOCK_CONST_METHOD0(canCastOnlyOnSelf, bool());
MOCK_CONST_METHOD0(canCastWithoutSkip, bool());
MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));