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Merge pull request #4694 from Laserlicht/spell_cast_only_self
cast only on self
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commit
f816c3306b
@ -171,6 +171,10 @@
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"type" : "boolean",
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"description" : "If used as creature spell, unit can cast this spell on itself"
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},
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"canCastOnlyOnSelf" : {
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"type" : "boolean",
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"description" : "If used as creature spell, unit can cast this spell only on itself"
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},
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"canCastWithoutSkip" : {
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"type" : "boolean",
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"description" : "If used the creature will not skip the turn after casting a spell."
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@ -64,6 +64,9 @@
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// If true, then creature capable of casting this spell can cast this spell on itself
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// If false, then creature can only cast this spell on other units
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"canCastOnSelf" : false,
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// If true, then creature capable of casting this spell can cast this spell only on itself
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"canCastOnlyOnSelf" : false,
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// If true the creature will not skip the turn after casting a spell
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"canCastWithoutSkip": false,
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@ -45,6 +45,7 @@ public:
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virtual bool hasSchool(SpellSchool school) const = 0;
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virtual bool canCastOnSelf() const = 0;
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virtual bool canCastOnlyOnSelf() const = 0;
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virtual bool canCastWithoutSkip() const = 0;
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virtual void forEachSchool(const SchoolCallback & cb) const = 0;
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virtual int32_t getCost(const int32_t skillLevel) const = 0;
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@ -217,23 +217,28 @@ bool BattleSpellMechanics::canBeCastAt(const Target & target, Problem & problem)
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const battle::Unit * mainTarget = nullptr;
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if (!getSpell()->canCastOnSelf())
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if(spellTarget.front().unitValue)
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{
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if(spellTarget.front().unitValue)
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{
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mainTarget = target.front().unitValue;
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}
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else if(spellTarget.front().hexValue.isValid())
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{
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mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
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}
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mainTarget = target.front().unitValue;
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}
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else if(spellTarget.front().hexValue.isValid())
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{
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mainTarget = battle()->battleGetUnitByPos(target.front().hexValue, true);
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}
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if (!getSpell()->canCastOnSelf() && !getSpell()->canCastOnlyOnSelf())
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{
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if(mainTarget && mainTarget == caster)
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return false; // can't cast on self
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if(mainTarget && mainTarget->hasBonusOfType(BonusType::INVINCIBLE) && !getSpell()->getPositiveness())
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return false;
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}
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else if(getSpell()->canCastOnlyOnSelf())
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{
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if(mainTarget && mainTarget != caster)
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return false; // can't cast on others
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}
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return effects->applicable(problem, this, target, spellTarget);
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}
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@ -79,6 +79,8 @@ CSpell::CSpell():
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combat(false),
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creatureAbility(false),
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castOnSelf(false),
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castOnlyOnSelf(false),
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castWithoutSkip(false),
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positiveness(ESpellPositiveness::NEUTRAL),
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defaultProbability(0),
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rising(false),
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@ -298,6 +300,11 @@ bool CSpell::canCastOnSelf() const
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return castOnSelf;
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}
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bool CSpell::canCastOnlyOnSelf() const
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{
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return castOnlyOnSelf;
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}
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bool CSpell::canCastWithoutSkip() const
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{
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return castWithoutSkip;
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@ -788,6 +795,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
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}
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spell->castOnSelf = json["canCastOnSelf"].Bool();
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spell->castOnlyOnSelf = json["canCastOnlyOnSelf"].Bool();
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spell->castWithoutSkip = json["canCastWithoutSkip"].Bool();
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spell->level = static_cast<si32>(json["level"].Integer());
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spell->power = static_cast<si32>(json["power"].Integer());
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@ -167,6 +167,7 @@ public:
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bool hasSchool(SpellSchool school) const override;
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bool canCastOnSelf() const override;
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bool canCastOnlyOnSelf() const override;
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bool canCastWithoutSkip() const override;
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/**
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@ -297,6 +298,7 @@ private:
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bool combat; //is this spell combat (true) or adventure (false)
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bool creatureAbility; //if true, only creatures can use this spell
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bool castOnSelf; // if set, creature caster can cast this spell on itself
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bool castOnlyOnSelf; // if set, creature caster can cast this spell on itself
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bool castWithoutSkip; // if set the creature will not skip the turn after casting a spell
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si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
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@ -47,6 +47,7 @@ public:
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MOCK_CONST_METHOD0(isSpecial, bool());
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MOCK_CONST_METHOD0(isMagical, bool());
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MOCK_CONST_METHOD0(canCastOnSelf, bool());
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MOCK_CONST_METHOD0(canCastOnlyOnSelf, bool());
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MOCK_CONST_METHOD0(canCastWithoutSkip, bool());
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MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
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MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
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