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Display different timers separately when applicable
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@@ -34,6 +34,8 @@ void TurnTimerHandler::onGameplayStart(PlayerColor player)
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{
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timers[player] = si->turnTimerInfo;
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timers[player].turnTimer = 0;
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timers[player].battleTimer = 0;
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timers[player].unitTimer = 0;
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timers[player].isActive = true;
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timers[player].isBattle = false;
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lastUpdate[player] = std::numeric_limits<int>::max();
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