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Display different timers separately when applicable

This commit is contained in:
Ivan Savenko
2023-12-19 19:02:46 +02:00
parent da9c0feebc
commit f834cb3d99
5 changed files with 130 additions and 24 deletions

View File

@@ -34,6 +34,8 @@ void TurnTimerHandler::onGameplayStart(PlayerColor player)
{
timers[player] = si->turnTimerInfo;
timers[player].turnTimer = 0;
timers[player].battleTimer = 0;
timers[player].unitTimer = 0;
timers[player].isActive = true;
timers[player].isBattle = false;
lastUpdate[player] = std::numeric_limits<int>::max();