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Randomized shapes for treasure piles.
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@@ -741,7 +741,11 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
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//now find place for next object
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int3 placeFound(-1,-1,-1);
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for (auto tile : boundary)
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//randomize next position from among possible ones
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std::vector<int3> boundaryCopy (boundary.begin(), boundary.end());
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RandomGeneratorUtil::randomShuffle(boundaryCopy, gen->rand);
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for (auto tile : boundaryCopy)
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{
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if (gen->isPossible(tile)) //we can place new treasure only on possible tile
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{
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