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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Fixed loading of maps with objects owned by non-existing players

This commit is contained in:
Ivan Savenko 2023-04-11 17:45:22 +03:00
parent f997241da1
commit f84665b5ec
2 changed files with 134 additions and 103 deletions

View File

@ -1070,17 +1070,17 @@ CGObjectInstance * CMapLoaderH3M::readScholar()
object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
object->bonusID = reader->readUInt8();
reader->skipZero(6);
return object;
}
CGObjectInstance * CMapLoaderH3M::readGarrison()
{
auto * object = new CGGarrison();
object->setOwner(reader->readPlayer32());
readCreatureSet(object, 7);
if(features.levelAB)
object->removableUnits = reader->readBool();
return object;
}
CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
{
auto * object = new CGGarrison();
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
readCreatureSet(object, 7);
if(features.levelAB)
object->removableUnits = reader->readBool();
else
object->removableUnits = true;
@ -1129,26 +1129,26 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGMine();
if(objectTemplate->subid < 7)
{
object->setOwner(reader->readPlayer32());
}
else
{
auto * object = new CGMine();
if(objectTemplate->subid < 7)
{
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
}
else
{
object->setOwner(PlayerColor::NEUTRAL);
reader->readBitmask(object->abandonedMineResources, features.resourcesBytes, features.resourcesCount, false);
}
return object;
}
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
{
auto * object = new CGDwelling();
object->setOwner(reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
{
auto * object = new CGDwelling();
setOwnerAndValidate(position, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGDwelling();
@ -1167,13 +1167,13 @@ CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, s
break;
default:
throw std::runtime_error("Invalid random dwelling format");
}
spec->owner = object;
object->setOwner(reader->readPlayer32());
//216 and 217
if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
}
spec->owner = object;
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
//216 and 217
if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
{
castleSpec->instanceId = "";
castleSpec->identifier = reader->readUInt32();
@ -1218,13 +1218,13 @@ CGObjectInstance * CMapLoaderH3M::readShrine()
}
CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
{
auto * object = new CGHeroPlaceholder();
object->setOwner(reader->readPlayer());
HeroTypeID htid = reader->readHero(); //hero type id
object->subID = htid.getNum();
{
auto * object = new CGHeroPlaceholder();
setOwnerAndValidate(mapPosition, object, reader->readPlayer());
HeroTypeID htid = reader->readHero(); //hero type id
object->subID = htid.getNum();
if(htid.getNum() == -1)
{
@ -1268,16 +1268,16 @@ CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
{
auto * guard = new CGQuestGuard();
readQuest(guard, mapPosition);
return guard;
}
CGObjectInstance * CMapLoaderH3M::readShipyard()
{
auto * object = new CGShipyard();
object->setOwner(reader->readPlayer32());
return object;
}
return guard;
}
CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
{
auto * object = new CGShipyard();
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readBorderGuard()
{
return new CGBorderGuard();
@ -1293,16 +1293,16 @@ CGObjectInstance * CMapLoaderH3M::readBorderGate(const int3 & mapPosition, std::
return new CGObjectInstance();
logGlobal->warn("Map '%s: Quest gates at %s are not implemented!", mapName, mapPosition.toString());
return readQuestGuard(mapPosition);
}
CGObjectInstance * CMapLoaderH3M::readLighthouse()
{
auto * object = new CGLighthouse();
object->tempOwner = reader->readPlayer32();
return object;
}
return readQuestGuard(mapPosition);
}
CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
{
auto * object = new CGLighthouse();
setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
return object;
}
CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
if(features.levelHOTA3)
@ -1376,13 +1376,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
return readWitchHut();
case Obj::SCHOLAR:
return readScholar();
case Obj::GARRISON:
case Obj::GARRISON2:
return readGarrison();
case Obj::ARTIFACT:
case Obj::RANDOM_ART:
case Obj::GARRISON:
case Obj::GARRISON2:
return readGarrison(mapPosition);
case Obj::ARTIFACT:
case Obj::RANDOM_ART:
case Obj::RANDOM_TREASURE_ART:
case Obj::RANDOM_MINOR_ART:
case Obj::RANDOM_MAJOR_ART:
@ -1424,13 +1424,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
return readDwellingRandom(mapPosition, objectTemplate);
case Obj::QUEST_GUARD:
return readQuestGuard(mapPosition);
case Obj::SHIPYARD:
return readShipyard();
case Obj::HERO_PLACEHOLDER:
return readHeroPlaceholder(mapPosition);
return readQuestGuard(mapPosition);
case Obj::SHIPYARD:
return readShipyard(mapPosition);
case Obj::HERO_PLACEHOLDER:
return readHeroPlaceholder(mapPosition);
case Obj::BORDERGUARD:
return readBorderGuard();
@ -1439,13 +1439,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
return readBorderGate(mapPosition, objectTemplate);
case Obj::PYRAMID:
return readPyramid(mapPosition, objectTemplate);
case Obj::LIGHTHOUSE:
return readLighthouse();
case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:
return readPyramid(mapPosition, objectTemplate);
case Obj::LIGHTHOUSE:
return readLighthouse(mapPosition);
case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:
case Obj::DRAGON_UTOPIA:
case Obj::CRYPT:
case Obj::SHIPWRECK:
@ -1538,12 +1538,40 @@ void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
out->putStack(SlotID(index), result);
}
out->validTypes(true);
}
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
auto * object = new CGHeroInstance();
out->validTypes(true);
}
void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
{
assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
if(owner == PlayerColor::NEUTRAL)
{
object->setOwner(PlayerColor::NEUTRAL);
return;
}
if(!owner.isValidPlayer())
{
object->setOwner(PlayerColor::NEUTRAL);
logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
return;
}
if(!mapHeader->players[owner.getNum()].canAnyonePlay())
{
object->setOwner(PlayerColor::NEUTRAL);
logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
);
return;
}
object->setOwner(owner);
}
CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
{
auto * object = new CGHeroInstance();
if(features.levelAB)
{
@ -1564,13 +1592,13 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
delete object;
object = elem;
break;
}
}
object->setOwner(owner);
object->portrait = object->subID;
for(auto & elem : map->disposedHeroes)
}
}
setOwnerAndValidate(mapPosition, object, owner);
object->portrait = object->subID;
for(auto & elem : map->disposedHeroes)
{
if(elem.heroId == object->subID)
{
@ -1945,13 +1973,14 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
{
auto * object = new CGTownInstance();
if(features.levelAB)
object->identifier = reader->readUInt32();
object->tempOwner = reader->readPlayer();
bool hasName = reader->readBool();
if(hasName)
object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
if(features.levelAB)
object->identifier = reader->readUInt32();
setOwnerAndValidate(position, object, reader->readPlayer());
bool hasName = reader->readBool();
if(hasName)
object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
bool hasGarrison = reader->readBool();
if(hasGarrison)

View File

@ -31,6 +31,7 @@ class ObjectInstanceID;
class BuildingID;
class ObjectTemplate;
class SpellID;
class PlayerColor;
class int3;
class DLL_LINKAGE CMapLoaderH3M : public IMapLoader
@ -165,7 +166,7 @@ private:
CGObjectInstance * readSign(const int3 & position);
CGObjectInstance * readWitchHut();
CGObjectInstance * readScholar();
CGObjectInstance * readGarrison();
CGObjectInstance * readGarrison(const int3 & mapPosition);
CGObjectInstance * readArtifact(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readResource(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readMine(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
@ -179,8 +180,8 @@ private:
CGObjectInstance * readBorderGuard();
CGObjectInstance * readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
CGObjectInstance * readQuestGuard(const int3 & position);
CGObjectInstance * readShipyard();
CGObjectInstance * readLighthouse();
CGObjectInstance * readShipyard(const int3 & mapPosition);
CGObjectInstance * readLighthouse(const int3 & mapPosition);
CGObjectInstance * readGeneric(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
CGObjectInstance * readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
@ -234,6 +235,7 @@ private:
/// reads string from input stream, converts it to unicode and attempts to translate it
std::string readLocalizedString(const TextIdentifier & identifier);
void setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner);
void readSpells(std::set<SpellID> & dest);
void afterRead();