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https://github.com/vcmi/vcmi.git
synced 2025-04-07 07:10:04 +02:00
Fixed loading of maps with objects owned by non-existing players
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f997241da1
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@ -1073,11 +1073,11 @@ CGObjectInstance * CMapLoaderH3M::readScholar()
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return object;
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}
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CGObjectInstance * CMapLoaderH3M::readGarrison()
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CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
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{
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auto * object = new CGGarrison();
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object->setOwner(reader->readPlayer32());
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setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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readCreatureSet(object, 7);
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if(features.levelAB)
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object->removableUnits = reader->readBool();
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@ -1132,7 +1132,7 @@ CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared
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auto * object = new CGMine();
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if(objectTemplate->subid < 7)
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{
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object->setOwner(reader->readPlayer32());
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setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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}
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else
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{
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@ -1145,7 +1145,7 @@ CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared
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CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
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{
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auto * object = new CGDwelling();
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object->setOwner(reader->readPlayer32());
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setOwnerAndValidate(position, object, reader->readPlayer32());
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return object;
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}
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@ -1170,7 +1170,7 @@ CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, s
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}
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spec->owner = object;
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object->setOwner(reader->readPlayer32());
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setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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//216 and 217
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if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
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@ -1221,7 +1221,7 @@ CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
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{
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auto * object = new CGHeroPlaceholder();
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object->setOwner(reader->readPlayer());
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setOwnerAndValidate(mapPosition, object, reader->readPlayer());
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HeroTypeID htid = reader->readHero(); //hero type id
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object->subID = htid.getNum();
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@ -1271,10 +1271,10 @@ CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
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return guard;
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}
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CGObjectInstance * CMapLoaderH3M::readShipyard()
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CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
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{
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auto * object = new CGShipyard();
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object->setOwner(reader->readPlayer32());
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setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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return object;
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}
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@ -1296,10 +1296,10 @@ CGObjectInstance * CMapLoaderH3M::readBorderGate(const int3 & mapPosition, std::
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return readQuestGuard(mapPosition);
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}
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CGObjectInstance * CMapLoaderH3M::readLighthouse()
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CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
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{
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auto * object = new CGLighthouse();
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object->tempOwner = reader->readPlayer32();
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setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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return object;
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}
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@ -1379,7 +1379,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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case Obj::GARRISON:
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case Obj::GARRISON2:
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return readGarrison();
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return readGarrison(mapPosition);
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case Obj::ARTIFACT:
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case Obj::RANDOM_ART:
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@ -1427,7 +1427,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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return readQuestGuard(mapPosition);
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case Obj::SHIPYARD:
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return readShipyard();
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return readShipyard(mapPosition);
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case Obj::HERO_PLACEHOLDER:
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return readHeroPlaceholder(mapPosition);
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@ -1442,7 +1442,7 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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return readPyramid(mapPosition, objectTemplate);
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case Obj::LIGHTHOUSE:
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return readLighthouse();
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return readLighthouse(mapPosition);
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case Obj::CREATURE_BANK:
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case Obj::DERELICT_SHIP:
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@ -1541,6 +1541,34 @@ void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
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out->validTypes(true);
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}
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void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
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{
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assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
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if(owner == PlayerColor::NEUTRAL)
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{
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object->setOwner(PlayerColor::NEUTRAL);
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return;
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}
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if(!owner.isValidPlayer())
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{
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object->setOwner(PlayerColor::NEUTRAL);
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logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
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return;
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}
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if(!mapHeader->players[owner.getNum()].canAnyonePlay())
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{
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object->setOwner(PlayerColor::NEUTRAL);
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logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
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);
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return;
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}
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object->setOwner(owner);
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}
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CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
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{
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auto * object = new CGHeroInstance();
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@ -1567,7 +1595,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
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}
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}
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object->setOwner(owner);
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setOwnerAndValidate(mapPosition, object, owner);
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object->portrait = object->subID;
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for(auto & elem : map->disposedHeroes)
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@ -1948,7 +1976,8 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
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if(features.levelAB)
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object->identifier = reader->readUInt32();
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object->tempOwner = reader->readPlayer();
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setOwnerAndValidate(position, object, reader->readPlayer());
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bool hasName = reader->readBool();
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if(hasName)
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object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
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@ -31,6 +31,7 @@ class ObjectInstanceID;
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class BuildingID;
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class ObjectTemplate;
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class SpellID;
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class PlayerColor;
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class int3;
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class DLL_LINKAGE CMapLoaderH3M : public IMapLoader
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@ -165,7 +166,7 @@ private:
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CGObjectInstance * readSign(const int3 & position);
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CGObjectInstance * readWitchHut();
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CGObjectInstance * readScholar();
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CGObjectInstance * readGarrison();
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CGObjectInstance * readGarrison(const int3 & mapPosition);
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CGObjectInstance * readArtifact(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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CGObjectInstance * readResource(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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CGObjectInstance * readMine(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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@ -179,8 +180,8 @@ private:
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CGObjectInstance * readBorderGuard();
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CGObjectInstance * readBorderGate(const int3 & position, std::shared_ptr<const ObjectTemplate> objTempl);
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CGObjectInstance * readQuestGuard(const int3 & position);
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CGObjectInstance * readShipyard();
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CGObjectInstance * readLighthouse();
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CGObjectInstance * readShipyard(const int3 & mapPosition);
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CGObjectInstance * readLighthouse(const int3 & mapPosition);
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CGObjectInstance * readGeneric(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
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CGObjectInstance * readBank(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate);
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@ -234,6 +235,7 @@ private:
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/// reads string from input stream, converts it to unicode and attempts to translate it
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std::string readLocalizedString(const TextIdentifier & identifier);
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void setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner);
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void readSpells(std::set<SpellID> & dest);
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void afterRead();
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