mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
commit
f85632ea92
@ -161,16 +161,18 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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{
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const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
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switch(cur->id)
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if(cur->id == ArtifactID::CATAPULT)
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{
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case ArtifactID::CATAPULT:
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//should not happen, catapult cannot be selected
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assert(cur->id != ArtifactID::CATAPULT);
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break;
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case ArtifactID::BALLISTA: case ArtifactID::AMMO_CART: case ArtifactID::FIRST_AID_TENT: //war machines cannot go to backpack
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logGlobal->error("Attempt to move Catapult");
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}
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else if(cur->isBig())
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{
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//war machines cannot go to backpack
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
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break;
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default:
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}
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else
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{
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setMeAsDest();
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vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
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ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
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@ -184,7 +186,6 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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deselect();
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else
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ourOwner->realizeCurrentTransaction();
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break;
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}
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}
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}
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@ -366,7 +367,7 @@ bool CHeroArtPlace::fitsHere(const CArtifactInstance * art) const
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// Anything but War Machines can be placed in backpack.
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if (slotID >= GameConstants::BACKPACK_START)
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return !CGI->arth->isBigArtifact(art->artType->id);
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return !art->artType->isBig();
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return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
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}
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@ -754,7 +754,8 @@ void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
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}
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int price = CGI->arth->artifacts[artifactID]->price;
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bool possible = LOCPLINT->cb->getResourceAmount(Res::GOLD) >= price && !hero->hasArt(artifactID);
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GH.pushInt(new CBlacksmithDialog(possible, CArtHandler::machineIDToCreature(artifactID), artifactID, hero->id));
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CreatureID cre = artifactID.toArtifact()->warMachine;
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GH.pushInt(new CBlacksmithDialog(possible, cre, artifactID, hero->id));
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}
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void CCastleBuildings::enterBuilding(BuildingID building)
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@ -205,7 +205,7 @@ void CRecruitmentWindow::buy()
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CreatureID crid = selected->creature->idNumber;
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SlotID dstslot = dst-> getSlotFor(crid);
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if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
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if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
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{
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std::string txt;
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if(dst->ID == Obj::HERO)
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@ -17,22 +17,26 @@
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"catapult":
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{
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"index" : 3,
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"type" : ["HERO"]
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"type" : ["HERO"],
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"warMachine" : "catapult"
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},
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"ballista":
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{
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"index" : 4,
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"type" : ["HERO"]
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"type" : ["HERO"],
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"warMachine" : "ballista"
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},
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"ammoCart":
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{
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"index" : 5,
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"type" : ["HERO"]
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"type" : ["HERO"],
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"warMachine" : "ammoCart"
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},
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"firstAidTent":
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{
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"index" : 6,
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"type" : ["HERO"]
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"type" : ["HERO"],
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"warMachine" : "firstAidTent"
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},
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"centaurAxe":
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{
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@ -1333,7 +1337,7 @@
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"subtype" : 1,
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"val" : 0,
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"valueType" : "BASE_NUMBER"
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}
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}
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],
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"index" : 93,
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"type" : ["HERO"]
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@ -4,7 +4,7 @@
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"title" : "VCMI artifact format",
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"description" : "Format used to define new artifacts in VCMI",
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"required" : [ "class", "text", "type", "value" ],
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"definitions" : {
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"growingBonusList" : {
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"type" : "array",
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@ -117,6 +117,12 @@
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"value": {
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"type":"number",
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"description": "Cost of this artifact, in gold"
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},
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"warMachine":
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{
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"type":"string",
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"description": "Creature id to use on battle field. If set, this artifact is war machine"
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}
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}
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}
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@ -432,22 +432,36 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
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if(!creatureBank)
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{
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//Checks if hero has artifact and create appropriate stack
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auto handleWarMachine= [&](int side, ArtifactPosition artslot, CreatureID cretype, BattleHex hex)
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auto handleWarMachine= [&](int side, ArtifactPosition artslot, BattleHex hex)
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{
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if(heroes[side] && heroes[side]->getArt(artslot))
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stacks.push_back(curB->generateNewStack(CStackBasicDescriptor(cretype, 1), !side, SlotID::WAR_MACHINES_SLOT, hex));
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const CArtifactInstance * warMachineArt = heroes[side]->getArt(artslot);
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if(nullptr != warMachineArt)
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{
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CreatureID cre = warMachineArt->artType->warMachine;
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if(cre != CreatureID::NONE)
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stacks.push_back(curB->generateNewStack(CStackBasicDescriptor(cre, 1), !side, SlotID::WAR_MACHINES_SLOT, hex));
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}
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};
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handleWarMachine(0, ArtifactPosition::MACH1, CreatureID::BALLISTA, 52);
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handleWarMachine(0, ArtifactPosition::MACH2, CreatureID::AMMO_CART, 18);
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handleWarMachine(0, ArtifactPosition::MACH3, CreatureID::FIRST_AID_TENT, 154);
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if(town && town->hasFort())
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handleWarMachine(0, ArtifactPosition::MACH4, CreatureID::CATAPULT, 120);
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if(heroes[0])
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{
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if(!town) //defending hero shouldn't receive ballista (bug #551)
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handleWarMachine(1, ArtifactPosition::MACH1, CreatureID::BALLISTA, 66);
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handleWarMachine(1, ArtifactPosition::MACH2, CreatureID::AMMO_CART, 32);
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handleWarMachine(1, ArtifactPosition::MACH3, CreatureID::FIRST_AID_TENT, 168);
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handleWarMachine(0, ArtifactPosition::MACH1, 52);
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handleWarMachine(0, ArtifactPosition::MACH2, 18);
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handleWarMachine(0, ArtifactPosition::MACH3, 154);
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if(town && town->hasFort())
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handleWarMachine(0, ArtifactPosition::MACH4, 120);
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}
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if(heroes[1])
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{
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if(!town) //defending hero shouldn't receive ballista (bug #551)
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handleWarMachine(1, ArtifactPosition::MACH1, 66);
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handleWarMachine(1, ArtifactPosition::MACH2, 32);
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handleWarMachine(1, ArtifactPosition::MACH3, 168);
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}
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}
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//war machines added
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@ -15,6 +15,7 @@
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#include "CGeneralTextHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CCreatureHandler.h"
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#include "spells/CSpellHandler.h"
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#include "mapObjects/MapObjects.h"
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#include "NetPacksBase.h"
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@ -61,14 +62,21 @@ const std::string & CArtifact::EventText() const
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return eventText;
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}
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bool CArtifact::isBig () const
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bool CArtifact::isBig() const
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{
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return VLC->arth->isBigArtifact(id);
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return warMachine != CreatureID::NONE;
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}
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bool CArtifact::isTradable () const
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bool CArtifact::isTradable() const
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{
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return VLC->arth->isTradableArtifact(id);
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switch(id)
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{
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case ArtifactID::SPELLBOOK:
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case ArtifactID::GRAIL:
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return false;
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default:
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return !isBig();
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}
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}
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CArtifact::CArtifact()
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@ -120,6 +128,26 @@ void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
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CBonusSystemNode::addNewBonus(b);
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}
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void CArtifact::fillWarMachine()
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{
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switch (id)
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{
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case ArtifactID::CATAPULT:
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warMachine = CreatureID::CATAPULT;
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break;
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case ArtifactID::BALLISTA:
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warMachine = CreatureID::BALLISTA;
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break;
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case ArtifactID::FIRST_AID_TENT:
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warMachine = CreatureID::FIRST_AID_TENT;
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break;
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case ArtifactID::AMMO_CART:
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warMachine = CreatureID::AMMO_CART;
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break;
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}
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warMachine = CreatureID::NONE; //this artifact is not a creature
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}
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void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
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{
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auto b = std::make_shared<Bonus>();
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@ -146,11 +174,6 @@ void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
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CArtHandler::CArtHandler()
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{
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//VLC->arth = this;
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// War machines are the default big artifacts.
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for (ArtifactID i = ArtifactID::CATAPULT; i <= ArtifactID::FIRST_AID_TENT; i.advance(1))
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bigArtifacts.insert(i);
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}
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CArtHandler::~CArtHandler()
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@ -310,6 +333,19 @@ CArtifact * CArtHandler::loadFromJson(const JsonNode & node, const std::string &
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auto bonus = JsonUtils::parseBonus(b);
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art->addNewBonus(bonus);
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}
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const JsonNode & warMachine = node["warMachine"];
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if(warMachine.getType() == JsonNode::DATA_STRING && warMachine.String() != "")
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{
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VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
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{
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art->warMachine = CreatureID(id);
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//this assumes that creature object is stored before registration
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VLC->creh->creatures.at(id)->warMachine = art->id;
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});
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}
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return art;
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}
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@ -453,47 +489,6 @@ void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
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}
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}
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//TODO: use bimap
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ArtifactID CArtHandler::creatureToMachineID(CreatureID id)
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{
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switch (id)
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{
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case CreatureID::CATAPULT: //Catapult
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return ArtifactID::CATAPULT;
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break;
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case CreatureID::BALLISTA: //Ballista
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return ArtifactID::BALLISTA;
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break;
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case CreatureID::FIRST_AID_TENT: //First Aid tent
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return ArtifactID::FIRST_AID_TENT;
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break;
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case CreatureID::AMMO_CART: //Ammo cart
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return ArtifactID::AMMO_CART;
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break;
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}
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return ArtifactID::NONE; //this creature is not artifact
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}
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CreatureID CArtHandler::machineIDToCreature(ArtifactID id)
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{
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switch (id)
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{
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case ArtifactID::CATAPULT:
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return CreatureID::CATAPULT;
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break;
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case ArtifactID::BALLISTA:
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return CreatureID::BALLISTA;
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break;
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case ArtifactID::FIRST_AID_TENT:
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return CreatureID::FIRST_AID_TENT;
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break;
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case ArtifactID::AMMO_CART:
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return CreatureID::AMMO_CART;
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break;
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}
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return CreatureID::NONE; //this artifact is not a creature
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}
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ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
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{
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auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
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@ -635,22 +630,6 @@ bool CArtHandler::legalArtifact(ArtifactID id)
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art->aClass <= CArtifact::ART_RELIC);
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}
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bool CArtHandler::isTradableArtifact(ArtifactID id) const
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{
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switch (id)
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{
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case ArtifactID::SPELLBOOK:
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case ArtifactID::GRAIL:
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case ArtifactID::CATAPULT:
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case ArtifactID::BALLISTA:
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case ArtifactID::AMMO_CART:
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case ArtifactID::FIRST_AID_TENT:
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return false;
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default:
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return true;
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}
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}
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void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
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{
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allowedArtifacts.clear();
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@ -61,6 +61,7 @@ public:
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std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
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EartClass aClass;
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ArtifactID id;
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CreatureID warMachine;
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const std::string &Name() const; //getter
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const std::string &Description() const; //getter
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@ -84,12 +85,23 @@ public:
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{
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h & identifier;
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}
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if(version >= 771)
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{
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h & warMachine;
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}
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else if(!h.saving)
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{
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fillWarMachine();
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}
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}
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CArtifact();
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~CArtifact();
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friend class CArtHandler;
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private:
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void fillWarMachine();
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};
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class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
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@ -213,7 +225,6 @@ public:
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std::vector< ConstTransitivePtr<CArtifact> > artifacts;
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std::vector<CArtifact *> allowedArtifacts;
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std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
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std::set<ArtifactID> growingArtifacts;
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void addBonuses(CArtifact *art, const JsonNode &bonusList);
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@ -231,13 +242,7 @@ public:
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ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
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bool legalArtifact(ArtifactID id);
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//void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
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//void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
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bool isBigArtifact (ArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
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bool isTradableArtifact (ArtifactID id) const;
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void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
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static ArtifactID creatureToMachineID(CreatureID id);
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static CreatureID machineIDToCreature(ArtifactID id);
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void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
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void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
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void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
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@ -264,7 +269,6 @@ public:
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{
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h & artifacts & allowedArtifacts & treasures & minors & majors & relics
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& growingArtifacts;
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//if(!h.saving) sortArts();
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}
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private:
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|
@ -152,6 +152,26 @@ void CCreature::setId(CreatureID ID)
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CBonusSystemNode::treeHasChanged();
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}
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void CCreature::fillWarMachine()
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{
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switch (idNumber)
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{
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case CreatureID::CATAPULT: //Catapult
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warMachine = ArtifactID::CATAPULT;
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break;
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case CreatureID::BALLISTA: //Ballista
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warMachine = ArtifactID::BALLISTA;
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break;
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case CreatureID::FIRST_AID_TENT: //First Aid tent
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warMachine = ArtifactID::FIRST_AID_TENT;
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break;
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case CreatureID::AMMO_CART: //Ammo cart
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warMachine = ArtifactID::AMMO_CART;
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break;
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}
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warMachine = ArtifactID::NONE; //this creature is not artifact
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}
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static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
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{
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auto nsf = std::make_shared<Bonus>();
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|
@ -98,6 +98,8 @@ public:
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}
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} sounds;
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ArtifactID warMachine;
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bool isItNativeTerrain(int terrain) const;
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bool isDoubleWide() const; //returns true if unit is double wide on battlefield
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bool isFlying() const; //returns true if it is a flying unit
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@ -142,9 +144,20 @@ public:
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{
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h & identifier;
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}
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if(version >= 771)
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{
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h & warMachine;
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}
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else if(!h.saving)
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{
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fillWarMachine();
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}
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}
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CCreature();
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private:
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void fillWarMachine();
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};
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class DLL_LINKAGE CCreatureHandler : public IHandlerBase
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|
@ -584,7 +584,7 @@ void CTownHandler::loadTown(CTown &town, const JsonNode & source)
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VLC->modh->identifiers.requestIdentifier("creature", source["warMachine"],
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[&town](si32 creature)
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{
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town.warMachine = CArtHandler::creatureToMachineID(CreatureID(creature));
|
||||
town.warMachine = CreatureID(creature).toCreature()->warMachine;
|
||||
});
|
||||
|
||||
town.moatDamage = source["moatDamage"].Float();
|
||||
|
@ -352,34 +352,43 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor *dst /*=
|
||||
|
||||
int count = rand.nextInt(stack.minAmount, stack.maxAmount);
|
||||
|
||||
if(stack.creature >= CreatureID::CATAPULT &&
|
||||
stack.creature <= CreatureID::ARROW_TOWERS) //war machine
|
||||
const CCreature * creature = stack.creature.toCreature();
|
||||
|
||||
if(creature == nullptr)
|
||||
{
|
||||
logGlobal->error("Hero %s has invalid creature with id %d in initial army", name, stack.creature.toEnum());
|
||||
continue;
|
||||
}
|
||||
|
||||
if(creature->warMachine != ArtifactID::NONE) //war machine
|
||||
{
|
||||
warMachinesGiven++;
|
||||
if(dst != this)
|
||||
continue;
|
||||
|
||||
int slot = -1;
|
||||
ArtifactID aid = ArtifactID::NONE;
|
||||
switch (stack.creature)
|
||||
ArtifactID aid = creature->warMachine;
|
||||
const CArtifact * art = aid.toArtifact();
|
||||
|
||||
if(art != nullptr && !art->possibleSlots.at(ArtBearer::HERO).empty())
|
||||
{
|
||||
case CreatureID::CATAPULT:
|
||||
slot = ArtifactPosition::MACH4;
|
||||
aid = ArtifactID::CATAPULT;
|
||||
break;
|
||||
default:
|
||||
aid = CArtHandler::creatureToMachineID(stack.creature);
|
||||
slot = 9 + aid;
|
||||
break;
|
||||
//TODO: should we try another possible slots?
|
||||
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
|
||||
|
||||
if(!getArt(slot))
|
||||
putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
|
||||
else
|
||||
logGlobal->warnStream() << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid;
|
||||
}
|
||||
auto convSlot = ArtifactPosition(slot);
|
||||
if(!getArt(convSlot))
|
||||
putArtifact(convSlot, CArtifactInstance::createNewArtifactInstance(aid));
|
||||
else
|
||||
logGlobal->warnStream() << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid;
|
||||
{
|
||||
logGlobal->error("Hero %s has invalid war machine in initial army", name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dst->setCreature(SlotID(stackNo-warMachinesGiven), stack.creature, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -872,9 +872,17 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
||||
bool isArt = aid != artmask;
|
||||
if(isArt)
|
||||
{
|
||||
if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
|
||||
const CArtifact * art = ArtifactID(aid).toArtifact();
|
||||
|
||||
if(nullptr == art)
|
||||
{
|
||||
logGlobal->warnStream() << "Warning: A big artifact (war machine) in hero's backpack, ignoring...";
|
||||
logGlobal->warnStream() << "Invalid artifact in hero's backpack, ignoring...";
|
||||
return false;
|
||||
}
|
||||
|
||||
if(art->isBig() && slot >= GameConstants::BACKPACK_START)
|
||||
{
|
||||
logGlobal->warnStream() << "A big artifact (war machine) in hero's backpack, ignoring...";
|
||||
return false;
|
||||
}
|
||||
if(aid == 0 && slot == ArtifactPosition::MISC5)
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
const ui32 SERIALIZATION_VERSION = 770;
|
||||
const ui32 SERIALIZATION_VERSION = 771;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
|
||||
const std::string SAVEGAME_MAGIC = "VCMISVG";
|
||||
|
||||
|
@ -3135,7 +3135,7 @@ bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst
|
||||
const CGDwelling * dw = static_cast<const CGDwelling *>(getObj(objid));
|
||||
const CArmedInstance *dst = nullptr;
|
||||
const CCreature *c = VLC->creh->creatures.at(crid);
|
||||
bool warMachine = c->hasBonusOfType(Bonus::SIEGE_WEAPON);
|
||||
const bool warMachine = c->warMachine != ArtifactID::NONE;
|
||||
|
||||
//TODO: test for owning
|
||||
//TODO: check if dst can recruit objects (e.g. hero is actually visiting object, town and source are same, etc)
|
||||
@ -3186,24 +3186,18 @@ bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst
|
||||
if (warMachine)
|
||||
{
|
||||
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(dst);
|
||||
if (!h)
|
||||
COMPLAIN_RET("Only hero can buy war machines");
|
||||
|
||||
switch(crid)
|
||||
{
|
||||
case CreatureID::BALLISTA:
|
||||
giveHeroNewArtifact(h, VLC->arth->artifacts[ArtifactID::BALLISTA], ArtifactPosition::MACH1);
|
||||
break;
|
||||
case CreatureID::FIRST_AID_TENT:
|
||||
giveHeroNewArtifact(h, VLC->arth->artifacts[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
|
||||
break;
|
||||
case CreatureID::AMMO_CART:
|
||||
giveHeroNewArtifact(h, VLC->arth->artifacts[ArtifactID::AMMO_CART], ArtifactPosition::MACH2);
|
||||
break;
|
||||
default:
|
||||
complain("This war machine cannot be recruited!");
|
||||
return false;
|
||||
}
|
||||
COMPLAIN_RET_FALSE_IF(!h, "Only hero can buy war machines");
|
||||
|
||||
ArtifactID artId = c->warMachine;
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(artId == ArtifactID::CATAPULT, "Catapult cannot be recruited!");
|
||||
|
||||
const CArtifact * art = artId.toArtifact();
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(nullptr == art, "Invalid war machine artifact");
|
||||
|
||||
return giveHeroNewArtifact(h, art);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3444,7 +3438,10 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
|
||||
bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
|
||||
{
|
||||
const CGHeroInstance * hero = getHero(hid);
|
||||
COMPLAIN_RET_FALSE_IF(nullptr == hero, "Invalid hero index");
|
||||
const CGTownInstance * town = hero->visitedTown;
|
||||
COMPLAIN_RET_FALSE_IF(nullptr == town, "Hero not in town");
|
||||
|
||||
if (aid==ArtifactID::SPELLBOOK)
|
||||
{
|
||||
if ((!town->hasBuilt(BuildingID::MAGES_GUILD_1) && complain("Cannot buy a spellbook, no mage guild in the town!"))
|
||||
@ -3459,26 +3456,24 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
|
||||
giveSpells(town,hero);
|
||||
return true;
|
||||
}
|
||||
else if (aid < 7 && aid > 3) //war machine
|
||||
else
|
||||
{
|
||||
int price = VLC->arth->artifacts[aid]->price;
|
||||
const CArtifact * art = aid.toArtifact();
|
||||
COMPLAIN_RET_FALSE_IF(nullptr == art, "Invalid artifact index to buy");
|
||||
COMPLAIN_RET_FALSE_IF(art->warMachine == CreatureID::NONE, "War machine artifact required");
|
||||
COMPLAIN_RET_FALSE_IF(hero->hasArt(aid),"Hero already has this machine!");
|
||||
const int price = art->price;
|
||||
COMPLAIN_RET_FALSE_IF(getPlayer(hero->getOwner())->resources.at(Res::GOLD) < price, "Not enough gold!");
|
||||
|
||||
if ((hero->getArt(ArtifactPosition(9+aid)) && complain("Hero already has this machine!"))
|
||||
|| (getPlayer(hero->getOwner())->resources.at(Res::GOLD) < price && complain("Not enough gold!")))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
|
||||
|| ((town->hasBuilt(BuildingID::BALLISTA_YARD, ETownType::STRONGHOLD)) && aid == ArtifactID::BALLISTA))
|
||||
{
|
||||
giveResource(hero->getOwner(),Res::GOLD,-price);
|
||||
giveHeroNewArtifact(hero, VLC->arth->artifacts[aid], ArtifactPosition(9+aid));
|
||||
return true;
|
||||
return giveHeroNewArtifact(hero, art);
|
||||
}
|
||||
else
|
||||
COMPLAIN_RET("This machine is unavailable here!");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, Res::ERes rid, ArtifactID aid)
|
||||
@ -6053,6 +6048,18 @@ void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstan
|
||||
sendAndApply(&pa);
|
||||
}
|
||||
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art)
|
||||
{
|
||||
COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(), "Not a hero artifact!");
|
||||
|
||||
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(nullptr != h->getArt(slot, false), "Hero already has artifact in slot");
|
||||
|
||||
giveHeroNewArtifact(h, art, slot);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos)
|
||||
{
|
||||
CArtifactInstance *a = nullptr;
|
||||
@ -6415,10 +6422,12 @@ CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance * _army, Battl
|
||||
}
|
||||
else if (st->slot == SlotID::WAR_MACHINES_SLOT)
|
||||
{
|
||||
auto warMachine = VLC->arth->creatureToMachineID(st->type->idNumber);
|
||||
auto warMachine = st->type->warMachine;
|
||||
|
||||
if (warMachine == ArtifactID::NONE)
|
||||
{
|
||||
logGlobal->error("Invalid creature in war machine virtual slot. Stack: %s", st->nodeName());
|
||||
}
|
||||
//catapult artifact remain even if "creature" killed in siege
|
||||
else if (warMachine != ArtifactID::CATAPULT && !st->count)
|
||||
{
|
||||
|
@ -143,6 +143,7 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override;
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
|
||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
|
||||
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override;
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||
|
Loading…
Reference in New Issue
Block a user