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re-fixed type registration bug properly
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@@ -135,6 +135,10 @@ void registerTypesMapObjectTypes(Serializer &s)
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REGISTER_GENERIC_HANDLER(CGWitchHut);
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#undef REGISTER_GENERIC_HANDLER
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s.template registerType<IUpdater, ScalingUpdater>();
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//new types (other than netpacks) must register here
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//order of type registration is critical for loading old savegames
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}
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template<typename Serializer>
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@@ -201,9 +205,6 @@ void registerTypesMapObjects2(Serializer &s)
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//s.template registerType<CObstacleInstance>();
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s.template registerType<CObstacleInstance, MoatObstacle>();
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s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
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// Updaters
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s.template registerType<IUpdater, ScalingUpdater>();
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}
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template<typename Serializer>
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void registerTypesClientPacks1(Serializer &s)
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