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vcmi: remove ALL_CREATURES propagator
Now unneded, because it handled by GLOBAL_EFFECT with CREATURE_LEVEL_LIMITER (when range set to UINT_MIN and UINT_MAX).
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@@ -442,6 +442,7 @@ class FactionID : public BaseForID<FactionID, int32_t>
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{
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INSTID_LIKE_CLASS_COMMON(FactionID, si32)
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DLL_LINKAGE static const FactionID NONE;
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DLL_LINKAGE static const FactionID ANY;
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DLL_LINKAGE static const FactionID CASTLE;
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DLL_LINKAGE static const FactionID RAMPART;
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