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Do not block setup if language detection failed
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@@ -190,6 +190,7 @@ void FirstLaunchView::heroesDataMissing()
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ui->labelDataCopy->setVisible(true);
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ui->labelDataFound->setVisible(false);
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ui->pushButtonDataNext->setEnabled(true);
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if(hasVCMIBuilderScript)
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{
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@@ -218,6 +219,7 @@ void FirstLaunchView::heroesDataDetected()
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}
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ui->labelDataFound->setVisible(true);
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ui->pushButtonDataNext->setEnabled(true);
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heroesLanguageUpdate();
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}
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@@ -247,7 +249,6 @@ void FirstLaunchView::heroesLanguageUpdate()
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ui->labelDataFailure->setVisible(!success);
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ui->labelDataSuccess->setVisible(success);
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ui->pushButtonDataNext->setEnabled(success);
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}
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void FirstLaunchView::forceHeroesLanguage(const QString & language)
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