mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Quantize treasure values to let objects at upper bound spawn.
This commit is contained in:
parent
5814a057c8
commit
f9245e67e8
@ -672,6 +672,9 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
|
||||
}
|
||||
}
|
||||
ui32 desiredValue = gen->rand.nextInt(minValue, maxValue);
|
||||
//quantize value to let objects with value equal to max spawn too
|
||||
float quant = (maxValue - minValue)/4.f;
|
||||
desiredValue = (boost::math::round(desiredValue / quant)) * quant;
|
||||
|
||||
int currentValue = 0;
|
||||
CGObjectInstance * object = nullptr;
|
||||
|
Loading…
Reference in New Issue
Block a user