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https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Cleanup and formatting of H3M loader code
This commit is contained in:
@@ -29,7 +29,6 @@
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#include "../TerrainHandler.h"
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#include "../RoadHandler.h"
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#include "../RiverHandler.h"
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#include "../NetPacksBase.h"
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#include <boost/crc.hpp>
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@@ -41,7 +40,7 @@ static std::string convertMapName(std::string input)
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boost::algorithm::to_lower(input);
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boost::algorithm::trim(input);
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size_t slashPos = input.find_last_of("/");
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size_t slashPos = input.find_last_of('/');
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if (slashPos != std::string::npos)
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return input.substr(slashPos + 1);
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@@ -175,7 +174,7 @@ void CMapLoaderH3M::readHeader()
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// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = reader->readBool();
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mapHeader->height = mapHeader->width = reader->readUInt32();
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mapHeader->height = mapHeader->width = reader->readInt32();
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mapHeader->twoLevel = reader->readBool();
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mapHeader->name = readLocalizedString("header.name");
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mapHeader->description = readLocalizedString("header.description");
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@@ -256,8 +255,7 @@ void CMapLoaderH3M::readPlayerInfo()
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if(features.levelAB)
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{
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reader->skipUnused(1); //TODO: check meaning?
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int heroCount = reader->readUInt8();
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reader->skipZero(3);
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uint32_t heroCount = reader->readUInt32();
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for(int pp = 0; pp < heroCount; ++pp)
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{
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SHeroName vv;
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@@ -355,7 +353,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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{
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EventCondition cond(EventCondition::HAVE_CREATURES);
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cond.objectType = reader->readCreature();
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cond.value = reader->readUInt32();
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cond.value = reader->readInt32();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
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@@ -366,7 +364,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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{
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EventCondition cond(EventCondition::HAVE_RESOURCES);
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cond.objectType = reader->readUInt8();
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cond.value = reader->readUInt32();
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cond.value = reader->readInt32();
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specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
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specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
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@@ -591,14 +589,14 @@ void CMapLoaderH3M::readTeamInfo()
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void CMapLoaderH3M::readAllowedHeroes()
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{
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mapHeader->allowedHeroes.resize(VLC->heroh->size(), true);
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mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
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reader->readBitmask(mapHeader->allowedHeroes, features.heroesBytes, features.heroesCount, false);
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//TODO: unknown value. Check meaning? Only present in campaign maps.
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if(features.levelAB)
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{
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int placeholdersQty = reader->readUInt32();
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uint32_t placeholdersQty = reader->readUInt32();
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reader->skipUnused(placeholdersQty * 1);
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}
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}
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@@ -625,11 +623,11 @@ void CMapLoaderH3M::readDisposedHeroes()
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void CMapLoaderH3M::readAllowedArtifacts()
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{
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map->allowedArtifact.resize (VLC->arth->objects.size(),true); //handle new artifacts, make them allowed by default
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map->allowedArtifact = VLC->arth->getDefaultAllowed();
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// Reading allowed artifacts: 17 or 18 bytes
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if(features.levelAB)
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reader->readBitmask(map->allowedArtifact, features.artifactsBytes, features.artifactsCount);
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reader->readBitmask(map->allowedArtifact, features.artifactsBytes, features.artifactsCount, true);
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// ban combo artifacts
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if (!features.levelSOD)
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@@ -664,21 +662,13 @@ void CMapLoaderH3M::readAllowedArtifacts()
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void CMapLoaderH3M::readAllowedSpellsAbilities()
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{
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// Read allowed spells, including new ones
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map->allowedSpell.resize(VLC->spellh->objects.size(), true);
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// Read allowed abilities
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map->allowedAbilities.resize(VLC->skillh->objects.size(), true);
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map->allowedSpell = VLC->spellh->getDefaultAllowed();
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map->allowedAbilities = VLC->skillh->getDefaultAllowed();
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if(features.levelSOD)
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{
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// Reading allowed spells (9 bytes)
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const int spell_bytes = 9;
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reader->readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);
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// Allowed hero's abilities (4 bytes)
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const int abil_bytes = 4;
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reader->readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
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reader->readBitmask(map->allowedSpell, features.spellsBytes, features.spellsCount, true);
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reader->readBitmask(map->allowedAbilities, features.skillsBytes, features.skillsCount, true);
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}
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//do not generate special abilities and spells
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@@ -728,7 +718,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
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bool hasSecSkills = reader->readBool();
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if(hasSecSkills)
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{
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int howMany = reader->readUInt32();
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uint32_t howMany = reader->readUInt32();
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hero->secSkills.resize(howMany);
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for(int yy = 0; yy < howMany; ++yy)
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{
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@@ -864,7 +854,7 @@ void CMapLoaderH3M::readTerrain()
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void CMapLoaderH3M::readDefInfo()
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{
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int defAmount = reader->readUInt32();
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uint32_t defAmount = reader->readUInt32();
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templates.reserve(defAmount);
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@@ -879,15 +869,15 @@ void CMapLoaderH3M::readDefInfo()
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void CMapLoaderH3M::readObjects()
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{
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int howManyObjs = reader->readUInt32();
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uint32_t howManyObjs = reader->readUInt32();
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for(int ww = 0; ww < howManyObjs; ++ww)
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for(uint32_t ww = 0; ww < howManyObjs; ++ww)
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{
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CGObjectInstance * nobj = nullptr;
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int3 objPos = reader->readInt3();
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int defnum = reader->readUInt32();
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uint32_t defnum = reader->readUInt32();
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ObjectInstanceID idToBeGiven = ObjectInstanceID(static_cast<si32>(map->objects.size()));
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std::shared_ptr<const ObjectTemplate> objTempl = templates.at(defnum);
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@@ -903,7 +893,7 @@ void CMapLoaderH3M::readObjects()
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readMessageAndGuards(evnt->message, evnt, objPos);
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evnt->gainedExp = reader->readUInt32();
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evnt->manaDiff = reader->readUInt32();
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evnt->manaDiff = reader->readInt32();
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evnt->moraleDiff = reader->readInt8();
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evnt->luckDiff = reader->readInt8();
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@@ -976,7 +966,7 @@ void CMapLoaderH3M::readObjects()
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//type will be set during initialization
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cre->putStack(SlotID(0), hlp);
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cre->character = reader->readUInt8();
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cre->character = reader->readInt8();
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bool hasMessage = reader->readBool();
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if(hasMessage)
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@@ -1009,21 +999,20 @@ void CMapLoaderH3M::readObjects()
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auto * wh = new CGWitchHut();
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nobj = wh;
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// AB and later maps have allowed abilities defined in H3M
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if(features.levelAB)
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{
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reader->readBitmask(wh->allowedAbilities, features.skillsBytes, features.skillsCount);
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// enable new (modded) skills
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reader->readBitmask(wh->allowedAbilities, features.skillsBytes, features.skillsCount, false);
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if(wh->allowedAbilities.size() != 1)
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{
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for(int skillID = features.skillsCount; skillID < VLC->skillh->size(); ++skillID)
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wh->allowedAbilities.insert(skillID);
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auto defaultAllowed = VLC->skillh->getDefaultAllowed();
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for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
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if (defaultAllowed[skillID])
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wh->allowedAbilities.insert(skillID);
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}
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}
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else
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{
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for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
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wh->allowedAbilities.insert(skillID);
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}
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break;
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}
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case Obj::SCHOLAR:
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@@ -1143,7 +1132,7 @@ void CMapLoaderH3M::readObjects()
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readMessageAndGuards(box->message, box, objPos);
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box->gainedExp = reader->readUInt32();
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box->manaDiff = reader->readUInt32();
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box->manaDiff = reader->readInt32();
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box->moraleDiff = reader->readInt8();
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box->luckDiff = reader->readInt8();
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@@ -1177,7 +1166,7 @@ void CMapLoaderH3M::readObjects()
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case Obj::GRAIL:
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{
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map->grailPos = objPos;
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map->grailRadius = reader->readUInt32();
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map->grailRadius = reader->readInt32();
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continue;
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}
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case Obj::RANDOM_DWELLING: //same as castle + level range
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@@ -1252,7 +1241,7 @@ void CMapLoaderH3M::readObjects()
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case Obj::SHIPYARD:
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{
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nobj = new CGShipyard();
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nobj->setOwner(PlayerColor(reader->readUInt32()));
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nobj->setOwner(reader->readPlayer32());
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break;
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}
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case Obj::HERO_PLACEHOLDER: //hero placeholder
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@@ -1459,7 +1448,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const ObjectInstanceID & idToBeGiven,
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nhi->secSkills.clear();
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}
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int howMany = reader->readUInt32();
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uint32_t howMany = reader->readUInt32();
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nhi->secSkills.resize(howMany);
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for(int yy = 0; yy < howMany; ++yy)
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{
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@@ -1602,10 +1591,8 @@ CGSeerHut * CMapLoaderH3M::readSeerHut(const int3 & position)
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hut->rID = reader->readUInt8();
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hut->rVal = reader->readUInt32();
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// Only the first 3 bytes are used. Skip the 4th.
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assert(hut->rID < features.resourcesCount);
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assert((hut->rVal & 0x00ffffff) == hut->rVal);
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hut->rVal = hut->rVal & 0x00ffffff;
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break;
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}
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case CGSeerHut::PRIMARY_SKILL:
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@@ -1781,20 +1768,22 @@ CGTownInstance * CMapLoaderH3M::readTown(int castleID, const int3 & position)
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std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(nt->obligatorySpells));
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}
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if (features.levelROE)
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{
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std::set<SpellID> spellsMask;
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reader->readBitmask(spellsMask, features.spellsBytes, features.spellsCount, false );
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reader->readBitmask(spellsMask, features.spellsBytes, features.spellsCount, true );
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std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(nt->possibleSpells));
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auto defaultAllowed = VLC->spellh->getDefaultAllowed();
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//add all spells from mods
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for (int i = features.spellsCount; i < defaultAllowed.size(); ++i)
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if (defaultAllowed[i])
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nt->possibleSpells.emplace_back(i);
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}
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//add all spells from mods
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for (int i = SpellID::AFTER_LAST; i < VLC->spellh->objects.size(); ++i)
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nt->possibleSpells.emplace_back(i);
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// Read castle events
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int numberOfEvent = reader->readUInt32();
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uint32_t numberOfEvent = reader->readUInt32();
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for(int gh = 0; gh < numberOfEvent; ++gh)
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{
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@@ -1903,7 +1892,7 @@ std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID>
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void CMapLoaderH3M::readEvents()
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{
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int numberOfEvents = reader->readUInt32();
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uint32_t numberOfEvents = reader->readUInt32();
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for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
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{
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CMapEvent ne;
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