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Threat level texts are now stored in separate config file.
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@ -2825,20 +2825,24 @@ const std::string & CGCreature::getHoverText() const
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if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
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{
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hoverName += "\n\n Threat: ";
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std::vector<std::string> * texts = &VLC->generaltexth->threat;
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hoverName += "\n\n ";
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hoverName += (*texts)[0];
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int choice;
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float ratio = ((float)getArmyStrength() / selHero->getTotalStrength());
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if (ratio < 0.1) hoverName += "Effortless";
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else if (ratio < 0.25) hoverName += "Very Weak";
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else if (ratio < 0.6) hoverName += "Weak";
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else if (ratio < 0.9) hoverName += "A bit weaker";
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else if (ratio < 1.1) hoverName += "Equal";
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else if (ratio < 1.3) hoverName += "A bit stronger";
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else if (ratio < 1.8) hoverName += "Strong";
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else if (ratio < 2.5) hoverName += "Very Strong";
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else if (ratio < 4) hoverName += "Challenging";
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else if (ratio < 8) hoverName += "Overpowering";
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else if (ratio < 20) hoverName += "Deadly";
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else hoverName += "Impossible";
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if (ratio < 0.1) choice = 1;
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else if (ratio < 0.25) choice = 2;
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else if (ratio < 0.6) choice = 3;
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else if (ratio < 0.9) choice = 4;
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else if (ratio < 1.1) choice = 5;
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else if (ratio < 1.3) choice = 6;
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else if (ratio < 1.8) choice = 7;
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else if (ratio < 2.5) choice = 8;
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else if (ratio < 4) choice = 9;
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else if (ratio < 8) choice = 10;
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else if (ratio < 20) choice = 11;
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else choice = 12;
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hoverName += (*texts)[choice];
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}
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return hoverName;
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}
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