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Threat level texts are now stored in separate config file.
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14
config/threatlevel.txt
Normal file
14
config/threatlevel.txt
Normal file
@ -0,0 +1,14 @@
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Threat:
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Effortless
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Very Weak
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Weak
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A bit weaker
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Equal
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A bit stronger
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Strong
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Very Strong
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Challenging
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Overpowering
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Deadly
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Impossible
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@ -533,6 +533,15 @@ void CGeneralTextHandler::load()
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}
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}
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} while (nameBuf.size());
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} while (nameBuf.size());
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}
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}
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std::ifstream ifs(DATA_DIR "/config/threatlevel.txt", std::ios::in | std::ios::binary);
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getline(ifs, buf); //skip 1st line
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for (int i = 0; i < 13; ++i)
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{
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getline(ifs, buf);
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threat.push_back(buf);
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tlog1 << buf << "\n";
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}
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}
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}
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@ -68,6 +68,7 @@ public:
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std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
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std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
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//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
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//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
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std::vector<std::string> seerNames;
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std::vector<std::string> seerNames;
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std::vector<std::string> threat; //power rating for neutral stacks
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//sec skills
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//sec skills
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std::vector <std::string> skillName;
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std::vector <std::string> skillName;
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@ -2825,20 +2825,24 @@ const std::string & CGCreature::getHoverText() const
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if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
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if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
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{
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{
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hoverName += "\n\n Threat: ";
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std::vector<std::string> * texts = &VLC->generaltexth->threat;
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hoverName += "\n\n ";
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hoverName += (*texts)[0];
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int choice;
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float ratio = ((float)getArmyStrength() / selHero->getTotalStrength());
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float ratio = ((float)getArmyStrength() / selHero->getTotalStrength());
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if (ratio < 0.1) hoverName += "Effortless";
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if (ratio < 0.1) choice = 1;
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else if (ratio < 0.25) hoverName += "Very Weak";
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else if (ratio < 0.25) choice = 2;
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else if (ratio < 0.6) hoverName += "Weak";
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else if (ratio < 0.6) choice = 3;
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else if (ratio < 0.9) hoverName += "A bit weaker";
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else if (ratio < 0.9) choice = 4;
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else if (ratio < 1.1) hoverName += "Equal";
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else if (ratio < 1.1) choice = 5;
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else if (ratio < 1.3) hoverName += "A bit stronger";
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else if (ratio < 1.3) choice = 6;
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else if (ratio < 1.8) hoverName += "Strong";
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else if (ratio < 1.8) choice = 7;
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else if (ratio < 2.5) hoverName += "Very Strong";
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else if (ratio < 2.5) choice = 8;
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else if (ratio < 4) hoverName += "Challenging";
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else if (ratio < 4) choice = 9;
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else if (ratio < 8) hoverName += "Overpowering";
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else if (ratio < 8) choice = 10;
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else if (ratio < 20) hoverName += "Deadly";
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else if (ratio < 20) choice = 11;
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else hoverName += "Impossible";
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else choice = 12;
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hoverName += (*texts)[choice];
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}
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}
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return hoverName;
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return hoverName;
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}
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}
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