mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Better handling of disconnects, code cleanup
This commit is contained in:
parent
03fcfe3392
commit
f97ffd8e9a
@ -26,7 +26,7 @@ void NetworkConnection::start()
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boost::asio::async_read(*socket,
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readBuffer,
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boost::asio::transfer_exactly(messageHeaderSize),
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[this](const auto & ec, const auto & endpoint) { onHeaderReceived(ec); });
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[self = shared_from_this()](const auto & ec, const auto & endpoint) { self->onHeaderReceived(ec); });
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}
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void NetworkConnection::onHeaderReceived(const boost::system::error_code & ec)
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@ -42,7 +42,7 @@ void NetworkConnection::onHeaderReceived(const boost::system::error_code & ec)
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boost::asio::async_read(*socket,
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readBuffer,
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boost::asio::transfer_exactly(messageSize),
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[this, messageSize](const auto & ec, const auto & endpoint) { onPacketReceived(ec, messageSize); });
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[self = shared_from_this(), messageSize](const auto & ec, const auto & endpoint) { self->onPacketReceived(ec, messageSize); });
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}
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uint32_t NetworkConnection::readPacketSize()
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@ -54,7 +54,7 @@ uint32_t NetworkConnection::readPacketSize()
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readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize));
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if (messageSize > messageMaxSize)
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throw std::runtime_error("Invalid packet size!");
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listener.onDisconnected(shared_from_this(), "Invalid packet size!");
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return messageSize;
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}
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@ -88,7 +88,16 @@ void NetworkConnection::sendPacket(const std::vector<std::byte> & message)
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boost::asio::write(*socket, boost::asio::buffer(messageSize), ec );
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boost::asio::write(*socket, boost::asio::buffer(message), ec );
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// FIXME: handle error?
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if (ec)
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listener.onDisconnected(shared_from_this(), ec.message());
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}
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void NetworkConnection::close()
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{
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boost::system::error_code ec;
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socket->close(ec);
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//NOTE: ignoring error code
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}
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VCMI_LIB_NAMESPACE_END
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@ -13,7 +13,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class NetworkConnection : public INetworkConnection, public std::enable_shared_from_this<NetworkConnection>
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class NetworkConnection : public INetworkConnection, std::enable_shared_from_this<NetworkConnection>
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{
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static const int messageHeaderSize = sizeof(uint32_t);
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static const int messageMaxSize = 64 * 1024 * 1024; // arbitrary size to prevent potential massive allocation if we receive garbage input
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@ -31,6 +31,7 @@ public:
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NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket);
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void start();
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void close() override;
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void sendPacket(const std::vector<std::byte> & message) override;
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};
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@ -17,6 +17,7 @@ class DLL_LINKAGE INetworkConnection : boost::noncopyable
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public:
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virtual ~INetworkConnection() = default;
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virtual void sendPacket(const std::vector<std::byte> & message) = 0;
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virtual void close() = 0;
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};
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using NetworkConnectionPtr = std::shared_ptr<INetworkConnection>;
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@ -38,8 +39,6 @@ class DLL_LINKAGE INetworkServer : boost::noncopyable
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public:
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virtual ~INetworkServer() = default;
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virtual void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) = 0;
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virtual void closeConnection(const std::shared_ptr<INetworkConnection> &) = 0;
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virtual void start(uint16_t port) = 0;
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};
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@ -28,7 +28,7 @@ void NetworkServer::start(uint16_t port)
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void NetworkServer::startAsyncAccept()
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{
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auto upcomingConnection = std::make_shared<NetworkSocket>(*io);
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acceptor->async_accept(*upcomingConnection, std::bind(&NetworkServer::connectionAccepted, this, upcomingConnection, _1));
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acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); });
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}
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void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
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@ -46,27 +46,12 @@ void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingCo
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startAsyncAccept();
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}
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void NetworkServer::sendPacket(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
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{
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connection->sendPacket(message);
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}
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void NetworkServer::closeConnection(const std::shared_ptr<INetworkConnection> & connection)
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{
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logNetwork->info("Closing connection!");
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assert(connections.count(connection));
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connections.erase(connection);
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}
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void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
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{
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logNetwork->info("Connection lost! Reason: %s", errorMessage);
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assert(connections.count(connection));
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if (connections.count(connection)) // how? Connection was explicitly closed before?
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{
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connections.erase(connection);
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listener.onDisconnected(connection, errorMessage);
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}
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connections.erase(connection);
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listener.onDisconnected(connection, errorMessage);
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}
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void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
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@ -29,9 +29,6 @@ class NetworkServer : public INetworkConnectionListener, public INetworkServer
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public:
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NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context);
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void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) override;
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void closeConnection(const std::shared_ptr<INetworkConnection> &) override;
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void start(uint16_t port) override;
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};
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@ -17,7 +17,7 @@ int CMemorySerializer::read(std::byte * data, unsigned size)
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if(buffer.size() < readPos + size)
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throw std::runtime_error(boost::str(boost::format("Cannot read past the buffer (accessing index %d, while size is %d)!") % (readPos + size - 1) % buffer.size()));
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std::memcpy(data, buffer.data() + readPos, size);
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std::copy_n(buffer.data() + readPos, size, data);
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readPos += size;
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return size;
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}
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@ -26,7 +26,7 @@ int CMemorySerializer::write(const std::byte * data, unsigned size)
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{
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auto oldSize = buffer.size(); //and the pos to write from
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buffer.resize(oldSize + size);
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std::memcpy(buffer.data() + oldSize, data, size);
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std::copy_n(data, size, buffer.data() + oldSize);
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return size;
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}
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@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE CMemorySerializer
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: public IBinaryReader, public IBinaryWriter
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{
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std::vector<ui8> buffer;
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std::vector<std::byte> buffer;
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size_t readPos; //index of the next byte to be read
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public:
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@ -149,12 +149,6 @@ void LobbyDatabase::prepareStatements()
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WHERE roomID = ?
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)";
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static const std::string setGameRoomPlayerLimitText = R"(
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UPDATE gameRooms
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SET playerLimit = ?
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WHERE roomID = ?
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)";
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// SELECT FROM
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static const std::string getRecentMessageHistoryText = R"(
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@ -221,7 +215,7 @@ void LobbyDatabase::prepareStatements()
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static const std::string isAccountCookieValidText = R"(
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SELECT COUNT(accountID)
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FROM accountCookies
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WHERE accountID = ? AND cookieUUID = ? AND strftime('%s',CURRENT_TIMESTAMP)- strftime('%s',creationTime) < ?
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WHERE accountID = ? AND cookieUUID = ?
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)";
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static const std::string isGameRoomCookieValidText = R"(
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@ -269,7 +263,6 @@ void LobbyDatabase::prepareStatements()
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setAccountOnlineStatement = database->prepare(setAccountOnlineText);
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setGameRoomStatusStatement = database->prepare(setGameRoomStatusText);
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setGameRoomPlayerLimitStatement = database->prepare(setGameRoomPlayerLimitText);
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getRecentMessageHistoryStatement = database->prepare(getRecentMessageHistoryText);
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getIdleGameRoomStatement = database->prepare(getIdleGameRoomText);
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@ -352,11 +345,6 @@ void LobbyDatabase::setGameRoomStatus(const std::string & roomID, LobbyRoomState
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setGameRoomStatusStatement->executeOnce(vstd::to_underlying(roomStatus), roomID);
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}
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void LobbyDatabase::setGameRoomPlayerLimit(const std::string & roomID, uint32_t playerLimit)
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{
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setGameRoomPlayerLimitStatement->executeOnce(playerLimit, roomID);
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}
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void LobbyDatabase::insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID)
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{
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insertGameRoomPlayersStatement->executeOnce(roomID, accountID);
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@ -392,11 +380,10 @@ void LobbyDatabase::insertAccessCookie(const std::string & accountID, const std:
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insertAccessCookieStatement->executeOnce(accountID, accessCookieUUID);
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}
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void LobbyDatabase::updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID) {}
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void LobbyDatabase::updateAccountLoginTime(const std::string & accountID) {}
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void LobbyDatabase::updateActiveAccount(const std::string & accountID, bool isActive) {}
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void LobbyDatabase::updateAccountLoginTime(const std::string & accountID)
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{
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assert(0);
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}
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std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
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{
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@ -410,16 +397,16 @@ std::string LobbyDatabase::getAccountDisplayName(const std::string & accountID)
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return result;
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}
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LobbyCookieStatus LobbyDatabase::getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime)
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{
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return {};
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}
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//LobbyCookieStatus LobbyDatabase::getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID)
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//{
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// return {};
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//}
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LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime)
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LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID)
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{
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bool result = false;
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isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID, cookieLifetime.count());
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isAccountCookieValidStatement->setBinds(accountID, accessCookieUUID);
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if(isAccountCookieValidStatement->execute())
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isAccountCookieValidStatement->getColumns(result);
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isAccountCookieValidStatement->reset();
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@ -429,6 +416,7 @@ LobbyCookieStatus LobbyDatabase::getAccountCookieStatus(const std::string & acco
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LobbyInviteStatus LobbyDatabase::getAccountInviteStatus(const std::string & accountID, const std::string & roomID)
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{
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assert(0);
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return {};
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}
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@ -62,7 +62,6 @@ public:
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void setAccountOnline(const std::string & accountID, bool isOnline);
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void setGameRoomStatus(const std::string & roomID, LobbyRoomState roomStatus);
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void setGameRoomPlayerLimit(const std::string & roomID, uint32_t playerLimit);
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void insertPlayerIntoGameRoom(const std::string & accountID, const std::string & roomID);
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void deletePlayerFromGameRoom(const std::string & accountID, const std::string & roomID);
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@ -75,21 +74,19 @@ public:
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void insertAccessCookie(const std::string & accountID, const std::string & accessCookieUUID);
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void insertChatMessage(const std::string & sender, const std::string & roomType, const std::string & roomID, const std::string & messageText);
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void updateAccessCookie(const std::string & accountID, const std::string & accessCookieUUID);
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void updateAccountLoginTime(const std::string & accountID);
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void updateActiveAccount(const std::string & accountID, bool isActive);
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std::vector<LobbyGameRoom> getActiveGameRooms();
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std::vector<LobbyAccount> getActiveAccounts();
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std::vector<LobbyAccount> getAccountsInRoom(const std::string & roomID);
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// std::vector<LobbyAccount> getAccountsInRoom(const std::string & roomID);
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std::vector<LobbyChatMessage> getRecentMessageHistory();
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std::string getIdleGameRoom(const std::string & hostAccountID);
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std::string getAccountGameRoom(const std::string & accountID);
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std::string getAccountDisplayName(const std::string & accountID);
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LobbyCookieStatus getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime);
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LobbyCookieStatus getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID, std::chrono::seconds cookieLifetime);
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// LobbyCookieStatus getGameRoomCookieStatus(const std::string & accountID, const std::string & accessCookieUUID);
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LobbyCookieStatus getAccountCookieStatus(const std::string & accountID, const std::string & accessCookieUUID);
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LobbyInviteStatus getAccountInviteStatus(const std::string & accountID, const std::string & roomID);
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LobbyRoomState getGameRoomStatus(const std::string & roomID);
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uint32_t getGameRoomFreeSlots(const std::string & roomID);
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@ -36,7 +36,6 @@ struct LobbyChatMessage
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enum class LobbyCookieStatus : int32_t
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{
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INVALID,
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EXPIRED,
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VALID
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};
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@ -17,8 +17,6 @@
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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static const auto accountCookieLifetime = std::chrono::hours(24 * 7);
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bool LobbyServer::isAccountNameValid(const std::string & accountName) const
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{
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if(accountName.size() < 4)
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@ -60,7 +58,7 @@ NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID) c
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void LobbyServer::sendMessage(const NetworkConnectionPtr & target, const JsonNode & json)
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{
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networkServer->sendPacket(target, json.toBytes(true));
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target->sendPacket(json.toBytes(true));
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}
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void LobbyServer::sendAccountCreated(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & accountCookie)
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@ -206,16 +204,27 @@ void LobbyServer::onNewConnection(const NetworkConnectionPtr & connection)
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void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const std::string & errorMessage)
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{
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if(activeAccounts.count(connection))
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{
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database->setAccountOnline(activeAccounts.at(connection), false);
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activeAccounts.erase(connection);
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}
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if(activeGameRooms.count(connection))
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{
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database->setGameRoomStatus(activeGameRooms.at(connection), LobbyRoomState::CLOSED);
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activeGameRooms.erase(connection);
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}
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// NOTE: lost connection can be in only one of these lists (or in none of them)
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// calling on all possible containers since calling std::map::erase() with non-existing key is legal
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activeAccounts.erase(connection);
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activeProxies.erase(connection);
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activeGameRooms.erase(connection);
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if(activeProxies.count(connection))
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{
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auto & otherConnection = activeProxies.at(connection);
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if (otherConnection)
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otherConnection->close();
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activeProxies.erase(connection);
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activeProxies.erase(otherConnection);
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}
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broadcastActiveAccounts();
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broadcastActiveGameRooms();
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@ -226,7 +235,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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// proxy connection - no processing, only redirect
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if(activeProxies.count(connection))
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{
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auto lockedPtr = activeProxies.at(connection).lock();
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auto lockedPtr = activeProxies.at(connection);
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if(lockedPtr)
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return lockedPtr->sendPacket(message);
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@ -296,9 +305,7 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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if(messageType == "serverProxyLogin")
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return receiveServerProxyLogin(connection, json);
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// TODO: add logging of suspicious connections.
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networkServer->closeConnection(connection);
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connection->close();
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logGlobal->info("(unauthorised): Unknown message type %s", messageType);
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}
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@ -348,13 +355,11 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co
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if(!database->isAccountIDExists(accountID))
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return sendOperationFailed(connection, "Account not found");
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie);
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if(clientCookieStatus == LobbyCookieStatus::INVALID)
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return sendOperationFailed(connection, "Authentification failure");
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// prolong existing cookie
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database->updateAccessCookie(accountID, accountCookie);
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database->updateAccountLoginTime(accountID);
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database->setAccountOnline(accountID, true);
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@ -365,8 +370,8 @@ void LobbyServer::receiveClientLogin(const NetworkConnectionPtr & connection, co
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sendLoginSuccess(connection, accountCookie, displayName);
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sendChatHistory(connection, database->getRecentMessageHistory());
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// send active accounts list to new account
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// and update acount list to everybody else
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// send active game rooms list to new account
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// and update acount list to everybody else including new account
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broadcastActiveAccounts();
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sendMessage(connection, prepareActiveGameRooms());
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}
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@ -378,7 +383,7 @@ void LobbyServer::receiveServerLogin(const NetworkConnectionPtr & connection, co
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std::string accountCookie = json["accountCookie"].String();
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std::string version = json["version"].String();
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie);
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if(clientCookieStatus == LobbyCookieStatus::INVALID)
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{
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@ -399,7 +404,7 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio
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std::string accountID = json["accountID"].String();
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std::string accountCookie = json["accountCookie"].String();
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie, accountCookieLifetime);
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auto clientCookieStatus = database->getAccountCookieStatus(accountID, accountCookie);
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if(clientCookieStatus != LobbyCookieStatus::INVALID)
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{
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@ -424,7 +429,7 @@ void LobbyServer::receiveClientProxyLogin(const NetworkConnectionPtr & connectio
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}
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sendOperationFailed(connection, "Invalid credentials");
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networkServer->closeConnection(connection);
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connection->close();
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}
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void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connection, const JsonNode & json)
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@ -456,7 +461,7 @@ void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connectio
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return;
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}
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//networkServer->closeConnection(connection);
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//connection->close();
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}
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void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
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@ -480,9 +485,6 @@ void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, c
|
||||
if(roomType == "private")
|
||||
database->setGameRoomStatus(gameRoomID, LobbyRoomState::PRIVATE);
|
||||
|
||||
// TODO: additional flags / initial settings, e.g. allowCheats
|
||||
// TODO: connection mode: direct or proxy. For now direct is assumed. Proxy might be needed later, for hosted servers
|
||||
|
||||
database->insertPlayerIntoGameRoom(accountID, gameRoomID);
|
||||
broadcastActiveGameRooms();
|
||||
sendJoinRoomSuccess(connection, gameRoomID, false);
|
||||
|
@ -29,7 +29,7 @@ class LobbyServer final : public INetworkServerListener
|
||||
};
|
||||
|
||||
/// list of connected proxies. All messages received from (key) will be redirected to (value) connection
|
||||
std::map<NetworkConnectionPtr, NetworkConnectionWeakPtr> activeProxies;
|
||||
std::map<NetworkConnectionPtr, NetworkConnectionPtr> activeProxies;
|
||||
|
||||
/// list of half-established proxies from server that are still waiting for client to connect
|
||||
std::vector<AwaitingProxyState> awaitingProxies;
|
||||
|
@ -160,7 +160,7 @@ void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & co
|
||||
}
|
||||
else
|
||||
{
|
||||
networkServer->closeConnection(connection);
|
||||
connection->close();
|
||||
}
|
||||
}
|
||||
|
||||
@ -445,7 +445,7 @@ void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<st
|
||||
|
||||
void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
|
||||
{
|
||||
networkServer->closeConnection(c->getConnection());
|
||||
c->getConnection()->close();
|
||||
vstd::erase(activeConnections, c);
|
||||
|
||||
if(activeConnections.empty() || hostClientId == c->connectionID)
|
||||
|
@ -29,7 +29,15 @@ void GlobalLobbyProcessor::establishNewConnection()
|
||||
|
||||
void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
|
||||
{
|
||||
throw std::runtime_error("Lost connection to a lobby server!");
|
||||
if (connection == controlConnection)
|
||||
{
|
||||
throw std::runtime_error("Lost connection to a lobby server!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// player disconnected
|
||||
owner.onDisconnected(connection, errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
|
||||
@ -47,7 +55,7 @@ void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnec
|
||||
if(json["type"].String() == "accountJoinsRoom")
|
||||
return receiveAccountJoinsRoom(json);
|
||||
|
||||
throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
|
||||
logGlobal->error("Received unexpected message from lobby server of type '%s' ", json["type"].String());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user