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135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
/*
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* GlobalLobbyProcessor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyProcessor.h"
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#include "CVCMIServer.h"
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#include "../lib/CConfigHandler.h"
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GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
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: owner(owner)
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{
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logGlobal->info("Connecting to lobby server");
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establishNewConnection();
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}
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void GlobalLobbyProcessor::establishNewConnection()
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{
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std::string hostname = settings["lobby"]["hostname"].String();
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int16_t port = settings["lobby"]["port"].Integer();
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owner.networkHandler->connectToRemote(*this, hostname, port);
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}
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void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
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{
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if (connection == controlConnection)
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{
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throw std::runtime_error("Lost connection to a lobby server!");
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}
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else
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{
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// player disconnected
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owner.onDisconnected(connection, errorMessage);
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}
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}
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void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
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{
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if (connection == controlConnection)
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{
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JsonNode json(message.data(), message.size());
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if(json["type"].String() == "operationFailed")
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return receiveOperationFailed(json);
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if(json["type"].String() == "loginSuccess")
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return receiveLoginSuccess(json);
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if(json["type"].String() == "accountJoinsRoom")
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return receiveAccountJoinsRoom(json);
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logGlobal->error("Received unexpected message from lobby server of type '%s' ", json["type"].String());
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}
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else
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{
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// received game message via proxy connection
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owner.onPacketReceived(connection, message);
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}
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}
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void GlobalLobbyProcessor::receiveOperationFailed(const JsonNode & json)
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{
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logGlobal->info("Lobby: Failed to login into a lobby server!");
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throw std::runtime_error("Failed to login into a lobby server!");
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}
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void GlobalLobbyProcessor::receiveLoginSuccess(const JsonNode & json)
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{
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// no-op, wait just for any new commands from lobby
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logGlobal->info("Lobby: Succesfully connected to lobby server");
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owner.startAcceptingIncomingConnections();
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}
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void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
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{
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std::string accountID = json["accountID"].String();
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logGlobal->info("Lobby: Account %s will join our room!", accountID);
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assert(proxyConnections.count(accountID) == 0);
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proxyConnections[accountID] = nullptr;
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establishNewConnection();
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}
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void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
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{
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throw std::runtime_error("Failed to connect to a lobby server!");
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}
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void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
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{
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if (controlConnection == nullptr)
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{
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controlConnection = connection;
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logGlobal->info("Connection to lobby server established");
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JsonNode toSend;
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toSend["type"].String() = "serverLogin";
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toSend["gameRoomID"].String() = owner.uuid;
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toSend["accountID"] = settings["lobby"]["accountID"];
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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sendMessage(connection, toSend);
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}
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else
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{
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// Proxy connection for a player
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std::string guestAccountID;
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for (auto const & proxies : proxyConnections)
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if (proxies.second == nullptr)
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guestAccountID = proxies.first;
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JsonNode toSend;
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toSend["type"].String() = "serverProxyLogin";
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toSend["gameRoomID"].String() = owner.uuid;
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toSend["guestAccountID"].String() = guestAccountID;
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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sendMessage(connection, toSend);
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proxyConnections[guestAccountID] = connection;
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owner.onNewConnection(connection);
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}
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}
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void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & target, const JsonNode & data)
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{
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target->sendPacket(data.toBytes(true));
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}
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