mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
@@ -26,6 +26,7 @@
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#include "../hch/CTownHandler.h"
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#include <boost/assign/list_of.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#ifndef __GNUC__
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const double M_PI = 3.14159265358979323846;
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#else
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@@ -575,7 +575,7 @@ void CCastleInterface::buildingClicked(int building)
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{
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if(LOCPLINT->cb->getResourceAmount(6) < 500) //not enough gold to buy spellbook
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213],std::vector<SComponent*>(), soundBase::sound_todo);
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
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}
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else
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{
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@@ -594,7 +594,6 @@ void CCastleInterface::buildingClicked(int building)
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case 5: //tavern
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{
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enterTavern();
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break;
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}
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case 6: //shipyard
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@@ -645,7 +644,7 @@ void CCastleInterface::buildingClicked(int building)
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//TODO: case 18: //basic horde 1
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//TODO: case 19: //upg horde 1
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case 20: //ship at shipyard
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//Do nothing.
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
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break;
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//TODO: case 21: //special 2
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case 22: //special 3
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@@ -916,7 +915,7 @@ void CCastleInterface::recreateBuildings()
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if(vstd::contains(town->builtBuildings,6))
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{
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std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(town->bestLocation());
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if(vobjs.size() && vobjs.front()->ID == 8) //there is visitable obj at shipyard output tile and it's a boat
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if(vobjs.size() && (vobjs.front()->ID == 8 || vobjs.front()->ID == HEROI_TYPE)) //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
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{
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Structure * st = CGI->townh->structures[town->subID][20];
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buildings.push_back(new CBuildingRect(st));
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@@ -23,6 +23,7 @@
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#include <boost/assign/std/vector.hpp>
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#include <cstdlib>
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#include <sstream>
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#include <boost/lexical_cast.hpp>
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/*
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* CHeroWindow.cpp, part of VCMI engine
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@@ -14,6 +14,8 @@
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#include "../CCallback.h"
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#include <boost/bind.hpp>
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#include <sstream>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/lexical_cast.hpp>
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/*
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* CSpellWindow.cpp, part of VCMI engine
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@@ -4148,16 +4148,17 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
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//secondary skill's clickable areas
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for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
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{
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int skill = heroInst[b]->secSkills[g].first,
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level = heroInst[b]->secSkills[g].second; // <1, 3>
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secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
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secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
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secSkillAreas[b][g]->baseType = 1;
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secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
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secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
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std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
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secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
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secSkillAreas[b][g]->type = skill;
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secSkillAreas[b][g]->bonus = level;
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secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
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sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
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sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
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secSkillAreas[b][g]->hoverText = std::string(bufor);
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}
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@@ -143,7 +143,8 @@ void RemoveObject::applyFirstCl( CClient *cl )
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void RemoveObject::applyCl( CClient *cl )
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{
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GS(cl)->calculatePaths(cl->pathInfo->hero, *cl->pathInfo);
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if(cl->pathInfo->hero)
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GS(cl)->calculatePaths(cl->pathInfo->hero, *cl->pathInfo);
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}
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void TryMoveHero::applyFirstCl( CClient *cl )
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@@ -39,7 +39,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP2"
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AdditionalOptions="/MP4"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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GeneratePreprocessedFile="0"
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@@ -1067,7 +1067,7 @@ std::pair<int,int> CGameState::pickObject (CGObjectInstance *obj)
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for(unsigned int i=0;i<VLC->objh->cregens.size();i++)
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if(VLC->objh->cregens[i]==cid)
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return std::pair<int,int>(17,i);
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tlog3 << "Cannot find a dwelling for creature "<<cid <<std::endl;
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tlog3 << "Cannot find a dwelling for creature "<< cid << std::endl;
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return std::pair<int,int>(17,0);
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}
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case 217:
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@@ -3067,6 +3067,7 @@ bool CPathsInfo::getPath( const int3 &dst, CGPath &out )
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CPathsInfo::CPathsInfo( const int3 &Sizes )
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:sizes(Sizes)
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{
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hero = NULL;
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nodes = new CGPathNode**[sizes.x];
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for(int i = 0; i < sizes.x; i++)
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{
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@@ -8,9 +8,11 @@
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*
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*/
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#include <boost/filesystem.hpp>
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#ifndef _WIN32 //we need boost here only on non-win platforms
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#include <boost/filesystem.hpp>
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using namespace boost::filesystem;
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#endif
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using namespace boost::filesystem;
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/* Where to find the various VCMI files. This is mostly usefull for linux. */
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class VCMIDirs {
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@@ -39,7 +39,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP2"
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AdditionalOptions="/MP4"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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MinimalRebuild="false"
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@@ -436,6 +436,10 @@
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RelativePath=".\VCMI_Lib.h"
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>
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</File>
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<File
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RelativePath=".\VCMIDirs.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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@@ -39,7 +39,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP2"
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AdditionalOptions="/MP4"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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MinimalRebuild="false"
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