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mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00
Some minor changes / fixes.
This commit is contained in:
Michał W. Urbańczyk
2009-11-13 16:02:25 +00:00
parent a2e9e351e1
commit f99c4d3c66
11 changed files with 28 additions and 16 deletions

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@@ -26,6 +26,7 @@
#include "../hch/CTownHandler.h"
#include <boost/assign/list_of.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string/replace.hpp>
#ifndef __GNUC__
const double M_PI = 3.14159265358979323846;
#else

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@@ -575,7 +575,7 @@ void CCastleInterface::buildingClicked(int building)
{
if(LOCPLINT->cb->getResourceAmount(6) < 500) //not enough gold to buy spellbook
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213],std::vector<SComponent*>(), soundBase::sound_todo);
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
}
else
{
@@ -594,7 +594,6 @@ void CCastleInterface::buildingClicked(int building)
case 5: //tavern
{
enterTavern();
break;
}
case 6: //shipyard
@@ -645,7 +644,7 @@ void CCastleInterface::buildingClicked(int building)
//TODO: case 18: //basic horde 1
//TODO: case 19: //upg horde 1
case 20: //ship at shipyard
//Do nothing.
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
break;
//TODO: case 21: //special 2
case 22: //special 3
@@ -916,7 +915,7 @@ void CCastleInterface::recreateBuildings()
if(vstd::contains(town->builtBuildings,6))
{
std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(town->bestLocation());
if(vobjs.size() && vobjs.front()->ID == 8) //there is visitable obj at shipyard output tile and it's a boat
if(vobjs.size() && (vobjs.front()->ID == 8 || vobjs.front()->ID == HEROI_TYPE)) //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
{
Structure * st = CGI->townh->structures[town->subID][20];
buildings.push_back(new CBuildingRect(st));

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@@ -23,6 +23,7 @@
#include <boost/assign/std/vector.hpp>
#include <cstdlib>
#include <sstream>
#include <boost/lexical_cast.hpp>
/*
* CHeroWindow.cpp, part of VCMI engine

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@@ -14,6 +14,8 @@
#include "../CCallback.h"
#include <boost/bind.hpp>
#include <sstream>
#include <boost/algorithm/string/replace.hpp>
#include <boost/lexical_cast.hpp>
/*
* CSpellWindow.cpp, part of VCMI engine

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@@ -4148,16 +4148,17 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
//secondary skill's clickable areas
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonus = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
secSkillAreas[b][g]->hoverText = std::string(bufor);
}

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@@ -143,7 +143,8 @@ void RemoveObject::applyFirstCl( CClient *cl )
void RemoveObject::applyCl( CClient *cl )
{
GS(cl)->calculatePaths(cl->pathInfo->hero, *cl->pathInfo);
if(cl->pathInfo->hero)
GS(cl)->calculatePaths(cl->pathInfo->hero, *cl->pathInfo);
}
void TryMoveHero::applyFirstCl( CClient *cl )

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@@ -39,7 +39,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP2"
AdditionalOptions="/MP4"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
GeneratePreprocessedFile="0"

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@@ -1067,7 +1067,7 @@ std::pair<int,int> CGameState::pickObject (CGObjectInstance *obj)
for(unsigned int i=0;i<VLC->objh->cregens.size();i++)
if(VLC->objh->cregens[i]==cid)
return std::pair<int,int>(17,i);
tlog3 << "Cannot find a dwelling for creature "<<cid <<std::endl;
tlog3 << "Cannot find a dwelling for creature "<< cid << std::endl;
return std::pair<int,int>(17,0);
}
case 217:
@@ -3067,6 +3067,7 @@ bool CPathsInfo::getPath( const int3 &dst, CGPath &out )
CPathsInfo::CPathsInfo( const int3 &Sizes )
:sizes(Sizes)
{
hero = NULL;
nodes = new CGPathNode**[sizes.x];
for(int i = 0; i < sizes.x; i++)
{

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@@ -8,9 +8,11 @@
*
*/
#include <boost/filesystem.hpp>
#ifndef _WIN32 //we need boost here only on non-win platforms
#include <boost/filesystem.hpp>
using namespace boost::filesystem;
#endif
using namespace boost::filesystem;
/* Where to find the various VCMI files. This is mostly usefull for linux. */
class VCMIDirs {

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@@ -39,7 +39,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP2"
AdditionalOptions="/MP4"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
MinimalRebuild="false"
@@ -436,6 +436,10 @@
RelativePath=".\VCMI_Lib.h"
>
</File>
<File
RelativePath=".\VCMIDirs.h"
>
</File>
</Filter>
</Files>
<Globals>

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@@ -39,7 +39,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP2"
AdditionalOptions="/MP4"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
MinimalRebuild="false"