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* further changes towards support for ranged spells
* added info about author & license in files
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@ -15,7 +15,19 @@
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#include "hch/CObjectHandler.h"
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#include "map.h"
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#include "hch/CDefHandler.h"
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/*
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* mapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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std::string nameFromType (int typ)
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{
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switch((EterrainType)typ)
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