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Fixed minimap colors

This commit is contained in:
Tomasz Zieliński 2022-09-21 14:42:22 +02:00
parent 97c17c6294
commit fa31309eed

View File

@ -391,7 +391,7 @@ const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
}
// else - use terrain color (blocked version or normal)
auto colorPair = parent->colors.find(tile->terType->id)->second;
const auto & colorPair = parent->colors.find(tile->terType->id)->second;
if (tile->blocked && (!tile->visitable))
return colorPair.second;
else
@ -500,7 +500,7 @@ std::map<TTerrain, std::pair<SDL_Color, SDL_Color> > CMinimap::loadColors()
{
std::map<TTerrain, std::pair<SDL_Color, SDL_Color> > ret;
for(const auto * terrain : VLC->terrainTypeHandler->terrains())
for(const auto * terrain : CGI->terrainTypeHandler->terrains())
{
SDL_Color normal =
{