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Nullkiller - rough stabilisation

This commit is contained in:
Andrii Danylchenko
2021-05-15 19:23:42 +03:00
committed by Andrii Danylchenko
parent cd0f479d7e
commit fa39279c82
3 changed files with 8 additions and 1 deletions

View File

@@ -1,6 +1,7 @@
#include "StdInc.h"
#include "Nullkiller.h"
#include "../VCAI.h"
#include "../AIHelper.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
#include "../Behaviors/RecruitHeroBehavior.h"
#include "../Goals/Invalid.h"
@@ -41,7 +42,7 @@ Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior)
auto task = choseBestTask(tasks);
logAi->trace("Behavior %s found %s, priority %f", behavior.toString(), task->name(), task->priority);
logAi->debug("Behavior %s returns %s(%s), priority %f", behavior.toString(), task->name(), task->tile.toString(), task->priority);
return task;
}
@@ -50,6 +51,8 @@ void Nullkiller::makeTurn()
{
while(true)
{
ai->ah->updatePaths(ai->getMyHeroes());
Goals::TGoalVec bestTasks = {
choseBestTask(CaptureObjectsBehavior()),
choseBestTask(RecruitHeroBehavior())