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	Improve editor performance
This commit is contained in:
		| @@ -295,6 +295,7 @@ MainWindow::MainWindow(QWidget* parent) : | ||||
| 			 | ||||
| 			mapLevel = combo->currentIndex(); | ||||
| 			ui->mapView->setScene(controller.scene(mapLevel)); | ||||
| 			ui->mapView->setViewports(); | ||||
| 			ui->minimapView->setScene(controller.miniScene(mapLevel)); | ||||
| 		}); | ||||
| 		layout->addWidget(combo, c == ui->menuView ? 1 : 0); | ||||
| @@ -1323,9 +1324,10 @@ void MainWindow::on_actionUpdate_appearance_triggered() | ||||
| 				controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj); | ||||
| 				continue; | ||||
| 			} | ||||
| 			 | ||||
| 			std::vector<int3> selectedTiles; | ||||
| 			for(auto & offset : obj->appearance->getBlockedOffsets()) | ||||
| 				controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset); | ||||
| 				selectedTiles.push_back(obj->pos + offset); | ||||
| 			controller.scene(mapLevel)->selectionTerrainView.select(selectedTiles); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| @@ -1484,8 +1486,6 @@ void MainWindow::on_actionLock_triggered() | ||||
| 			} | ||||
| 			controller.scene(mapLevel)->selectionObjectsView.clear(); | ||||
| 		} | ||||
| 		controller.scene(mapLevel)->objectsView.update(); | ||||
| 		controller.scene(mapLevel)->selectionObjectsView.update(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -1497,7 +1497,6 @@ void MainWindow::on_actionUnlock_triggered() | ||||
| 		controller.scene(mapLevel)->selectionObjectsView.unlockAll(); | ||||
| 		controller.scene(mapLevel)->objectsView.unlockAll(); | ||||
| 	} | ||||
| 	controller.scene(mapLevel)->objectsView.update(); | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -229,7 +229,7 @@ void MapController::setMap(std::unique_ptr<CMap> cmap) | ||||
| 		_miniscenes[i].reset(new MinimapScene(i)); | ||||
| 	} | ||||
| 	resetMapHandler(); | ||||
| 	sceneForceUpdate(); | ||||
| 	initializeMap(); | ||||
|  | ||||
| 	connectScenes(); | ||||
|  | ||||
| @@ -256,21 +256,24 @@ void MapController::initObstaclePainters(CMap * map) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void MapController::initializeMap() | ||||
| { | ||||
| 	for(int i = 0; i < _map->mapLevels; i++) | ||||
| 	{ | ||||
| 		_scenes[i]->createMap(); | ||||
| 		_miniscenes[i]->createMap(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void MapController::sceneForceUpdate() | ||||
| { | ||||
| 	for(int i = 0; i < _map->mapLevels; i++) | ||||
| 	{ | ||||
| 		_scenes[i]->updateViews(); | ||||
| 		_miniscenes[i]->updateViews(); | ||||
| 		_scenes[i]->updateMap(); | ||||
| 		_miniscenes[i]->updateMap(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void MapController::sceneForceUpdate(int level) | ||||
| { | ||||
| 	_scenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| } | ||||
|  | ||||
| void MapController::resetMapHandler() | ||||
| { | ||||
| 	if(!_mapHandler) | ||||
| @@ -293,16 +296,13 @@ void MapController::commitTerrainChange(int level, const TerrainId & terrain) | ||||
| 		return; | ||||
| 	 | ||||
| 	_scenes[level]->selectionTerrainView.clear(); | ||||
| 	_scenes[level]->selectionTerrainView.draw(); | ||||
| 	 | ||||
| 	_map->getEditManager()->getTerrainSelection().setSelection(v); | ||||
| 	_map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault()); | ||||
| 	 | ||||
| 	for(auto & t : v) | ||||
| 		_scenes[level]->terrainView.setDirty(t); | ||||
| 	_scenes[level]->terrainView.draw(); | ||||
| 	_scenes[level]->terrainView.redrawTerrain(v); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
| @@ -314,19 +314,16 @@ void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad) | ||||
| 		return; | ||||
| 	 | ||||
| 	_scenes[level]->selectionTerrainView.clear(); | ||||
| 	_scenes[level]->selectionTerrainView.draw(); | ||||
| 	 | ||||
| 	_map->getEditManager()->getTerrainSelection().setSelection(v); | ||||
| 	if(isRoad) | ||||
| 		_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault()); | ||||
| 	else | ||||
| 		_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault()); | ||||
|  | ||||
| 	_scenes[level]->terrainView.redrawTerrain(v); | ||||
| 	 | ||||
| 	for(auto & t : v) | ||||
| 		_scenes[level]->terrainView.setDirty(t); | ||||
| 	_scenes[level]->terrainView.draw(); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
| @@ -351,15 +348,13 @@ void MapController::commitObjectErase(int level) | ||||
| 	{ | ||||
| 		//invalidate tiles under objects | ||||
| 		_mapHandler->removeObject(obj); | ||||
| 		_scenes[level]->objectsView.setDirty(obj); | ||||
| 	} | ||||
| 	_scenes[level]->objectsView.redrawObjects(selectedObjects); | ||||
|  | ||||
| 	_scenes[level]->selectionObjectsView.clear(); | ||||
| 	_scenes[level]->objectsView.draw(); | ||||
| 	_scenes[level]->selectionObjectsView.draw(); | ||||
| 	_scenes[level]->passabilityView.update(); | ||||
| 	_scenes[level]->passabilityView.redraw(); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
| @@ -407,11 +402,11 @@ void MapController::pasteFromClipboard(int level) | ||||
| 	if(!errors.isEmpty()) | ||||
| 		QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n')); | ||||
| 	 | ||||
| 	_scenes[level]->objectsView.draw(); | ||||
| 	_scenes[level]->passabilityView.update(); | ||||
| 	_scenes[level]->selectionObjectsView.draw(); | ||||
| 	_scenes[level]->objectsView.redraw(); | ||||
| 	_scenes[level]->passabilityView.redraw(); | ||||
| 	_scenes[level]->selectionObjectsView.redraw(); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
| @@ -421,9 +416,8 @@ bool MapController::discardObject(int level) const | ||||
| 	if(_scenes[level]->selectionObjectsView.newObject) | ||||
| 	{ | ||||
| 		_scenes[level]->selectionObjectsView.newObject.reset(); | ||||
| 		_scenes[level]->selectionObjectsView.shift = QPoint(0, 0); | ||||
| 		_scenes[level]->selectionObjectsView.setShift(0, 0); | ||||
| 		_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; | ||||
| 		_scenes[level]->selectionObjectsView.draw(); | ||||
| 		return true; | ||||
| 	} | ||||
| 	return false; | ||||
| @@ -433,7 +427,7 @@ void MapController::createObject(int level, std::shared_ptr<CGObjectInstance> ob | ||||
| { | ||||
| 	_scenes[level]->selectionObjectsView.newObject = obj; | ||||
| 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; | ||||
| 	_scenes[level]->selectionObjectsView.draw(); | ||||
| 	_scenes[level]->selectionObjectsView.redraw(); | ||||
| } | ||||
|  | ||||
| void MapController::commitObstacleFill(int level) | ||||
| @@ -463,29 +457,26 @@ void MapController::commitObstacleFill(int level) | ||||
| 		for(auto o : sel.second->placeObstacles(CRandomGenerator::getDefault())) | ||||
| 		{ | ||||
| 			_mapHandler->invalidate(o.get()); | ||||
| 			_scenes[level]->objectsView.setDirty(o.get()); | ||||
| 			_scenes[level]->objectsView.redrawObjects({o.get()}); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	_scenes[level]->selectionTerrainView.clear(); | ||||
| 	_scenes[level]->selectionTerrainView.draw(); | ||||
| 	_scenes[level]->objectsView.draw(); | ||||
| 	_scenes[level]->objectsView.update(); | ||||
| 	_scenes[level]->passabilityView.update(); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
| void MapController::commitObjectChange(int level) | ||||
| {	 | ||||
| 	for( auto * o : _scenes[level]->selectionObjectsView.getSelection()) | ||||
| 		_scenes[level]->objectsView.setDirty(o); | ||||
| 	_scenes[level]->objectsView.redrawObjects(_scenes[level]->selectionObjectsView.getSelection()); | ||||
| 	 | ||||
| 	_scenes[level]->objectsView.draw(); | ||||
| 	_scenes[level]->selectionObjectsView.draw(); | ||||
| 	_scenes[level]->passabilityView.update(); | ||||
| 	_scenes[level]->selectionObjectsView.redraw(); | ||||
| 	_scenes[level]->passabilityView.redraw(); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
| @@ -502,29 +493,30 @@ void MapController::commitObjectShift(int level) | ||||
| 	bool makeShift = !shift.isNull(); | ||||
| 	if(makeShift) | ||||
| 	{ | ||||
| 		for(auto * obj : _scenes[level]->selectionObjectsView.getSelection()) | ||||
| 		std::set<CGObjectInstance*> movedObjects = _scenes[level]->selectionObjectsView.getSelection(); | ||||
| 		for(auto * obj : movedObjects) | ||||
| 		{ | ||||
| 			int3 pos = obj->pos; | ||||
| 			pos.z = level; | ||||
| 			pos.x += shift.x(); pos.y += shift.y(); | ||||
| 			 | ||||
| 			_scenes[level]->objectsView.setDirty(obj); //set dirty before movement | ||||
| 			_map->getEditManager()->moveObject(obj, pos); | ||||
| 			_mapHandler->invalidate(obj); | ||||
| 		} | ||||
| 		_scenes[level]->objectsView.redrawObjects(movedObjects); | ||||
| 	} | ||||
| 	 | ||||
| 	_scenes[level]->selectionObjectsView.newObject = nullptr; | ||||
| 	_scenes[level]->selectionObjectsView.shift = QPoint(0, 0); | ||||
| 	_scenes[level]->selectionObjectsView.setShift(0, 0); | ||||
| 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; | ||||
| 	 | ||||
| 	if(makeShift) | ||||
| 	{ | ||||
| 		_scenes[level]->objectsView.draw(); | ||||
| 		_scenes[level]->selectionObjectsView.draw(); | ||||
| 		_scenes[level]->passabilityView.update(); | ||||
| 		_scenes[level]->objectsView.redraw(); | ||||
| 		_scenes[level]->passabilityView.redraw(); | ||||
| 		_scenes[level]->selectionObjectsView.redraw(); | ||||
| 		 | ||||
| 		_miniscenes[level]->updateViews(); | ||||
| 		_miniscenes[level]->updateMap(); | ||||
| 		main->mapChanged(); | ||||
| 	} | ||||
| } | ||||
| @@ -547,16 +539,14 @@ void MapController::commitObjectCreate(int level) | ||||
| 	 | ||||
| 	_map->getEditManager()->insertObject(newObj); | ||||
| 	_mapHandler->invalidate(newObj.get()); | ||||
| 	_scenes[level]->objectsView.setDirty(newObj.get()); | ||||
| 	_scenes[level]->objectsView.redrawObjects({newObj.get()}); | ||||
| 	 | ||||
| 	_scenes[level]->selectionObjectsView.newObject = nullptr; | ||||
| 	_scenes[level]->selectionObjectsView.shift = QPoint(0, 0); | ||||
| 	_scenes[level]->selectionObjectsView.setShift(0, 0); | ||||
| 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; | ||||
| 	_scenes[level]->objectsView.draw(); | ||||
| 	_scenes[level]->selectionObjectsView.draw(); | ||||
| 	_scenes[level]->passabilityView.update(); | ||||
| 	_scenes[level]->passabilityView.redraw(); | ||||
| 	 | ||||
| 	_miniscenes[level]->updateViews(); | ||||
| 	_miniscenes[level]->updateMap(); | ||||
| 	main->mapChanged(); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -48,8 +48,8 @@ public: | ||||
| 	 | ||||
| 	void resetMapHandler(); | ||||
| 	 | ||||
| 	void initializeMap(); | ||||
| 	void sceneForceUpdate(); | ||||
| 	void sceneForceUpdate(int level); | ||||
| 	 | ||||
| 	void commitTerrainChange(int level, const TerrainId & terrain); | ||||
| 	void commitRoadOrRiverChange(int level, ui8 type, bool isRoad); | ||||
|   | ||||
| @@ -109,18 +109,17 @@ void MapHandler::initTerrainGraphics() | ||||
| 	loadFlipped(roadAnimations, roadImages, roadFiles); | ||||
| } | ||||
|  | ||||
| void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z) | ||||
| void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z, QPointF offset) | ||||
| { | ||||
| 	const auto & tinfo = map->getTile(int3(x, y, z)); | ||||
|  | ||||
| 	auto terrainName = tinfo.getTerrain()->getJsonKey(); | ||||
| 	if(terrainImages.at(terrainName).size() <= tinfo.terView) | ||||
| 		return; | ||||
|  | ||||
| 	painter.drawImage(x * tileSize, y * tileSize, flippedImage(terrainImages.at(terrainName)[tinfo.terView], tinfo.extTileFlags)); | ||||
| 	painter.drawImage(x * tileSize - offset.x(), y * tileSize - offset.y(), flippedImage(terrainImages.at(terrainName)[tinfo.terView], tinfo.extTileFlags)); | ||||
| } | ||||
|  | ||||
| void MapHandler::drawRoad(QPainter & painter, int x, int y, int z) | ||||
| void MapHandler::drawRoad(QPainter & painter, int x, int y, int z, QPointF offset) | ||||
| { | ||||
| 	const auto & tinfo = map->getTile(int3(x, y, z)); | ||||
| 	auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr; | ||||
| @@ -132,7 +131,7 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z) | ||||
| 		{ | ||||
| 			const QRect source{0, tileSize / 2, tileSize, tileSize / 2}; | ||||
| 			const ui8 rotationFlags = tinfoUpper->extTileFlags >> 4; | ||||
| 			painter.drawImage(QPoint(x * tileSize, y * tileSize), flippedImage(roadImages.at(roadName)[tinfoUpper->roadDir], rotationFlags), source); | ||||
| 			painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize - offset.y()), flippedImage(roadImages.at(roadName)[tinfoUpper->roadDir], rotationFlags), source); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| @@ -143,12 +142,12 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z) | ||||
| 		{ | ||||
| 			const QRect source{0, 0, tileSize, tileSize / 2}; | ||||
| 			const ui8 rotationFlags = tinfo.extTileFlags >> 4; | ||||
| 			painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), flippedImage(roadImages.at(roadName)[tinfo.roadDir], rotationFlags), source); | ||||
| 			painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize + tileSize / 2 - offset.y()), flippedImage(roadImages.at(roadName)[tinfo.roadDir], rotationFlags), source); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void MapHandler::drawRiver(QPainter & painter, int x, int y, int z) | ||||
| void MapHandler::drawRiver(QPainter & painter, int x, int y, int z, QPointF offset) | ||||
| { | ||||
| 	const auto & tinfo = map->getTile(int3(x, y, z)); | ||||
|  | ||||
| @@ -162,7 +161,7 @@ void MapHandler::drawRiver(QPainter & painter, int x, int y, int z) | ||||
| 		return; | ||||
|  | ||||
| 	const ui8 rotationFlags = tinfo.extTileFlags >> 2; | ||||
| 	painter.drawImage(x * tileSize, y * tileSize, flippedImage(riverImages.at(riverName)[tinfo.riverDir], rotationFlags)); | ||||
| 	painter.drawImage(x * tileSize - offset.x(), y * tileSize - offset.y(), flippedImage(riverImages.at(riverName)[tinfo.riverDir], rotationFlags)); | ||||
| } | ||||
|  | ||||
| void setPlayerColor(QImage * sur, PlayerColor player) | ||||
| @@ -366,7 +365,7 @@ std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z) | ||||
| 	return tileObjects[index(x, y, z)]; | ||||
| } | ||||
|  | ||||
| void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked) | ||||
| void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, QPointF offset, const std::set<const CGObjectInstance *> & locked) | ||||
| { | ||||
| 	painter.setRenderHint(QPainter::Antialiasing, false); | ||||
| 	painter.setRenderHint(QPainter::SmoothPixmapTransform, false); | ||||
| @@ -390,7 +389,7 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std: | ||||
| 		{ | ||||
| 			auto pos = obj->anchorPos(); | ||||
|  | ||||
| 			painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection); | ||||
| 			painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize - offset.y()), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection); | ||||
|  | ||||
| 			if(locked.count(obj)) | ||||
| 			{ | ||||
| @@ -402,13 +401,13 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std: | ||||
| 			if(objData.flagBitmap) | ||||
| 			{ | ||||
| 				if(x == pos.x && y == pos.y) | ||||
| 					painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap); | ||||
| 					painter.drawImage(QPoint((x - 2) * tileSize - offset.x(), (y - 1) * tileSize - offset.y()), *objData.flagBitmap); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y) | ||||
| void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y, QPointF offset) | ||||
| { | ||||
| 	if (!obj) | ||||
| 	{ | ||||
| @@ -424,10 +423,10 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, | ||||
|  | ||||
| 	if (objData.objBitmap) | ||||
| 	{ | ||||
| 		painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap); | ||||
| 		painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width() - offset.x(), (y + 1) * tileSize - objData.objBitmap->height() - offset.y()), *objData.objBitmap); | ||||
|  | ||||
| 		if (objData.flagBitmap) | ||||
| 			painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap); | ||||
| 			painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width() - offset.x(), (y + 1) * tileSize - objData.objBitmap->height() - offset.y()), *objData.flagBitmap); | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -92,11 +92,11 @@ public: | ||||
| 	 | ||||
| 	void reset(const CMap * Map); | ||||
| 	 | ||||
| 	void drawTerrainTile(QPainter & painter, int x, int y, int z); | ||||
| 	void drawTerrainTile(QPainter & painter, int x, int y, int z, QPointF offset); | ||||
| 	/// draws a river segment on current tile | ||||
| 	void drawRiver(QPainter & painter, int x, int y, int z); | ||||
| 	void drawRiver(QPainter & painter, int x, int y, int z, QPointF offset); | ||||
| 	/// draws a road segment on current tile | ||||
| 	void drawRoad(QPainter & painter, int x, int y, int z); | ||||
| 	void drawRoad(QPainter & painter, int x, int y, int z, QPointF offset); | ||||
| 	 | ||||
| 	std::set<int3> invalidate(const CGObjectInstance *); //invalidates object rects | ||||
| 	void invalidateObjects(); //invalidates all objects on the map | ||||
| @@ -111,8 +111,8 @@ public: | ||||
| 	std::set<int3> addObject(const CGObjectInstance * object); | ||||
| 	 | ||||
| 	/// draws all objects on current tile (higher-level logic, unlike other draw*** methods) | ||||
| 	void drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked); | ||||
| 	void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y); | ||||
| 	void drawObjects(QPainter & painter, int x, int y, int z, QPointF offset, const std::set<const CGObjectInstance *> & locked); | ||||
| 	void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y, QPointF offset); | ||||
| 	 | ||||
| 	void drawMinimapTile(QPainter & painter, int x, int y, int z); | ||||
|  | ||||
|   | ||||
| @@ -59,6 +59,8 @@ MapView::MapView(QWidget * parent): | ||||
| 	QGraphicsView(parent), | ||||
| 	selectionTool(MapView::SelectionTool::None) | ||||
| { | ||||
| 	connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &MapView::setViewports); | ||||
| 	connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &MapView::setViewports); | ||||
| } | ||||
|  | ||||
| void MapView::cameraChanged(const QPointF & pos) | ||||
| @@ -71,6 +73,11 @@ void MapView::setController(MapController * ctrl) | ||||
| 	controller = ctrl; | ||||
| } | ||||
|  | ||||
| void MapView::resizeEvent(QResizeEvent * event) | ||||
| { | ||||
| 	setViewports(); | ||||
| } | ||||
|  | ||||
| void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) | ||||
| { | ||||
| 	this->update(); | ||||
| @@ -96,24 +103,24 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) | ||||
| 	{ | ||||
| 	case MapView::SelectionTool::Brush: | ||||
| 		if(mouseEvent->buttons() & Qt::RightButton) | ||||
| 			sc->selectionTerrainView.erase(tile); | ||||
| 			sc->selectionTerrainView.erase({tile}); | ||||
| 		else if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 			sc->selectionTerrainView.select(tile); | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 			sc->selectionTerrainView.select({tile}); | ||||
| 		break; | ||||
|  | ||||
| 	case MapView::SelectionTool::Brush2: | ||||
| 		{ | ||||
| 			std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} }; | ||||
| 			std::vector<int3> tiles; | ||||
| 			for(auto & e : extra) | ||||
| 			{ | ||||
| 				if(mouseEvent->buttons() & Qt::RightButton) | ||||
| 					sc->selectionTerrainView.erase(tile + e); | ||||
| 				else if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 					sc->selectionTerrainView.select(tile + e); | ||||
| 				tiles.push_back(tile + e); | ||||
| 			} | ||||
| 			if(mouseEvent->buttons() & Qt::RightButton) | ||||
| 				sc->selectionTerrainView.erase(tiles); | ||||
| 			else if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 				sc->selectionTerrainView.select(tiles); | ||||
| 		} | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		break; | ||||
|  | ||||
| 	case MapView::SelectionTool::Brush4: | ||||
| @@ -124,33 +131,37 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) | ||||
| 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0}, | ||||
| 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0} | ||||
| 		}; | ||||
| 		std::vector<int3> tiles; | ||||
| 		for(auto & e : extra) | ||||
| 		{ | ||||
| 			if(mouseEvent->buttons() & Qt::RightButton) | ||||
| 				sc->selectionTerrainView.erase(tile + e); | ||||
| 			else if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 				sc->selectionTerrainView.select(tile + e); | ||||
| 			tiles.push_back(tile + e); | ||||
| 		} | ||||
| 		if(mouseEvent->buttons() & Qt::RightButton) | ||||
| 			sc->selectionTerrainView.erase(tiles); | ||||
| 		else if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 			sc->selectionTerrainView.select(tiles); | ||||
| 	} | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		break; | ||||
|  | ||||
| 	case MapView::SelectionTool::Area: | ||||
| 	{ | ||||
| 		if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton)) | ||||
| 			break; | ||||
|  | ||||
| 		sc->selectionTerrainView.clear(); | ||||
| 		std::vector<int3> selectedTiles; | ||||
| 		for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j) | ||||
| 		{ | ||||
| 			for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i) | ||||
| 			{ | ||||
| 				sc->selectionTerrainView.select(int3(i, j, sc->level)); | ||||
| 				selectedTiles.emplace_back(i, j, sc->level); | ||||
| 			} | ||||
| 		} | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		sc->selectionTerrainView.select(selectedTiles); | ||||
| 		break; | ||||
| 			 | ||||
| 	} | ||||
| 	case MapView::SelectionTool::Line: | ||||
| 	{ | ||||
| 		{ | ||||
| 			assert(tile.z == tileStart.z); | ||||
| 			const auto diff = tile - tileStart; | ||||
| @@ -174,39 +185,45 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) | ||||
| 			 | ||||
| 			if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 			{ | ||||
| 				for(auto & ts : temporaryTiles) | ||||
| 					sc->selectionTerrainView.erase(ts); | ||||
| 				 | ||||
| 				std::vector<int3>erasedTiles(temporaryTiles.begin(), temporaryTiles.end()); | ||||
| 				sc->selectionTerrainView.erase(erasedTiles); | ||||
|  | ||||
| 				std::vector<int3>selectedTiles; | ||||
| 				for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir) | ||||
| 				{ | ||||
| 					if(!controller->map()->isInTheMap(ts)) | ||||
| 						break; | ||||
| 					if(!sc->selectionTerrainView.selection().count(ts)) | ||||
| 						temporaryTiles.insert(ts); | ||||
| 					sc->selectionTerrainView.select(ts); | ||||
| 					selectedTiles.push_back(ts); | ||||
| 				} | ||||
| 				sc->selectionTerrainView.select(selectedTiles); | ||||
| 			} | ||||
| 			if(mouseEvent->buttons() == Qt::RightButton) | ||||
| 			{ | ||||
| 				for(auto & ts : temporaryTiles) | ||||
| 					sc->selectionTerrainView.select(ts); | ||||
| 				 | ||||
| 				std::vector<int3>selectedTiles(temporaryTiles.begin(), temporaryTiles.end()); | ||||
| 				sc->selectionTerrainView.select(selectedTiles); | ||||
|  | ||||
| 				std::vector<int3>erasedTiles; | ||||
| 				for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir) | ||||
| 				{ | ||||
| 					if(!controller->map()->isInTheMap(ts)) | ||||
| 						break; | ||||
| 					if(sc->selectionTerrainView.selection().count(ts)) | ||||
| 						temporaryTiles.insert(ts); | ||||
| 					sc->selectionTerrainView.erase(ts); | ||||
| 					erasedTiles.push_back(ts); | ||||
| 				} | ||||
| 				sc->selectionTerrainView.erase(selectedTiles); | ||||
| 			} | ||||
| 			sc->selectionTerrainView.draw(); | ||||
| 			break; | ||||
| 		} | ||||
| 			 | ||||
| 	} | ||||
|  | ||||
| 	case MapView::SelectionTool::Lasso: | ||||
| 	{ | ||||
| 		if(mouseEvent->buttons() == Qt::LeftButton) | ||||
| 		{ | ||||
| 			std::vector<int3>tiles; | ||||
| 			for(auto i = tilePrev; i != tile;) | ||||
| 			{ | ||||
| 				int length = std::numeric_limits<int>::max(); | ||||
| @@ -220,18 +237,19 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) | ||||
| 					} | ||||
| 				} | ||||
| 				i += dir; | ||||
| 				sc->selectionTerrainView.select(i); | ||||
| 				tiles.push_back(i); | ||||
| 			} | ||||
| 			sc->selectionTerrainView.draw(); | ||||
| 			sc->selectionTerrainView.select(tiles); | ||||
| 		} | ||||
| 		break; | ||||
| 	} | ||||
|  | ||||
| 	case MapView::SelectionTool::None: | ||||
| 		if(mouseEvent->buttons() & Qt::RightButton) | ||||
| 			break; | ||||
|  | ||||
| 		auto sh = tile - tileStart; | ||||
| 		sc->selectionObjectsView.shift = QPoint(sh.x, sh.y); | ||||
| 		sc->selectionObjectsView.setShift(sh.x, sh.y); | ||||
|  | ||||
| 		if(sh.x || sh.y) | ||||
| 		{ | ||||
| @@ -244,8 +262,6 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		sc->selectionObjectsView.draw(); | ||||
| 		break; | ||||
| 	} | ||||
| 	 | ||||
| @@ -276,34 +292,31 @@ void MapView::mousePressEvent(QMouseEvent *event) | ||||
| 	case MapView::SelectionTool::Brush: | ||||
| 	case MapView::SelectionTool::Line: | ||||
| 		sc->selectionObjectsView.clear(); | ||||
| 		sc->selectionObjectsView.draw(); | ||||
|  | ||||
| 		if(event->button() == Qt::RightButton) | ||||
| 			sc->selectionTerrainView.erase(tileStart); | ||||
| 			sc->selectionTerrainView.erase({tileStart}); | ||||
| 		else if(event->button() == Qt::LeftButton) | ||||
| 			sc->selectionTerrainView.select(tileStart); | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 			sc->selectionTerrainView.select({tileStart}); | ||||
| 		break; | ||||
|  | ||||
| 	case MapView::SelectionTool::Brush2: | ||||
| 		sc->selectionObjectsView.clear(); | ||||
| 		sc->selectionObjectsView.draw(); | ||||
| 	{ | ||||
| 		std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} }; | ||||
| 		std::vector<int3> tiles; | ||||
| 		for(auto & e : extra) | ||||
| 		{ | ||||
| 			if(event->button() == Qt::RightButton) | ||||
| 				sc->selectionTerrainView.erase(tileStart + e); | ||||
| 			else if(event->button() == Qt::LeftButton) | ||||
| 				sc->selectionTerrainView.select(tileStart + e); | ||||
| 			tiles.push_back(tileStart + e); | ||||
| 		} | ||||
| 		if(event->buttons() & Qt::RightButton) | ||||
| 			sc->selectionTerrainView.erase(tiles); | ||||
| 		else if(event->buttons() == Qt::LeftButton) | ||||
| 			sc->selectionTerrainView.select(tiles); | ||||
| 	} | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		break; | ||||
|  | ||||
| 	case MapView::SelectionTool::Brush4: | ||||
| 		sc->selectionObjectsView.clear(); | ||||
| 		sc->selectionObjectsView.draw(); | ||||
| 	{ | ||||
| 		std::array<int3, 16> extra{ | ||||
| 			int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0}, | ||||
| @@ -311,15 +324,16 @@ void MapView::mousePressEvent(QMouseEvent *event) | ||||
| 			int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0}, | ||||
| 			int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0} | ||||
| 		}; | ||||
| 		std::vector<int3> tiles; | ||||
| 		for(auto & e : extra) | ||||
| 		{ | ||||
| 			if(event->button() == Qt::RightButton) | ||||
| 				sc->selectionTerrainView.erase(tileStart + e); | ||||
| 			else if(event->button() == Qt::LeftButton) | ||||
| 				sc->selectionTerrainView.select(tileStart + e); | ||||
| 			tiles.push_back(tileStart + e); | ||||
| 		} | ||||
| 		if(event->buttons() & Qt::RightButton) | ||||
| 			sc->selectionTerrainView.erase(tiles); | ||||
| 		else if(event->buttons() == Qt::LeftButton) | ||||
| 			sc->selectionTerrainView.select(tiles); | ||||
| 	} | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		break; | ||||
|  | ||||
| 	case MapView::SelectionTool::Area: | ||||
| @@ -328,63 +342,63 @@ void MapView::mousePressEvent(QMouseEvent *event) | ||||
| 			break; | ||||
|  | ||||
| 		sc->selectionTerrainView.clear(); | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		sc->selectionObjectsView.clear(); | ||||
| 		sc->selectionObjectsView.draw(); | ||||
| 		break; | ||||
| 			 | ||||
|  | ||||
| 	case MapView::SelectionTool::Fill: | ||||
| 		{ | ||||
| 			if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton) | ||||
| 				break; | ||||
| 			 | ||||
| 			std::vector<int3> queue; | ||||
| 			queue.push_back(tileStart); | ||||
| 			 | ||||
| 			const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} }; | ||||
| 			 | ||||
| 			while(!queue.empty()) | ||||
| 			{ | ||||
| 				auto tile = queue.back(); | ||||
| 				queue.pop_back(); | ||||
| 				if(event->button() == Qt::LeftButton) | ||||
| 					sc->selectionTerrainView.select(tile); | ||||
| 				else | ||||
| 					sc->selectionTerrainView.erase(tile); | ||||
| 				for(auto & d : dirs) | ||||
| 				{ | ||||
| 					auto tilen = tile + d; | ||||
| 					if(!controller->map()->isInTheMap(tilen)) | ||||
| 						continue; | ||||
| 					if(event->button() == Qt::LeftButton) | ||||
| 					{ | ||||
| 						if(controller->map()->getTile(tile).roadType | ||||
| 						   && controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType) | ||||
| 							continue; | ||||
| 						else if(controller->map()->getTile(tile).riverType | ||||
| 						   && controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType) | ||||
| 							continue; | ||||
| 						else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType) | ||||
| 							continue; | ||||
| 					} | ||||
| 					if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen)) | ||||
| 						continue; | ||||
| 					if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen)) | ||||
| 						continue; | ||||
| 					queue.push_back(tilen); | ||||
| 				} | ||||
| 			} | ||||
| 			 | ||||
| 			 | ||||
| 			sc->selectionTerrainView.draw(); | ||||
| 			sc->selectionObjectsView.clear(); | ||||
| 			sc->selectionObjectsView.draw(); | ||||
| 	{ | ||||
| 		if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton) | ||||
| 			break; | ||||
|  | ||||
| 		std::vector<int3> queue; | ||||
| 		std::set<int3> tilesToFill; | ||||
| 		queue.push_back(tileStart); | ||||
|  | ||||
| 		const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} }; | ||||
|  | ||||
| 		while(!queue.empty()) | ||||
| 		{ | ||||
| 			auto tile = queue.back(); | ||||
| 			queue.pop_back(); | ||||
| 			tilesToFill.insert(tile); | ||||
| 			for(auto & d : dirs) | ||||
| 			{ | ||||
| 				auto tilen = tile + d; | ||||
| 				if (tilesToFill.count(tilen)) | ||||
| 					continue; | ||||
| 				if(!controller->map()->isInTheMap(tilen)) | ||||
| 					continue; | ||||
| 				if(event->button() == Qt::LeftButton) | ||||
| 				{ | ||||
| 					if(controller->map()->getTile(tile).roadType | ||||
| 							&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType) | ||||
| 						continue; | ||||
| 					else if(controller->map()->getTile(tile).riverType | ||||
| 							&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType) | ||||
| 						continue; | ||||
| 					else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType) | ||||
| 						continue; | ||||
| 				} | ||||
| 				if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen)) | ||||
| 					continue; | ||||
| 				if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen)) | ||||
| 					continue; | ||||
| 				queue.push_back(tilen); | ||||
| 			} | ||||
| 		} | ||||
| 		std::vector<int3> result(tilesToFill.begin(), tilesToFill.end()); | ||||
|  | ||||
| 		if(event->button() == Qt::LeftButton) | ||||
| 			sc->selectionTerrainView.select(result); | ||||
| 		else | ||||
| 			sc->selectionTerrainView.erase(result); | ||||
|  | ||||
| 		sc->selectionObjectsView.clear(); | ||||
| 		break; | ||||
| 	} | ||||
|  | ||||
| 	case MapView::SelectionTool::None: | ||||
| 		sc->selectionTerrainView.clear(); | ||||
| 		sc->selectionTerrainView.draw(); | ||||
|  | ||||
| 		if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject.get())) | ||||
| 		{ | ||||
| @@ -426,15 +440,14 @@ void MapView::mousePressEvent(QMouseEvent *event) | ||||
| 				{ | ||||
| 					sc->selectionObjectsView.clear(); | ||||
| 					sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION; | ||||
| 					 | ||||
|  | ||||
| 					if(!rubberBand) | ||||
| 						rubberBand = new QRubberBand(QRubberBand::Rectangle, this); | ||||
| 					rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize())); | ||||
| 					rubberBand->show(); | ||||
| 				} | ||||
| 			} | ||||
| 			sc->selectionObjectsView.shift = QPoint(0, 0); | ||||
| 			sc->selectionObjectsView.draw(); | ||||
| 			sc->selectionObjectsView.setShift(0, 0); | ||||
| 		} | ||||
| 		break; | ||||
| 	} | ||||
| @@ -474,7 +487,7 @@ void MapView::mouseReleaseEvent(QMouseEvent *event) | ||||
| 	case MapView::SelectionTool::Lasso: { | ||||
| 		if(event->button() == Qt::RightButton) | ||||
| 			break; | ||||
| 		 | ||||
| 		std::vector<int3>initialTiles; | ||||
| 		//connect with initial tile | ||||
| 		for(auto i = tilePrev; i != tileStart;) | ||||
| 		{ | ||||
| @@ -489,9 +502,10 @@ void MapView::mouseReleaseEvent(QMouseEvent *event) | ||||
| 				} | ||||
| 			} | ||||
| 			i += dir; | ||||
| 			sc->selectionTerrainView.select(i); | ||||
| 			initialTiles.push_back(i); | ||||
| 		} | ||||
| 				 | ||||
| 		sc->selectionTerrainView.select(initialTiles); | ||||
|  | ||||
| 		//key: y position of tile | ||||
| 		//value.first: x position of left tile | ||||
| 		//value.second: x postiion of right tile | ||||
| @@ -532,10 +546,8 @@ void MapView::mouseReleaseEvent(QMouseEvent *event) | ||||
| 				selectionByY.insert(int3(selectionRange.first, i, sc->level)); | ||||
| 		} | ||||
| 		std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection)); | ||||
| 		for(auto & lassoTile : finalSelection) | ||||
| 			sc->selectionTerrainView.select(lassoTile); | ||||
| 		 | ||||
| 		sc->selectionTerrainView.draw(); | ||||
| 		sc->selectionTerrainView.select(finalSelection); | ||||
|  | ||||
| 		break; | ||||
| 	} | ||||
| 			 | ||||
| @@ -556,8 +568,7 @@ void MapView::mouseReleaseEvent(QMouseEvent *event) | ||||
| 		else | ||||
| 		{ | ||||
| 			sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; | ||||
| 			sc->selectionObjectsView.shift = QPoint(0, 0); | ||||
| 			sc->selectionObjectsView.draw(); | ||||
| 			sc->selectionObjectsView.setShift(0, 0); | ||||
| 			tab = true; | ||||
| 		} | ||||
| 		auto selection = sc->selectionObjectsView.getSelection(); | ||||
| @@ -642,10 +653,9 @@ void MapView::dragMoveEvent(QDragMoveEvent * event) | ||||
| 	 | ||||
| 	if(sc->selectionObjectsView.newObject) | ||||
| 	{ | ||||
| 		sc->selectionObjectsView.shift = QPoint(tile.x, tile.y); | ||||
| 		sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject.get()); | ||||
| 		sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; | ||||
| 		sc->selectionObjectsView.draw(); | ||||
| 		sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject.get()); | ||||
| 		sc->selectionObjectsView.setShift(tile.x, tile.y); | ||||
| 	} | ||||
| 	 | ||||
| 	event->acceptProposedAction(); | ||||
| @@ -655,23 +665,25 @@ void MapView::dragLeaveEvent(QDragLeaveEvent * event) | ||||
| { | ||||
| 	if(!controller || !controller->map()) | ||||
| 		return; | ||||
| 	 | ||||
|  | ||||
| 	auto * sc = static_cast<MapScene*>(scene()); | ||||
| 	if(!sc) | ||||
| 		return; | ||||
| 	 | ||||
|  | ||||
| 	controller->discardObject(sc->level); | ||||
| } | ||||
|  | ||||
|  | ||||
| bool MapView::viewportEvent(QEvent *event) | ||||
| void MapView::setViewports() | ||||
| { | ||||
| 	if(auto * sc = static_cast<MapScene*>(scene())) | ||||
| 	if(auto * sc = dynamic_cast<MapScene*>(scene())) | ||||
| 	{ | ||||
| 		auto rect = mapToScene(viewport()->geometry()).boundingRect(); | ||||
| 		controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32); | ||||
| 		for (auto * layer : sc->getDynamicLayers()) | ||||
| 		{ | ||||
| 			layer->setViewport(rect); | ||||
| 		} | ||||
| 	} | ||||
| 	return QGraphicsView::viewportEvent(event); | ||||
| } | ||||
|  | ||||
| MapSceneBase::MapSceneBase(int lvl): | ||||
| @@ -682,18 +694,31 @@ MapSceneBase::MapSceneBase(int lvl): | ||||
|  | ||||
| void MapSceneBase::initialize(MapController & controller) | ||||
| { | ||||
| 	for(auto * layer : getAbstractLayers()) | ||||
| 	for(auto * layer : getStaticLayers()) | ||||
| 		layer->initialize(controller); | ||||
| 	for(auto * layer : getDynamicLayers()) | ||||
| 		layer->initialize(controller); | ||||
| } | ||||
|  | ||||
| void MapSceneBase::updateViews() | ||||
| void MapSceneBase::createMap() | ||||
| { | ||||
| 	for(auto * layer : getAbstractLayers()) | ||||
| 	for(auto * layer : getStaticLayers()) | ||||
| 		layer->update(); | ||||
| 	for(auto * layer : getDynamicLayers()) | ||||
| 		layer->createLayer(); | ||||
| } | ||||
|  | ||||
| void MapSceneBase::updateMap() | ||||
| { | ||||
| 	for(auto * layer : getStaticLayers()) | ||||
| 		layer->update(); | ||||
| 	for(auto * layer : getDynamicLayers()) | ||||
| 		layer->redraw(); | ||||
| } | ||||
|  | ||||
| MapScene::MapScene(int lvl): | ||||
| 	MapSceneBase(lvl), | ||||
| 	emptyLayer(this), | ||||
| 	gridView(this), | ||||
| 	passabilityView(this), | ||||
| 	selectionTerrainView(this), | ||||
| @@ -708,7 +733,14 @@ MapScene::MapScene(int lvl): | ||||
| 	connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected); | ||||
| } | ||||
|  | ||||
| std::list<AbstractLayer *> MapScene::getAbstractLayers() | ||||
| std::list<AbstractFixedLayer *> MapScene::getStaticLayers() | ||||
| { | ||||
| 	return { | ||||
| 		&emptyLayer | ||||
| 	}; | ||||
| } | ||||
|  | ||||
| std::list<AbstractViewportLayer *> MapScene::getDynamicLayers() | ||||
| { | ||||
| 	//sequence is important because it defines rendering order | ||||
| 	return { | ||||
| @@ -722,9 +754,9 @@ std::list<AbstractLayer *> MapScene::getAbstractLayers() | ||||
| 	}; | ||||
| } | ||||
|  | ||||
| void MapScene::updateViews() | ||||
| void MapScene::createMap() | ||||
| { | ||||
| 	MapSceneBase::updateViews(); | ||||
| 	MapSceneBase::createMap(); | ||||
|  | ||||
| 	terrainView.show(true); | ||||
| 	objectsView.show(true); | ||||
| @@ -752,7 +784,7 @@ MinimapScene::MinimapScene(int lvl): | ||||
| { | ||||
| } | ||||
|  | ||||
| std::list<AbstractLayer *> MinimapScene::getAbstractLayers() | ||||
| std::list<AbstractFixedLayer *> MinimapScene::getStaticLayers() | ||||
| { | ||||
| 	//sequence is important because it defines rendering order | ||||
| 	return { | ||||
| @@ -761,10 +793,16 @@ std::list<AbstractLayer *> MinimapScene::getAbstractLayers() | ||||
| 	}; | ||||
| } | ||||
|  | ||||
| void MinimapScene::updateViews() | ||||
| std::list<AbstractViewportLayer *> MinimapScene::getDynamicLayers() | ||||
| { | ||||
| 	MapSceneBase::updateViews(); | ||||
| 	 | ||||
| 	//Nothing here | ||||
| 	return {}; | ||||
| } | ||||
|  | ||||
| void MinimapScene::createMap() | ||||
| { | ||||
| 	MapSceneBase::createMap(); | ||||
|  | ||||
| 	minimapView.show(true); | ||||
| 	viewport.show(true); | ||||
| } | ||||
|   | ||||
| @@ -31,12 +31,11 @@ public: | ||||
| 	MapSceneBase(int lvl); | ||||
| 	 | ||||
| 	const int level; | ||||
| 	 | ||||
| 	virtual void updateViews(); | ||||
| 	virtual void createMap(); | ||||
| 	virtual void updateMap(); | ||||
| 	virtual void initialize(MapController &); | ||||
| 	 | ||||
| protected: | ||||
| 	virtual std::list<AbstractLayer *> getAbstractLayers() = 0; | ||||
| 	virtual std::list<AbstractFixedLayer *> getStaticLayers() = 0; | ||||
| 	virtual std::list<AbstractViewportLayer *> getDynamicLayers() = 0; | ||||
| }; | ||||
|  | ||||
| class MinimapScene : public MapSceneBase | ||||
| @@ -44,13 +43,12 @@ class MinimapScene : public MapSceneBase | ||||
| public: | ||||
| 	MinimapScene(int lvl); | ||||
| 	 | ||||
| 	void updateViews() override; | ||||
| 	void createMap() override; | ||||
| 	 | ||||
| 	MinimapLayer minimapView; | ||||
| 	MinimapViewLayer viewport; | ||||
| 	 | ||||
| protected: | ||||
| 	std::list<AbstractLayer *> getAbstractLayers() override; | ||||
| 	std::list<AbstractFixedLayer *> getStaticLayers() override; | ||||
| 	std::list<AbstractViewportLayer *> getDynamicLayers() override; | ||||
| }; | ||||
|  | ||||
| class MapScene : public MapSceneBase | ||||
| @@ -59,8 +57,11 @@ class MapScene : public MapSceneBase | ||||
| public: | ||||
| 	MapScene(int lvl); | ||||
| 	 | ||||
| 	void updateViews() override; | ||||
| 	void createMap() override; | ||||
| 	std::list<AbstractFixedLayer *> getStaticLayers() override; | ||||
| 	std::list<AbstractViewportLayer *> getDynamicLayers() override; | ||||
| 	 | ||||
| 	EmptyLayer emptyLayer; | ||||
| 	GridLayer gridView; | ||||
| 	PassabilityLayer passabilityView; | ||||
| 	SelectionTerrainLayer selectionTerrainView; | ||||
| @@ -75,10 +76,8 @@ signals: | ||||
| public slots: | ||||
| 	void terrainSelected(bool anything); | ||||
| 	void objectSelected(bool anything); | ||||
| 	 | ||||
| protected: | ||||
| 	std::list<AbstractLayer *> getAbstractLayers() override; | ||||
|  | ||||
| protected: | ||||
| 	bool isTerrainSelected; | ||||
| 	bool isObjectSelected; | ||||
|  | ||||
| @@ -100,6 +99,7 @@ public: | ||||
| 	SelectionTool selectionTool; | ||||
|  | ||||
| public slots: | ||||
| 	void resizeEvent (QResizeEvent * event) override; | ||||
| 	void mouseMoveEvent(QMouseEvent * mouseEvent) override; | ||||
| 	void mousePressEvent(QMouseEvent *event) override; | ||||
| 	void mouseReleaseEvent(QMouseEvent *event) override; | ||||
| @@ -107,8 +107,8 @@ public slots: | ||||
| 	void dragMoveEvent(QDragMoveEvent *event) override; | ||||
| 	void dragLeaveEvent(QDragLeaveEvent *event) override; | ||||
| 	void dropEvent(QDropEvent * event) override; | ||||
| 	 | ||||
| 	void cameraChanged(const QPointF & pos); | ||||
| 	void setViewports(); | ||||
| 	 | ||||
| signals: | ||||
| 	void openObjectProperties(CGObjectInstance *, bool switchTab); | ||||
| @@ -116,7 +116,6 @@ signals: | ||||
| 	//void viewportChanged(const QRectF & rect); | ||||
|  | ||||
| protected: | ||||
| 	bool viewportEvent(QEvent *event) override; | ||||
| 	 | ||||
| private: | ||||
| 	MapController * controller = nullptr; | ||||
|   | ||||
| @@ -29,15 +29,32 @@ void AbstractLayer::initialize(MapController & controller) | ||||
|  | ||||
| void AbstractLayer::show(bool show) | ||||
| { | ||||
| 	if(isShown == show) | ||||
| 		return; | ||||
| 	 | ||||
| 	isShown = show; | ||||
| 	 | ||||
|  | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| void AbstractLayer::redraw() | ||||
|  | ||||
| int AbstractLayer::mapWidthPx() const | ||||
| { | ||||
| 	return map ? map->width * tileSize : 0; | ||||
| } | ||||
|  | ||||
| int AbstractLayer::mapHeightPx() const | ||||
| { | ||||
| 	return map ? map->height * tileSize : 0; | ||||
| } | ||||
|  | ||||
| int AbstractLayer::toInt(double value) const | ||||
| { | ||||
| 	return static_cast<int>(std::round(value));	// is rounded explicitly in order to avoid rounding down unprecise double values | ||||
| } | ||||
|  | ||||
| AbstractFixedLayer::AbstractFixedLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| void AbstractFixedLayer::redraw() | ||||
| { | ||||
| 	if(item) | ||||
| 	{ | ||||
| @@ -55,65 +72,284 @@ void AbstractLayer::redraw() | ||||
| 	} | ||||
| } | ||||
|  | ||||
| GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| AbstractViewportLayer::AbstractViewportLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| void GridLayer::update() | ||||
| void AbstractViewportLayer::createLayer() | ||||
| { | ||||
| 	QList<QGraphicsItem *>emptyList; | ||||
| 	items.reset(scene->createItemGroup(emptyList)); | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::setViewport(const QRectF & viewPort) | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	pixmap->fill(Qt::transparent); | ||||
| 	QPainter painter(pixmap.get()); | ||||
| 	painter.setPen(QColor(0, 0, 0, 190)); | ||||
| 	 | ||||
| 	for(int j = 0; j < map->height; ++j) | ||||
| 	if (items->boundingRect().contains(viewPort)) | ||||
| 		return; | ||||
|  | ||||
| 	std::vector<QGraphicsItem *> outOfScreenSectors; | ||||
| 	for (QGraphicsItem * sector : getAllSectors()) | ||||
| 	{ | ||||
| 		painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32); | ||||
| 		if (!viewPort.intersects(sector->sceneBoundingRect())) | ||||
| 			outOfScreenSectors.push_back(sector); | ||||
| 	} | ||||
| 	for(int i = 0; i < map->width; ++i) | ||||
| 	for (QGraphicsItem * sector : outOfScreenSectors) | ||||
| 	{ | ||||
| 		painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1); | ||||
| 		removeSector(sector); | ||||
| 	} | ||||
| 	 | ||||
|  | ||||
| 	std::vector<QRectF> newAreas; | ||||
|  | ||||
| 	int left = toInt(viewPort.left()); | ||||
| 	int right = toInt(viewPort.right()); | ||||
| 	int top = toInt(viewPort.top()); | ||||
| 	int bottom = toInt(viewPort.bottom()); | ||||
| 	int startX = left - (left % sectorSize); | ||||
| 	int limitX = std::min(right + (sectorSize - right % sectorSize), mapWidthPx()); | ||||
| 	int startY = top - (top % sectorSize); | ||||
| 	int limitY = std::min(bottom + (sectorSize - bottom % sectorSize), mapHeightPx()); | ||||
|  | ||||
| 	for (int x = startX; x < limitX; x += sectorSize) | ||||
| 	{ | ||||
| 		for (int y = startY; y < limitY; y += sectorSize) | ||||
| 		{ | ||||
| 			int width = x + sectorSize < limitX ? sectorSize : limitX - x; | ||||
| 			int height = y + sectorSize < limitY ? sectorSize : limitY - y; | ||||
| 			QRectF area(x, y, width, height); | ||||
| 			if (!items->boundingRect().intersects(area)) | ||||
| 				newAreas.emplace_back(area); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	for(QRectF newSection : newAreas) | ||||
| 	{ | ||||
| 		QGraphicsItem * sector = draw(newSection); | ||||
| 		if (sector) | ||||
| 			addSector(sector); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::update() | ||||
| { | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| void AbstractViewportLayer::redraw() | ||||
| { | ||||
| 	std::set<QGraphicsItem *> allSectors; | ||||
| 	for (auto * sector : getAllSectors()) | ||||
| 		allSectors.insert(sector); | ||||
| 	redrawSectors(allSectors); | ||||
| } | ||||
|  | ||||
| void PassabilityLayer::update() | ||||
| void AbstractViewportLayer::redraw(const std::vector<int3> & tiles) | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	pixmap->fill(Qt::transparent); | ||||
| 	 | ||||
| 	QPainter painter(pixmap.get()); | ||||
| 	for(int j = 0; j < map->height; ++j) | ||||
| 	std::set<QGraphicsItem *> sectorsToRedraw = getContainingSectors(tiles); | ||||
| 	redrawSectors(sectorsToRedraw); | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::redrawWithSurroundingTiles(const std::vector<int3> & tiles) | ||||
| { | ||||
| 	int maxX = 0; | ||||
| 	int maxY = 0; | ||||
| 	int minX = INT_MAX; | ||||
| 	int minY = INT_MAX; | ||||
| 	for (const int3 tile : tiles) | ||||
| 	{ | ||||
| 		for(int i = 0; i < map->width; ++i) | ||||
| 		maxX = std::max(tile.x, maxX); | ||||
| 		maxY = std::max(tile.y, maxY); | ||||
| 		minX = std::min(tile.x, minX); | ||||
| 		minY = std::min(tile.y, minY); | ||||
| 	} | ||||
|  | ||||
| 	QRectF bounds((minX - 2) * tileSize, (minY - 2) * tileSize, (maxX - minX + 4) * tileSize, (maxY - minY + 4) * tileSize);	//tiles start with 1, QRectF from 0 | ||||
| 	redraw({bounds}); | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::redraw(const std::set<CGObjectInstance *> & objects) | ||||
| { | ||||
| 	std::vector<QRectF> areas(objects.size()); | ||||
| 	for (const CGObjectInstance * object : objects) | ||||
| 	{ | ||||
| 		areas.push_back(getObjectArea(object)); | ||||
| 	} | ||||
| 	redraw(areas); | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::redraw(const std::vector<QRectF> & areas) | ||||
| { | ||||
| 	std::set<QGraphicsItem *> intersectingSectors; | ||||
| 	for (QGraphicsItem * existingSector : getAllSectors()) | ||||
| 	{ | ||||
| 		for (auto area : areas) | ||||
| 		{ | ||||
| 			auto tl = map->getTile(int3(i, j, scene->level)); | ||||
| 			if(tl.blocked() || tl.visitable()) | ||||
| 			if (existingSector->sceneBoundingRect().intersects(area)) | ||||
| 			{ | ||||
| 				painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64)); | ||||
| 				intersectingSectors.insert(existingSector); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	redrawSectors(intersectingSectors); | ||||
| } | ||||
|  | ||||
| QRectF AbstractViewportLayer::getObjectArea(const CGObjectInstance * object) | ||||
| { | ||||
| 	auto pos = object->pos; | ||||
| 	int x = ((pos.x + 1) * tileSize) - (object->getWidth() * tileSize);	//Qt set 0,0 point on the top right corner, CGObjectInstance on the bottom left | ||||
| 	int y = ((pos.y + 1) * tileSize) - (object->getHeight() * tileSize); | ||||
| 	QRectF objectArea(x, y, object->getWidth() * tileSize, object->getHeight() * tileSize); | ||||
| 	return objectArea; | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::addSector(QGraphicsItem * sector) | ||||
| { | ||||
| 	items->addToGroup(sector); | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::removeSector(QGraphicsItem * sector) | ||||
| { | ||||
| 	items->removeFromGroup(sector); | ||||
| 	delete sector; | ||||
| } | ||||
|  | ||||
| void AbstractViewportLayer::redrawSectors(std::set<QGraphicsItem *> & sectors) | ||||
| { | ||||
| 	std::set<QGraphicsItem *> sectorsToRemove; | ||||
|  | ||||
| 	for (QGraphicsItem * existingSectors : getAllSectors()) | ||||
| 	{ | ||||
| 		for (QGraphicsItem * sector : sectors) | ||||
| 		{ | ||||
| 			if (existingSectors->sceneBoundingRect().contains(sector->sceneBoundingRect())) | ||||
| 				sectorsToRemove.insert(existingSectors); | ||||
| 		} | ||||
| 	} | ||||
| 	for (QGraphicsItem * sectorToRemove : sectorsToRemove) | ||||
| 	{ | ||||
| 		addSector(draw(sectorToRemove->sceneBoundingRect())); | ||||
| 		removeSector(sectorToRemove); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| const QList<QGraphicsItem *> AbstractViewportLayer::getAllSectors()	//returning const is necessary to avoid "range-loop might detach Qt container" problem | ||||
| { | ||||
| 	QList<QGraphicsItem *> emptyList; | ||||
| 	return items ? items->childItems() : emptyList; | ||||
| } | ||||
|  | ||||
| std::set<QGraphicsItem *> AbstractViewportLayer::getContainingSectors(const std::vector<int3> & tiles) | ||||
| { | ||||
| 	std::set<QGraphicsItem *> result; | ||||
| 	for (QGraphicsItem * existingSector : getAllSectors()) { | ||||
| 		for (const int3 tile : tiles) | ||||
| 		{ | ||||
| 			if (existingSector->sceneBoundingRect().contains(QPointF(tile.x * tileSize, tile.y * tileSize))) | ||||
| 			{ | ||||
| 				result.insert(existingSector); | ||||
| 				break; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| std::set<QGraphicsItem *> AbstractViewportLayer::getIntersectingSectors(const std::vector<QRectF> & areas) | ||||
| { | ||||
| 	std::set<QGraphicsItem *> result; | ||||
| 	for (QGraphicsItem * existingSector : getAllSectors()) { | ||||
| 		for (QRectF area : areas) | ||||
| 		{ | ||||
| 			if (existingSector->sceneBoundingRect().intersects(area)) | ||||
| 			{ | ||||
| 				result.insert(existingSector); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| EmptyLayer::EmptyLayer(MapSceneBase * s): AbstractFixedLayer(s) | ||||
| { | ||||
| 	isShown = true; | ||||
| } | ||||
|  | ||||
| void EmptyLayer::update() | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
|  | ||||
| 	pixmap = std::make_unique<QPixmap>(map->width * 32, map->height * 32); | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| ObjectPickerLayer::ObjectPickerLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| GridLayer::GridLayer(MapSceneBase * s): AbstractViewportLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| void ObjectPickerLayer::highlight(std::function<bool(const CGObjectInstance *)> predicate) | ||||
| QGraphicsItem * GridLayer::draw(const QRectF & section) | ||||
| { | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
| 	if (isShown) | ||||
| 	{ | ||||
| 		QPainter painter(&pixmap); | ||||
| 		painter.setPen(QColor(0, 0, 0, 190)); | ||||
|  | ||||
| 		for(int j = 0; j <= pixmap.height(); j += tileSize) | ||||
| 		{ | ||||
| 			painter.drawLine(0, j, pixmap.width(), j); | ||||
| 		} | ||||
| 		for(int i = 0; i <= pixmap.width(); i += tileSize) | ||||
| 		{ | ||||
| 			painter.drawLine(i, 0, i, pixmap.height()); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	QGraphicsItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractViewportLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| QGraphicsItem * PassabilityLayer::draw(const QRectF & section) | ||||
| { | ||||
|  | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
|  | ||||
| 	if(isShown) | ||||
| 	{ | ||||
| 		QPainter painter(&pixmap); | ||||
| 		for(int j = 0; j <= pixmap.height(); j += tileSize) | ||||
| 		{ | ||||
| 			for(int i = 0; i < pixmap.width(); i += tileSize) | ||||
| 			{ | ||||
| 				auto tl = map->getTile(int3(toInt(section.x())/tileSize + i/tileSize, toInt(section.y())/tileSize + j/tileSize, scene->level)); | ||||
| 				if(tl.blocked() || tl.visitable()) | ||||
| 				{ | ||||
| 					painter.fillRect(i, j, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64)); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	QGraphicsItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| ObjectPickerLayer::ObjectPickerLayer(MapSceneBase * s): AbstractViewportLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| void ObjectPickerLayer::highlight(const std::function<bool(const CGObjectInstance *)> & predicate) | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| @@ -151,29 +387,33 @@ void ObjectPickerLayer::clear() | ||||
| 	isActive = false; | ||||
| } | ||||
|  | ||||
| void ObjectPickerLayer::update() | ||||
| QGraphicsItem * ObjectPickerLayer::draw(const QRectF & section) | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	pixmap->fill(Qt::transparent); | ||||
| 	if(isActive) | ||||
| 		pixmap->fill(QColor(255, 255, 255, 128)); | ||||
| 	 | ||||
| 	 | ||||
| 	QPainter painter(pixmap.get()); | ||||
|  | ||||
| 	int offsetX = toInt(section.x()); | ||||
| 	int offsetY = toInt(section.y()); | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
|  | ||||
| 	if(isVisible()) | ||||
| 		pixmap.fill(QColor(255, 255, 255, 128)); | ||||
|  | ||||
|  | ||||
| 	QPainter painter(&pixmap); | ||||
| 	painter.setCompositionMode(QPainter::CompositionMode_Source); | ||||
| 	for(auto * obj : possibleObjects) | ||||
| 	for(const auto * obj : possibleObjects) | ||||
| 	{ | ||||
| 		if(obj->pos.z != scene->level) | ||||
| 			continue; | ||||
| 		 | ||||
| 		for(auto & pos : obj->getBlockedPos()) | ||||
| 			painter.fillRect(pos.x * 32, pos.y * 32, 32, 32, QColor(255, 211, 0, 64)); | ||||
|  | ||||
| 		for(const auto & pos : obj->getBlockedPos()) | ||||
| 			painter.fillRect(pos.x * tileSize - offsetX, pos.y * tileSize - offsetY, tileSize, tileSize, QColor(255, 211, 0, 64)); | ||||
| 	} | ||||
| 	painter.setCompositionMode(QPainter::CompositionMode_SourceOver); | ||||
| 	redraw(); | ||||
|  | ||||
| 	QGraphicsItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| void ObjectPickerLayer::select(const CGObjectInstance * obj) | ||||
| @@ -181,92 +421,73 @@ void ObjectPickerLayer::select(const CGObjectInstance * obj) | ||||
| 	if(obj && possibleObjects.count(obj)) | ||||
| 	{ | ||||
| 		clear(); | ||||
| 		selectionMade(obj); | ||||
| 		Q_EMIT selectionMade(obj); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void ObjectPickerLayer::discard() | ||||
| { | ||||
| 	clear(); | ||||
| 	selectionMade(nullptr); | ||||
| 	Q_EMIT selectionMade(nullptr); | ||||
| } | ||||
|  | ||||
| SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractViewportLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| void SelectionTerrainLayer::update() | ||||
| QGraphicsItem * SelectionTerrainLayer::draw(const QRectF & section) | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	area.clear(); | ||||
| 	areaAdd.clear(); | ||||
| 	areaErase.clear(); | ||||
| 	onSelection(); | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	pixmap->fill(Qt::transparent); | ||||
| 	 | ||||
| 	redraw(); | ||||
| } | ||||
| 	int offsetX = toInt(section.x()); | ||||
| 	int offsetY = toInt(section.y()); | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
|  | ||||
| 	QPainter painter(&pixmap); | ||||
|  | ||||
| void SelectionTerrainLayer::draw() | ||||
| { | ||||
| 	if(!pixmap) | ||||
| 		return; | ||||
| 	 | ||||
| 	QPainter painter(pixmap.get()); | ||||
| 	painter.setCompositionMode(QPainter::CompositionMode_Source); | ||||
| 	for(auto & t : areaAdd) | ||||
| 	for(const auto & t : area) | ||||
| 	{ | ||||
| 		painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96)); | ||||
| 		if(section.contains(t.x * tileSize, t.y * tileSize)) | ||||
| 			painter.fillRect(t.x * tileSize - offsetX, t.y * tileSize - offsetY, 31, 31, QColor(128, 128, 128, 96)); | ||||
| 	} | ||||
| 	for(auto & t : areaErase) | ||||
| 	{ | ||||
| 		painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0)); | ||||
| 	} | ||||
| 	 | ||||
| 	areaAdd.clear(); | ||||
| 	areaErase.clear(); | ||||
| 	 | ||||
| 	redraw(); | ||||
|  | ||||
| 	QGraphicsPixmapItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| void SelectionTerrainLayer::select(const int3 & tile) | ||||
| void SelectionTerrainLayer::select(const std::vector<int3> & tiles) | ||||
| { | ||||
| 	if(!map || !map->isInTheMap(tile)) | ||||
| 		return; | ||||
| 	 | ||||
| 	if(!area.count(tile)) | ||||
| 	for (int3 tile : tiles) | ||||
| 	{ | ||||
| 		area.insert(tile); | ||||
| 		areaAdd.insert(tile); | ||||
| 		areaErase.erase(tile); | ||||
| 		if(!area.count(tile)) | ||||
| 		{ | ||||
| 			area.insert(tile); | ||||
| 		} | ||||
| 	} | ||||
| 	redraw(tiles); | ||||
| 	onSelection(); | ||||
| } | ||||
|  | ||||
| void SelectionTerrainLayer::erase(const int3 & tile) | ||||
| void SelectionTerrainLayer::erase(const std::vector<int3> & tiles) | ||||
| { | ||||
| 	if(!map || !map->isInTheMap(tile)) | ||||
| 		return; | ||||
| 	 | ||||
| 	if(area.count(tile)) | ||||
| 	for (int3 tile : tiles) | ||||
| 	{ | ||||
| 		area.erase(tile); | ||||
| 		areaErase.insert(tile); | ||||
| 		areaAdd.erase(tile); | ||||
| 		if(area.count(tile)) | ||||
| 		{ | ||||
| 			area.erase(tile); | ||||
| 		} | ||||
| 	} | ||||
| 	redraw(tiles); | ||||
| 	onSelection(); | ||||
| } | ||||
|  | ||||
| void SelectionTerrainLayer::clear() | ||||
| { | ||||
| 	areaErase = area; | ||||
| 	areaAdd.clear(); | ||||
| 	area.clear(); | ||||
| 	onSelection(); | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| const std::set<int3> & SelectionTerrainLayer::selection() const | ||||
| @@ -276,157 +497,87 @@ const std::set<int3> & SelectionTerrainLayer::selection() const | ||||
|  | ||||
| void SelectionTerrainLayer::onSelection() | ||||
| { | ||||
| 	selectionMade(!area.empty()); | ||||
| 	 Q_EMIT selectionMade(!area.empty()); | ||||
| } | ||||
|  | ||||
|  | ||||
| TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractViewportLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| void TerrainLayer::update() | ||||
| void TerrainLayer::redrawTerrain(const std::vector<int3> & tiles) | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	draw(false); | ||||
| 	redrawWithSurroundingTiles(tiles); | ||||
| } | ||||
|  | ||||
| void TerrainLayer::setDirty(const int3 & tile) | ||||
| QGraphicsItem * TerrainLayer::draw(const QRectF & section) | ||||
| { | ||||
| 	dirty.insert(tile); | ||||
| } | ||||
| 	int left = toInt(section.left()); | ||||
| 	int right = toInt(section.right()); | ||||
| 	int top = toInt(section.top()); | ||||
| 	int bottom = toInt(section.bottom()); | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
|  | ||||
| void TerrainLayer::draw(bool onlyDirty) | ||||
| { | ||||
| 	if(!pixmap) | ||||
| 		return; | ||||
| 	 | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	QPainter painter(pixmap.get()); | ||||
| 	//painter.setCompositionMode(QPainter::CompositionMode_Source); | ||||
| 	 | ||||
| 	if(onlyDirty) | ||||
| 	QPainter painter(&pixmap); | ||||
|  | ||||
| 	QPointF offset = section.topLeft(); | ||||
|  | ||||
| 	for(int x = left/tileSize; x < right/tileSize; ++x) | ||||
| 	{ | ||||
| 		std::set<int3> forRedrawing(dirty); | ||||
| 		std::set<int3> neighbours; | ||||
| 		for(auto & t : dirty) | ||||
| 		for(int y = top/tileSize; y < bottom/tileSize; ++y) | ||||
| 		{ | ||||
| 			for(auto & tt : int3::getDirs()) | ||||
| 			{ | ||||
| 				if(map->isInTheMap(t + tt)) | ||||
| 					neighbours.insert(t + tt); | ||||
| 			} | ||||
| 		} | ||||
| 		for(auto & t : neighbours) | ||||
| 		{ | ||||
| 			for(auto & tt : int3::getDirs()) | ||||
| 			{ | ||||
| 				forRedrawing.insert(t); | ||||
| 				if(map->isInTheMap(t + tt)) | ||||
| 					forRedrawing.insert(t + tt); | ||||
| 			} | ||||
| 		} | ||||
| 		for(auto & t : forRedrawing) | ||||
| 		{ | ||||
| 			handler->drawTerrainTile(painter, t.x, t.y, scene->level); | ||||
| 			handler->drawRiver(painter, t.x, t.y, scene->level); | ||||
| 			handler->drawRoad(painter, t.x, t.y, scene->level); | ||||
| 			handler->drawTerrainTile(painter, x, y, scene->level, offset); | ||||
| 			handler->drawRiver(painter, x, y, scene->level, offset); | ||||
| 			handler->drawRoad(painter, x, y, scene->level, offset); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
|  | ||||
| 	QGraphicsPixmapItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractViewportLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| QGraphicsItem * ObjectsLayer::draw(const QRectF & section) | ||||
| { | ||||
| 	int left = toInt(section.left()); | ||||
| 	int right = toInt(section.right()); | ||||
| 	int top = toInt(section.top()); | ||||
| 	int bottom = toInt(section.bottom()); | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
|  | ||||
| 	if (isShown) | ||||
| 	{ | ||||
| 		for(int j = 0; j < map->height; ++j) | ||||
| 		QPainter painter(&pixmap); | ||||
|  | ||||
| 		QPointF offset = section.topLeft(); | ||||
|  | ||||
| 		int margin = 2;		// margin is necessary to properly display flags on heroes on a border between two sections | ||||
|  | ||||
| 		for(int x = (left - margin)/tileSize; x < (right + margin)/tileSize; ++x) | ||||
| 		{ | ||||
| 			for(int i = 0; i < map->width; ++i) | ||||
| 			for(int y = (top - margin)/tileSize; y < (bottom + margin)/tileSize; ++y) | ||||
| 			{ | ||||
| 				handler->drawTerrainTile(painter, i, j, scene->level); | ||||
| 				handler->drawRiver(painter, i, j, scene->level); | ||||
| 				handler->drawRoad(painter, i, j, scene->level); | ||||
| 				handler->drawObjects(painter, x, y, scene->level, offset, lockedObjects); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	dirty.clear(); | ||||
| 	redraw(); | ||||
|  | ||||
| 	QGraphicsPixmapItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| void ObjectsLayer::redrawObjects(const std::set<CGObjectInstance *> & objects) | ||||
| { | ||||
| } | ||||
|  | ||||
| void ObjectsLayer::update() | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	pixmap->fill(Qt::transparent); | ||||
| 	draw(false); | ||||
| } | ||||
|  | ||||
| void ObjectsLayer::draw(bool onlyDirty) | ||||
| { | ||||
| 	if(!pixmap) | ||||
| 		return; | ||||
| 	 | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	QPainter painter(pixmap.get()); | ||||
|  | ||||
| 	if(onlyDirty) | ||||
| 	{ | ||||
| 		//objects could be modified | ||||
| 		for(auto * obj : objDirty) | ||||
| 			setDirty(obj); | ||||
| 		 | ||||
| 		//clear tiles which will be redrawn. It's needed because some object could be replaced | ||||
| 		painter.setCompositionMode(QPainter::CompositionMode_Source); | ||||
| 		for(auto & p : dirty) | ||||
| 			painter.fillRect(p.x * 32, p.y * 32, 32, 32, Qt::transparent); | ||||
| 		painter.setCompositionMode(QPainter::CompositionMode_SourceOver); | ||||
| 		 | ||||
| 		for(auto & p : dirty) | ||||
| 			handler->drawObjects(painter, p.x, p.y, p.z, lockedObjects); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		pixmap->fill(Qt::transparent); | ||||
| 		for(int j = 0; j < map->height; ++j) | ||||
| 		{ | ||||
| 			for(int i = 0; i < map->width; ++i) | ||||
| 			{ | ||||
| 				handler->drawObjects(painter, i, j, scene->level, lockedObjects); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	dirty.clear(); | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| void ObjectsLayer::setDirty(int x, int y) | ||||
| { | ||||
| 	int3 pos(x, y, scene->level); | ||||
| 	if(map->isInTheMap(pos)) | ||||
| 		dirty.insert(pos); | ||||
| } | ||||
|  | ||||
| void ObjectsLayer::setDirty(const CGObjectInstance * object) | ||||
| { | ||||
| 	objDirty.insert(object); | ||||
| 	//mark tiles under object as dirty | ||||
| 	for(int j = 0; j < object->getHeight(); ++j) | ||||
| 	{ | ||||
| 		for(int i = 0; i < object->getWidth(); ++i) | ||||
| 		{ | ||||
| 			setDirty(object->anchorPos().x - i, object->anchorPos().y - j); | ||||
| 		} | ||||
| 	} | ||||
| 	redraw(objects); | ||||
| } | ||||
|  | ||||
| void ObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock) | ||||
| @@ -442,64 +593,63 @@ void ObjectsLayer::unlockAll() | ||||
| 	lockedObjects.clear(); | ||||
| } | ||||
|  | ||||
| SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr) | ||||
| SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractViewportLayer(s), newObject(nullptr) | ||||
| { | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::update() | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	selectedObjects.clear(); | ||||
| 	onSelection(); | ||||
| 	shift = QPoint(); | ||||
| 	newObject.reset(); | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); | ||||
| 	//pixmap->fill(QColor(0, 0, 0, 0)); | ||||
| 	 | ||||
| 	draw(); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::draw() | ||||
| QGraphicsItem * SelectionObjectsLayer::draw(const QRectF & section) | ||||
| { | ||||
| 	if(!pixmap) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap->fill(Qt::transparent); | ||||
| 	 | ||||
| 	QPainter painter(pixmap.get()); | ||||
| 	painter.setCompositionMode(QPainter::CompositionMode_Source); | ||||
| 	painter.setPen(Qt::white); | ||||
| 	 | ||||
| 	for(auto * obj : selectedObjects) | ||||
| 	QPixmap pixmap(toInt(section.width()), toInt(section.height())); | ||||
| 	pixmap.fill(Qt::transparent); | ||||
|  | ||||
| 	if (isShown) | ||||
| 	{ | ||||
| 		if(obj != newObject.get()) | ||||
| 		QPainter painter(&pixmap); | ||||
| 		painter.setCompositionMode(QPainter::CompositionMode_Source); | ||||
| 		painter.setPen(Qt::white); | ||||
|  | ||||
| 		QPointF offset = section.topLeft(); | ||||
|  | ||||
| 		for(auto * obj : selectedObjects) | ||||
| 		{ | ||||
| 			QRect bbox(obj->anchorPos().x, obj->anchorPos().y, 1, 1); | ||||
| 			for(auto & t : obj->getBlockedPos()) | ||||
| 			auto objectArea = getObjectArea(obj); | ||||
| 			if(obj != newObject.get() && section.intersects(objectArea)) | ||||
| 			{ | ||||
| 				QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y())); | ||||
| 				bbox.setTopLeft(topLeft); | ||||
| 				QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y())); | ||||
| 				bbox.setBottomRight(bottomRight); | ||||
| 				auto pos = obj->anchorPos(); | ||||
| 				QRectF bbox(pos.x, pos.y, 1, 1); | ||||
| 				for(const auto & t : obj->getBlockedPos()) | ||||
| 				{ | ||||
| 					QPointF topLeft(std::min(t.x * 1.0, bbox.topLeft().x()), std::min(t.y * 1.0, bbox.topLeft().y())); | ||||
| 					bbox.setTopLeft(topLeft); | ||||
| 					QPointF bottomRight(std::max(t.x * 1.0, bbox.bottomRight().x()), std::max(t.y * 1.0, bbox.bottomRight().y())); | ||||
| 					bbox.setBottomRight(bottomRight); | ||||
| 				} | ||||
| 				//selection box's size was decreased by 1 px to get rid of a persistent bug | ||||
| 				//with displaying a box on a border of two sectors. Bite me. | ||||
|  | ||||
| 				painter.setOpacity(1.0); | ||||
| 				QRectF rect((bbox.x() * tileSize + 1) - offset.x(), (bbox.y() * tileSize + 1) - offset.y(), (bbox.width() * tileSize) - 2, (bbox.height() * tileSize) - 2); | ||||
| 				painter.drawRect(rect); | ||||
| 			} | ||||
|  | ||||
| 			if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y())) | ||||
| 			{ | ||||
| 				objectArea.moveTo(objectArea.topLeft() + (shift * tileSize)); | ||||
| 				if (section.intersects(objectArea)) | ||||
| 				{ | ||||
| 					painter.setOpacity(0.7); | ||||
| 					auto newPos = QPoint(obj->anchorPos().x, obj->anchorPos().y) + shift; | ||||
| 					handler->drawObjectAt(painter, obj, newPos.x(), newPos.y(), offset); | ||||
| 				} | ||||
| 			} | ||||
| 			 | ||||
| 			painter.setOpacity(1.0); | ||||
| 			painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32); | ||||
| 		} | ||||
| 		 | ||||
| 		//show translation | ||||
| 		if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y())) | ||||
| 		{ | ||||
| 			painter.setOpacity(0.7); | ||||
| 			auto newPos = QPoint(obj->anchorPos().x, obj->anchorPos().y) + shift; | ||||
| 			handler->drawObjectAt(painter, obj, newPos.x(), newPos.y()); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	redraw(); | ||||
|  | ||||
| 	QGraphicsPixmapItem * result = scene->addPixmap(pixmap); | ||||
| 	result->setPos(section.x(), section.y()); | ||||
|  | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const | ||||
| @@ -558,7 +708,8 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2) | ||||
| 	 | ||||
| 	if(y1 > y2) | ||||
| 		std::swap(y1, y2); | ||||
| 	 | ||||
|  | ||||
| 	std::set<CGObjectInstance *> selectedObjects; | ||||
| 	for(int j = y1; j < y2; ++j) | ||||
| 	{ | ||||
| 		for(int i = x1; i < x2; ++i) | ||||
| @@ -567,25 +718,36 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2) | ||||
| 			{ | ||||
| 				for(auto & o : handler->getObjects(i, j, scene->level)) | ||||
| 					if(!lockedObjects.count(o.obj)) | ||||
| 						selectObject(const_cast<CGObjectInstance*>(o.obj), false); //do not inform about each object added | ||||
| 					{ | ||||
| 						selectedObjects.insert(const_cast<CGObjectInstance*>(o.obj)); | ||||
| 					} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	onSelection(); | ||||
| 	selectObjects(selectedObjects); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */) | ||||
| void SelectionObjectsLayer::selectObject(CGObjectInstance * obj) | ||||
| { | ||||
| 	selectedObjects.insert(obj); | ||||
| 	if (inform) | ||||
| 	onSelection(); | ||||
| 	redraw({obj}); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::selectObjects(const std::set<CGObjectInstance *> & objs) | ||||
| { | ||||
| 	for (CGObjectInstance * obj : objs) | ||||
| 	{ | ||||
| 		onSelection(); | ||||
| 		selectedObjects.insert(obj); | ||||
| 	} | ||||
| 	onSelection(); | ||||
| 	redraw(objs); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj) | ||||
| { | ||||
| 	selectedObjects.erase(obj); | ||||
| 	redraw({obj}); | ||||
| } | ||||
|  | ||||
| bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const | ||||
| @@ -601,22 +763,47 @@ std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const | ||||
| void SelectionObjectsLayer::clear() | ||||
| { | ||||
| 	selectedObjects.clear(); | ||||
| 	onSelection(); | ||||
| 	shift.setX(0); | ||||
| 	shift.setY(0); | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::onSelection() | ||||
| { | ||||
| 	selectionMade(!selectedObjects.empty()); | ||||
| 	 Q_EMIT selectionMade(!selectedObjects.empty()); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock) | ||||
| void SelectionObjectsLayer::setShift(int x, int y) | ||||
| { | ||||
| 	std::vector<QRectF>areas; | ||||
|  | ||||
| 	if(shift.x() || shift.y()) | ||||
| 	{ | ||||
| 		for (auto * selectedObject : selectedObjects) | ||||
| 		{ | ||||
| 			QRectF formerArea = getObjectArea(selectedObject); | ||||
| 			formerArea.moveTo(formerArea.topLeft() + (shift * tileSize)); | ||||
| 			areas.emplace_back(formerArea); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	shift = QPoint(x, y); | ||||
| 	for (auto * selectedObject : selectedObjects) | ||||
| 	{ | ||||
| 		QRectF area = getObjectArea(selectedObject); | ||||
| 		area.moveTo(area.topLeft() + (shift * tileSize)); | ||||
| 		areas.emplace_back(area); | ||||
| 	} | ||||
| 	redraw(areas); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::setLockObject(CGObjectInstance * object, bool lock) | ||||
| { | ||||
| 	if(lock) | ||||
| 		lockedObjects.insert(object); | ||||
| 	else | ||||
| 		lockedObjects.erase(object); | ||||
| 	redraw({object}); | ||||
| } | ||||
|  | ||||
| void SelectionObjectsLayer::unlockAll() | ||||
| @@ -624,18 +811,18 @@ void SelectionObjectsLayer::unlockAll() | ||||
| 	lockedObjects.clear(); | ||||
| } | ||||
|  | ||||
| MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractFixedLayer(s) | ||||
| { | ||||
| 	 | ||||
|  | ||||
| } | ||||
|  | ||||
| void MinimapLayer::update() | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width, map->height)); | ||||
| 	 | ||||
|  | ||||
| 	pixmap = std::make_unique<QPixmap>(map->width, map->height); | ||||
|  | ||||
| 	QPainter painter(pixmap.get()); | ||||
| 	//coordinate transformation | ||||
| 	for(int j = 0; j < map->height; ++j) | ||||
| @@ -649,7 +836,7 @@ void MinimapLayer::update() | ||||
| 	redraw(); | ||||
| } | ||||
|  | ||||
| MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s) | ||||
| MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractFixedLayer(s) | ||||
| { | ||||
| } | ||||
|  | ||||
| @@ -657,9 +844,9 @@ void MinimapViewLayer::update() | ||||
| { | ||||
| 	if(!map) | ||||
| 		return; | ||||
| 	 | ||||
| 	pixmap.reset(new QPixmap(map->width, map->height)); | ||||
| 	 | ||||
|  | ||||
| 	pixmap = std::make_unique<QPixmap>(map->width, map->height); | ||||
|  | ||||
| 	draw(); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -28,60 +28,111 @@ class AbstractLayer : public QObject | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	AbstractLayer(MapSceneBase * s); | ||||
| 	 | ||||
| 	virtual void update() = 0; | ||||
| 	 | ||||
| 	void show(bool show); | ||||
| 	void redraw(); | ||||
| 	void initialize(MapController & controller); | ||||
| 	 | ||||
| 	void show(bool show); | ||||
| 	virtual void update() = 0; | ||||
| 	virtual void redraw() = 0; | ||||
|  | ||||
| protected: | ||||
| 	int mapWidthPx() const; | ||||
| 	int mapHeightPx() const; | ||||
| 	int toInt(double value) const; | ||||
|  | ||||
| 	MapSceneBase * scene; | ||||
| 	CMap * map = nullptr; | ||||
| 	MapHandler * handler = nullptr; | ||||
| 	bool isShown = false; | ||||
| 	 | ||||
| 	const int tileSize = 32; | ||||
| }; | ||||
|  | ||||
| class AbstractFixedLayer : public AbstractLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	AbstractFixedLayer(MapSceneBase * s); | ||||
| 	void redraw(); | ||||
|  | ||||
| protected: | ||||
| 	std::unique_ptr<QPixmap> pixmap; | ||||
| 	QPixmap emptyPixmap; | ||||
| 	 | ||||
|  | ||||
| private: | ||||
| 	std::unique_ptr<QGraphicsPixmapItem> item; | ||||
| }; | ||||
|  | ||||
| class AbstractViewportLayer : public AbstractLayer | ||||
| { | ||||
| public: | ||||
| 	AbstractViewportLayer(MapSceneBase * s); | ||||
| 	void createLayer(); | ||||
| 	void setViewport(const QRectF & _viewPort); | ||||
|  | ||||
| class GridLayer: public AbstractLayer | ||||
| 	void update(); | ||||
| 	void redraw(); | ||||
| protected: | ||||
| 	virtual QGraphicsItem * draw(const QRectF & area) = 0; | ||||
| 	void redraw(const std::vector<int3> & tiles); | ||||
| 	void redrawWithSurroundingTiles(const std::vector<int3> & tiles); | ||||
| 	void redraw(const std::set<CGObjectInstance *> & objects); | ||||
| 	void redraw(const std::vector<QRectF> & areas); | ||||
| 	QRectF getObjectArea(const CGObjectInstance * object); | ||||
| private: | ||||
| 	void addSector(QGraphicsItem * item); | ||||
| 	void removeSector(QGraphicsItem * item); | ||||
| 	void redrawSectors(std::set<QGraphicsItem *> & items); | ||||
| 	const QList<QGraphicsItem *> getAllSectors(); | ||||
|  | ||||
| 	std::set<QGraphicsItem *> getContainingSectors(const std::vector<int3> & tiles); | ||||
| 	std::set<QGraphicsItem *> getIntersectingSectors(const std::vector<QRectF> & areas); | ||||
| 	std::unique_ptr<QGraphicsItemGroup> items; | ||||
| 	const int sectorSizeInTiles = 10; | ||||
| 	const int sectorSize = sectorSizeInTiles * tileSize; | ||||
| }; | ||||
|  | ||||
| class EmptyLayer: public AbstractFixedLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	EmptyLayer(MapSceneBase * s); | ||||
|  | ||||
| 	void update() override; | ||||
| }; | ||||
|  | ||||
| class GridLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	GridLayer(MapSceneBase * s); | ||||
| 	 | ||||
| 	void update() override; | ||||
|  | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
| }; | ||||
|  | ||||
| class PassabilityLayer: public AbstractLayer | ||||
| class PassabilityLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	PassabilityLayer(MapSceneBase * s); | ||||
| 	 | ||||
| 	void update() override; | ||||
|  | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
| }; | ||||
|  | ||||
| class SelectionTerrainLayer: public AbstractLayer | ||||
| class SelectionTerrainLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	SelectionTerrainLayer(MapSceneBase* s); | ||||
| 	 | ||||
| 	void update() override; | ||||
| 	 | ||||
| 	void draw(); | ||||
| 	void select(const int3 & tile); | ||||
| 	void erase(const int3 & tile); | ||||
|  | ||||
| 	void select(const std::vector<int3> & tiles); | ||||
| 	void erase(const std::vector<int3> & tiles); | ||||
| 	void clear(); | ||||
| 	 | ||||
|  | ||||
| 	const std::set<int3> & selection() const; | ||||
|  | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
|  | ||||
| signals: | ||||
| 	void selectionMade(bool anythingSelected); | ||||
|  | ||||
| @@ -94,52 +145,39 @@ private: | ||||
| }; | ||||
|  | ||||
|  | ||||
| class TerrainLayer: public AbstractLayer | ||||
| class TerrainLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	TerrainLayer(MapSceneBase * s); | ||||
| 	 | ||||
| 	void update() override; | ||||
| 	 | ||||
| 	void draw(bool onlyDirty = true); | ||||
| 	void setDirty(const int3 & tile); | ||||
| 	 | ||||
| private: | ||||
| 	std::set<int3> dirty; | ||||
| 	void redrawTerrain(const std::vector<int3> & tiles); | ||||
|  | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
| }; | ||||
|  | ||||
|  | ||||
| class ObjectsLayer: public AbstractLayer | ||||
| class ObjectsLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	ObjectsLayer(MapSceneBase * s); | ||||
| 	 | ||||
| 	void update() override; | ||||
| 	 | ||||
| 	void draw(bool onlyDirty = true); | ||||
| 	 | ||||
| 	void setDirty(int x, int y); | ||||
| 	void setDirty(const CGObjectInstance * object); | ||||
|  | ||||
| 	void redrawObjects(const std::set<CGObjectInstance *> & objects); | ||||
| 	void setLockObject(const CGObjectInstance * object, bool lock); | ||||
| 	void unlockAll(); | ||||
| 	 | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
| private: | ||||
| 	std::set<const CGObjectInstance *> objDirty; | ||||
| 	std::set<const CGObjectInstance *> lockedObjects; | ||||
| 	std::set<int3> dirty; | ||||
| }; | ||||
|  | ||||
|  | ||||
| class ObjectPickerLayer: public AbstractLayer | ||||
| class ObjectPickerLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| 	ObjectPickerLayer(MapSceneBase * s); | ||||
| 	 | ||||
| 	void update() override; | ||||
| 	bool isVisible() const; | ||||
| 	 | ||||
| 	template<class T> | ||||
| @@ -147,14 +185,16 @@ public: | ||||
| 	{ | ||||
| 		highlight([](const CGObjectInstance * o){ return dynamic_cast<T*>(o); }); | ||||
| 	} | ||||
| 	 | ||||
| 	void highlight(std::function<bool(const CGObjectInstance *)> predicate); | ||||
| 	 | ||||
|  | ||||
| 	void highlight(const std::function<bool(const CGObjectInstance *)> & predicate); | ||||
|  | ||||
| 	void clear(); | ||||
| 	 | ||||
| 	void select(const CGObjectInstance *); | ||||
| 	void discard(); | ||||
| 	 | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
|  | ||||
| signals: | ||||
| 	void selectionMade(const CGObjectInstance *); | ||||
| 	 | ||||
| @@ -164,7 +204,7 @@ private: | ||||
| }; | ||||
|  | ||||
|  | ||||
| class SelectionObjectsLayer: public AbstractLayer | ||||
| class SelectionObjectsLayer: public AbstractViewportLayer | ||||
| { | ||||
| 	Q_OBJECT | ||||
| public: | ||||
| @@ -174,38 +214,37 @@ public: | ||||
| 	}; | ||||
| 	 | ||||
| 	SelectionObjectsLayer(MapSceneBase* s); | ||||
| 	 | ||||
| 	void update() override; | ||||
| 	 | ||||
| 	void draw(); | ||||
| 	 | ||||
|  | ||||
| 	CGObjectInstance * selectObjectAt(int x, int y, const CGObjectInstance * ignore = nullptr) const; | ||||
| 	void selectObjects(int x1, int y1, int x2, int y2); | ||||
| 	void selectObject(CGObjectInstance *, bool inform = true); | ||||
| 	void selectObject(CGObjectInstance *); | ||||
| 	void deselectObject(CGObjectInstance *); | ||||
| 	bool isSelected(const CGObjectInstance *) const; | ||||
| 	std::set<CGObjectInstance*> getSelection() const; | ||||
| 	void clear(); | ||||
|  | ||||
| 	void setLockObject(const CGObjectInstance * object, bool lock); | ||||
| 	void setShift(int x, int y); | ||||
| 	void setLockObject(CGObjectInstance * object, bool lock); | ||||
| 	void unlockAll(); | ||||
| 		 | ||||
| 	QPoint shift; | ||||
| 	std::shared_ptr<CGObjectInstance> newObject; | ||||
| 	//FIXME: magic number | ||||
| 	QPoint shift; | ||||
| 	SelectionMode selectionMode = SelectionMode::NOTHING; | ||||
|  | ||||
| protected: | ||||
| 	QGraphicsItem * draw(const QRectF & section) override; | ||||
|  | ||||
| signals: | ||||
| 	void selectionMade(bool anythingSelected); | ||||
| 	 | ||||
| private: | ||||
| 	void selectObjects(const std::set<CGObjectInstance *> & objs); | ||||
| 	std::set<CGObjectInstance *> selectedObjects; | ||||
| 	std::set<const CGObjectInstance *> lockedObjects; | ||||
|  | ||||
| 	void onSelection(); | ||||
| }; | ||||
|  | ||||
| class MinimapLayer: public AbstractLayer | ||||
| class MinimapLayer: public AbstractFixedLayer | ||||
| { | ||||
| public: | ||||
| 	MinimapLayer(MapSceneBase * s); | ||||
| @@ -213,7 +252,7 @@ public: | ||||
| 	void update() override; | ||||
| }; | ||||
|  | ||||
| class MinimapViewLayer: public AbstractLayer | ||||
| class MinimapViewLayer: public AbstractFixedLayer | ||||
| { | ||||
| public: | ||||
| 	MinimapViewLayer(MapSceneBase * s); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user