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Improve editor performance
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@@ -48,8 +48,8 @@ public:
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void resetMapHandler();
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void initializeMap();
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void sceneForceUpdate();
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void sceneForceUpdate(int level);
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void commitTerrainChange(int level, const TerrainId & terrain);
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void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
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