mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Improve editor performance
This commit is contained in:
@@ -59,6 +59,8 @@ MapView::MapView(QWidget * parent):
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QGraphicsView(parent),
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selectionTool(MapView::SelectionTool::None)
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{
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connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &MapView::setViewports);
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connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &MapView::setViewports);
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}
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void MapView::cameraChanged(const QPointF & pos)
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@@ -71,6 +73,11 @@ void MapView::setController(MapController * ctrl)
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controller = ctrl;
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}
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void MapView::resizeEvent(QResizeEvent * event)
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{
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setViewports();
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}
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void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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{
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this->update();
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@@ -96,24 +103,24 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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{
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case MapView::SelectionTool::Brush:
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile);
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sc->selectionTerrainView.erase({tile});
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile);
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sc->selectionTerrainView.draw();
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sc->selectionTerrainView.select({tile});
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break;
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case MapView::SelectionTool::Brush2:
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{
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std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
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std::vector<int3> tiles;
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for(auto & e : extra)
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{
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile + e);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile + e);
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tiles.push_back(tile + e);
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}
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tiles);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tiles);
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Brush4:
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@@ -124,33 +131,37 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
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int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
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};
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std::vector<int3> tiles;
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for(auto & e : extra)
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{
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile + e);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile + e);
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tiles.push_back(tile + e);
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}
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tiles);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tiles);
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Area:
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{
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if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
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break;
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sc->selectionTerrainView.clear();
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std::vector<int3> selectedTiles;
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for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
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{
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for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
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{
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sc->selectionTerrainView.select(int3(i, j, sc->level));
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selectedTiles.emplace_back(i, j, sc->level);
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}
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}
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sc->selectionTerrainView.draw();
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sc->selectionTerrainView.select(selectedTiles);
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break;
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}
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case MapView::SelectionTool::Line:
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{
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{
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assert(tile.z == tileStart.z);
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const auto diff = tile - tileStart;
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@@ -174,39 +185,45 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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if(mouseEvent->buttons() == Qt::LeftButton)
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{
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for(auto & ts : temporaryTiles)
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sc->selectionTerrainView.erase(ts);
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std::vector<int3>erasedTiles(temporaryTiles.begin(), temporaryTiles.end());
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sc->selectionTerrainView.erase(erasedTiles);
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std::vector<int3>selectedTiles;
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for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
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{
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if(!controller->map()->isInTheMap(ts))
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break;
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if(!sc->selectionTerrainView.selection().count(ts))
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temporaryTiles.insert(ts);
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sc->selectionTerrainView.select(ts);
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selectedTiles.push_back(ts);
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}
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sc->selectionTerrainView.select(selectedTiles);
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}
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if(mouseEvent->buttons() == Qt::RightButton)
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{
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for(auto & ts : temporaryTiles)
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sc->selectionTerrainView.select(ts);
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std::vector<int3>selectedTiles(temporaryTiles.begin(), temporaryTiles.end());
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sc->selectionTerrainView.select(selectedTiles);
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std::vector<int3>erasedTiles;
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for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
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{
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if(!controller->map()->isInTheMap(ts))
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break;
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if(sc->selectionTerrainView.selection().count(ts))
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temporaryTiles.insert(ts);
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sc->selectionTerrainView.erase(ts);
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erasedTiles.push_back(ts);
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}
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sc->selectionTerrainView.erase(selectedTiles);
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}
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sc->selectionTerrainView.draw();
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break;
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}
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}
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case MapView::SelectionTool::Lasso:
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{
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if(mouseEvent->buttons() == Qt::LeftButton)
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{
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std::vector<int3>tiles;
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for(auto i = tilePrev; i != tile;)
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{
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int length = std::numeric_limits<int>::max();
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@@ -220,18 +237,19 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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}
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}
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i += dir;
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sc->selectionTerrainView.select(i);
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tiles.push_back(i);
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}
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sc->selectionTerrainView.draw();
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sc->selectionTerrainView.select(tiles);
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}
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break;
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}
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case MapView::SelectionTool::None:
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if(mouseEvent->buttons() & Qt::RightButton)
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break;
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auto sh = tile - tileStart;
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sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
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sc->selectionObjectsView.setShift(sh.x, sh.y);
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if(sh.x || sh.y)
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{
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@@ -244,8 +262,6 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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}
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}
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}
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sc->selectionObjectsView.draw();
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break;
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}
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@@ -276,34 +292,31 @@ void MapView::mousePressEvent(QMouseEvent *event)
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case MapView::SelectionTool::Brush:
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case MapView::SelectionTool::Line:
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart);
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sc->selectionTerrainView.erase({tileStart});
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else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart);
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sc->selectionTerrainView.draw();
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sc->selectionTerrainView.select({tileStart});
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break;
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case MapView::SelectionTool::Brush2:
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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{
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std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
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std::vector<int3> tiles;
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for(auto & e : extra)
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{
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if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart + e);
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else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart + e);
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tiles.push_back(tileStart + e);
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}
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if(event->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tiles);
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else if(event->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tiles);
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Brush4:
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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{
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std::array<int3, 16> extra{
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int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
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@@ -311,15 +324,16 @@ void MapView::mousePressEvent(QMouseEvent *event)
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int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
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int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
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};
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std::vector<int3> tiles;
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for(auto & e : extra)
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{
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if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart + e);
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else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart + e);
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tiles.push_back(tileStart + e);
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}
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if(event->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tiles);
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else if(event->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tiles);
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Area:
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@@ -328,63 +342,63 @@ void MapView::mousePressEvent(QMouseEvent *event)
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break;
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sc->selectionTerrainView.clear();
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sc->selectionTerrainView.draw();
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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break;
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case MapView::SelectionTool::Fill:
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{
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if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton)
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break;
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std::vector<int3> queue;
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queue.push_back(tileStart);
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const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
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while(!queue.empty())
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{
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auto tile = queue.back();
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queue.pop_back();
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if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile);
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else
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sc->selectionTerrainView.erase(tile);
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for(auto & d : dirs)
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{
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auto tilen = tile + d;
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if(!controller->map()->isInTheMap(tilen))
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continue;
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if(event->button() == Qt::LeftButton)
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{
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if(controller->map()->getTile(tile).roadType
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&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
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continue;
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else if(controller->map()->getTile(tile).riverType
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&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
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continue;
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else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType)
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continue;
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}
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if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
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continue;
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if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
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continue;
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queue.push_back(tilen);
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}
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}
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sc->selectionTerrainView.draw();
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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{
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if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton)
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break;
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std::vector<int3> queue;
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std::set<int3> tilesToFill;
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queue.push_back(tileStart);
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const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
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while(!queue.empty())
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{
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auto tile = queue.back();
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queue.pop_back();
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tilesToFill.insert(tile);
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for(auto & d : dirs)
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{
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auto tilen = tile + d;
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if (tilesToFill.count(tilen))
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continue;
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if(!controller->map()->isInTheMap(tilen))
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continue;
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if(event->button() == Qt::LeftButton)
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{
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if(controller->map()->getTile(tile).roadType
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&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
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continue;
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else if(controller->map()->getTile(tile).riverType
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&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
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continue;
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else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType)
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continue;
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}
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if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
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continue;
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if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
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continue;
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queue.push_back(tilen);
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}
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}
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std::vector<int3> result(tilesToFill.begin(), tilesToFill.end());
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if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(result);
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else
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sc->selectionTerrainView.erase(result);
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sc->selectionObjectsView.clear();
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break;
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}
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case MapView::SelectionTool::None:
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sc->selectionTerrainView.clear();
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sc->selectionTerrainView.draw();
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if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject.get()))
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{
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@@ -426,15 +440,14 @@ void MapView::mousePressEvent(QMouseEvent *event)
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{
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
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if(!rubberBand)
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rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
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rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
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rubberBand->show();
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}
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}
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sc->selectionObjectsView.shift = QPoint(0, 0);
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sc->selectionObjectsView.draw();
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sc->selectionObjectsView.setShift(0, 0);
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}
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break;
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}
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@@ -474,7 +487,7 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
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case MapView::SelectionTool::Lasso: {
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if(event->button() == Qt::RightButton)
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break;
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std::vector<int3>initialTiles;
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//connect with initial tile
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for(auto i = tilePrev; i != tileStart;)
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{
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@@ -489,9 +502,10 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
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}
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}
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i += dir;
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sc->selectionTerrainView.select(i);
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initialTiles.push_back(i);
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}
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sc->selectionTerrainView.select(initialTiles);
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//key: y position of tile
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//value.first: x position of left tile
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//value.second: x postiion of right tile
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@@ -532,10 +546,8 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
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selectionByY.insert(int3(selectionRange.first, i, sc->level));
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}
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std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection));
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for(auto & lassoTile : finalSelection)
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sc->selectionTerrainView.select(lassoTile);
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sc->selectionTerrainView.draw();
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sc->selectionTerrainView.select(finalSelection);
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break;
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}
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@@ -556,8 +568,7 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
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else
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{
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
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sc->selectionObjectsView.shift = QPoint(0, 0);
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sc->selectionObjectsView.draw();
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sc->selectionObjectsView.setShift(0, 0);
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tab = true;
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}
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auto selection = sc->selectionObjectsView.getSelection();
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@@ -642,10 +653,9 @@ void MapView::dragMoveEvent(QDragMoveEvent * event)
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if(sc->selectionObjectsView.newObject)
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{
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sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
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sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject.get());
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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sc->selectionObjectsView.draw();
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sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject.get());
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sc->selectionObjectsView.setShift(tile.x, tile.y);
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}
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event->acceptProposedAction();
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@@ -655,23 +665,25 @@ void MapView::dragLeaveEvent(QDragLeaveEvent * event)
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||||
{
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||||
if(!controller || !controller->map())
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return;
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||||
|
||||
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||||
auto * sc = static_cast<MapScene*>(scene());
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||||
if(!sc)
|
||||
return;
|
||||
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||||
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||||
controller->discardObject(sc->level);
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||||
}
|
||||
|
||||
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||||
bool MapView::viewportEvent(QEvent *event)
|
||||
void MapView::setViewports()
|
||||
{
|
||||
if(auto * sc = static_cast<MapScene*>(scene()))
|
||||
if(auto * sc = dynamic_cast<MapScene*>(scene()))
|
||||
{
|
||||
auto rect = mapToScene(viewport()->geometry()).boundingRect();
|
||||
controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
|
||||
for (auto * layer : sc->getDynamicLayers())
|
||||
{
|
||||
layer->setViewport(rect);
|
||||
}
|
||||
}
|
||||
return QGraphicsView::viewportEvent(event);
|
||||
}
|
||||
|
||||
MapSceneBase::MapSceneBase(int lvl):
|
||||
@@ -682,18 +694,31 @@ MapSceneBase::MapSceneBase(int lvl):
|
||||
|
||||
void MapSceneBase::initialize(MapController & controller)
|
||||
{
|
||||
for(auto * layer : getAbstractLayers())
|
||||
for(auto * layer : getStaticLayers())
|
||||
layer->initialize(controller);
|
||||
for(auto * layer : getDynamicLayers())
|
||||
layer->initialize(controller);
|
||||
}
|
||||
|
||||
void MapSceneBase::updateViews()
|
||||
void MapSceneBase::createMap()
|
||||
{
|
||||
for(auto * layer : getAbstractLayers())
|
||||
for(auto * layer : getStaticLayers())
|
||||
layer->update();
|
||||
for(auto * layer : getDynamicLayers())
|
||||
layer->createLayer();
|
||||
}
|
||||
|
||||
void MapSceneBase::updateMap()
|
||||
{
|
||||
for(auto * layer : getStaticLayers())
|
||||
layer->update();
|
||||
for(auto * layer : getDynamicLayers())
|
||||
layer->redraw();
|
||||
}
|
||||
|
||||
MapScene::MapScene(int lvl):
|
||||
MapSceneBase(lvl),
|
||||
emptyLayer(this),
|
||||
gridView(this),
|
||||
passabilityView(this),
|
||||
selectionTerrainView(this),
|
||||
@@ -708,7 +733,14 @@ MapScene::MapScene(int lvl):
|
||||
connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
|
||||
}
|
||||
|
||||
std::list<AbstractLayer *> MapScene::getAbstractLayers()
|
||||
std::list<AbstractFixedLayer *> MapScene::getStaticLayers()
|
||||
{
|
||||
return {
|
||||
&emptyLayer
|
||||
};
|
||||
}
|
||||
|
||||
std::list<AbstractViewportLayer *> MapScene::getDynamicLayers()
|
||||
{
|
||||
//sequence is important because it defines rendering order
|
||||
return {
|
||||
@@ -722,9 +754,9 @@ std::list<AbstractLayer *> MapScene::getAbstractLayers()
|
||||
};
|
||||
}
|
||||
|
||||
void MapScene::updateViews()
|
||||
void MapScene::createMap()
|
||||
{
|
||||
MapSceneBase::updateViews();
|
||||
MapSceneBase::createMap();
|
||||
|
||||
terrainView.show(true);
|
||||
objectsView.show(true);
|
||||
@@ -752,7 +784,7 @@ MinimapScene::MinimapScene(int lvl):
|
||||
{
|
||||
}
|
||||
|
||||
std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
|
||||
std::list<AbstractFixedLayer *> MinimapScene::getStaticLayers()
|
||||
{
|
||||
//sequence is important because it defines rendering order
|
||||
return {
|
||||
@@ -761,10 +793,16 @@ std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
|
||||
};
|
||||
}
|
||||
|
||||
void MinimapScene::updateViews()
|
||||
std::list<AbstractViewportLayer *> MinimapScene::getDynamicLayers()
|
||||
{
|
||||
MapSceneBase::updateViews();
|
||||
|
||||
//Nothing here
|
||||
return {};
|
||||
}
|
||||
|
||||
void MinimapScene::createMap()
|
||||
{
|
||||
MapSceneBase::createMap();
|
||||
|
||||
minimapView.show(true);
|
||||
viewport.show(true);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user