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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

Improve editor performance

This commit is contained in:
Opuszek
2025-10-06 20:33:09 +02:00
parent 076f7ba5b5
commit faad200aed
9 changed files with 831 additions and 580 deletions

View File

@@ -295,6 +295,7 @@ MainWindow::MainWindow(QWidget* parent) :
mapLevel = combo->currentIndex(); mapLevel = combo->currentIndex();
ui->mapView->setScene(controller.scene(mapLevel)); ui->mapView->setScene(controller.scene(mapLevel));
ui->mapView->setViewports();
ui->minimapView->setScene(controller.miniScene(mapLevel)); ui->minimapView->setScene(controller.miniScene(mapLevel));
}); });
layout->addWidget(combo, c == ui->menuView ? 1 : 0); layout->addWidget(combo, c == ui->menuView ? 1 : 0);
@@ -1323,9 +1324,10 @@ void MainWindow::on_actionUpdate_appearance_triggered()
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj); controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
continue; continue;
} }
std::vector<int3> selectedTiles;
for(auto & offset : obj->appearance->getBlockedOffsets()) for(auto & offset : obj->appearance->getBlockedOffsets())
controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset); selectedTiles.push_back(obj->pos + offset);
controller.scene(mapLevel)->selectionTerrainView.select(selectedTiles);
} }
else else
{ {
@@ -1484,8 +1486,6 @@ void MainWindow::on_actionLock_triggered()
} }
controller.scene(mapLevel)->selectionObjectsView.clear(); controller.scene(mapLevel)->selectionObjectsView.clear();
} }
controller.scene(mapLevel)->objectsView.update();
controller.scene(mapLevel)->selectionObjectsView.update();
} }
} }
@@ -1497,7 +1497,6 @@ void MainWindow::on_actionUnlock_triggered()
controller.scene(mapLevel)->selectionObjectsView.unlockAll(); controller.scene(mapLevel)->selectionObjectsView.unlockAll();
controller.scene(mapLevel)->objectsView.unlockAll(); controller.scene(mapLevel)->objectsView.unlockAll();
} }
controller.scene(mapLevel)->objectsView.update();
} }

View File

@@ -229,7 +229,7 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
_miniscenes[i].reset(new MinimapScene(i)); _miniscenes[i].reset(new MinimapScene(i));
} }
resetMapHandler(); resetMapHandler();
sceneForceUpdate(); initializeMap();
connectScenes(); connectScenes();
@@ -256,21 +256,24 @@ void MapController::initObstaclePainters(CMap * map)
} }
} }
void MapController::initializeMap()
{
for(int i = 0; i < _map->mapLevels; i++)
{
_scenes[i]->createMap();
_miniscenes[i]->createMap();
}
}
void MapController::sceneForceUpdate() void MapController::sceneForceUpdate()
{ {
for(int i = 0; i < _map->mapLevels; i++) for(int i = 0; i < _map->mapLevels; i++)
{ {
_scenes[i]->updateViews(); _scenes[i]->updateMap();
_miniscenes[i]->updateViews(); _miniscenes[i]->updateMap();
} }
} }
void MapController::sceneForceUpdate(int level)
{
_scenes[level]->updateViews();
_miniscenes[level]->updateViews();
}
void MapController::resetMapHandler() void MapController::resetMapHandler()
{ {
if(!_mapHandler) if(!_mapHandler)
@@ -293,16 +296,13 @@ void MapController::commitTerrainChange(int level, const TerrainId & terrain)
return; return;
_scenes[level]->selectionTerrainView.clear(); _scenes[level]->selectionTerrainView.clear();
_scenes[level]->selectionTerrainView.draw();
_map->getEditManager()->getTerrainSelection().setSelection(v); _map->getEditManager()->getTerrainSelection().setSelection(v);
_map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault()); _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
for(auto & t : v) _scenes[level]->terrainView.redrawTerrain(v);
_scenes[level]->terrainView.setDirty(t);
_scenes[level]->terrainView.draw();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }
@@ -314,19 +314,16 @@ void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
return; return;
_scenes[level]->selectionTerrainView.clear(); _scenes[level]->selectionTerrainView.clear();
_scenes[level]->selectionTerrainView.draw();
_map->getEditManager()->getTerrainSelection().setSelection(v); _map->getEditManager()->getTerrainSelection().setSelection(v);
if(isRoad) if(isRoad)
_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault()); _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
else else
_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault()); _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
_scenes[level]->terrainView.redrawTerrain(v);
for(auto & t : v) _miniscenes[level]->updateMap();
_scenes[level]->terrainView.setDirty(t);
_scenes[level]->terrainView.draw();
_miniscenes[level]->updateViews();
main->mapChanged(); main->mapChanged();
} }
@@ -351,15 +348,13 @@ void MapController::commitObjectErase(int level)
{ {
//invalidate tiles under objects //invalidate tiles under objects
_mapHandler->removeObject(obj); _mapHandler->removeObject(obj);
_scenes[level]->objectsView.setDirty(obj);
} }
_scenes[level]->objectsView.redrawObjects(selectedObjects);
_scenes[level]->selectionObjectsView.clear(); _scenes[level]->selectionObjectsView.clear();
_scenes[level]->objectsView.draw(); _scenes[level]->passabilityView.redraw();
_scenes[level]->selectionObjectsView.draw();
_scenes[level]->passabilityView.update();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }
@@ -407,11 +402,11 @@ void MapController::pasteFromClipboard(int level)
if(!errors.isEmpty()) if(!errors.isEmpty())
QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n')); QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
_scenes[level]->objectsView.draw(); _scenes[level]->objectsView.redraw();
_scenes[level]->passabilityView.update(); _scenes[level]->passabilityView.redraw();
_scenes[level]->selectionObjectsView.draw(); _scenes[level]->selectionObjectsView.redraw();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }
@@ -421,9 +416,8 @@ bool MapController::discardObject(int level) const
if(_scenes[level]->selectionObjectsView.newObject) if(_scenes[level]->selectionObjectsView.newObject)
{ {
_scenes[level]->selectionObjectsView.newObject.reset(); _scenes[level]->selectionObjectsView.newObject.reset();
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0); _scenes[level]->selectionObjectsView.setShift(0, 0);
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
_scenes[level]->selectionObjectsView.draw();
return true; return true;
} }
return false; return false;
@@ -433,7 +427,7 @@ void MapController::createObject(int level, std::shared_ptr<CGObjectInstance> ob
{ {
_scenes[level]->selectionObjectsView.newObject = obj; _scenes[level]->selectionObjectsView.newObject = obj;
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
_scenes[level]->selectionObjectsView.draw(); _scenes[level]->selectionObjectsView.redraw();
} }
void MapController::commitObstacleFill(int level) void MapController::commitObstacleFill(int level)
@@ -463,29 +457,26 @@ void MapController::commitObstacleFill(int level)
for(auto o : sel.second->placeObstacles(CRandomGenerator::getDefault())) for(auto o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
{ {
_mapHandler->invalidate(o.get()); _mapHandler->invalidate(o.get());
_scenes[level]->objectsView.setDirty(o.get()); _scenes[level]->objectsView.redrawObjects({o.get()});
} }
} }
_scenes[level]->selectionTerrainView.clear(); _scenes[level]->selectionTerrainView.clear();
_scenes[level]->selectionTerrainView.draw(); _scenes[level]->objectsView.update();
_scenes[level]->objectsView.draw();
_scenes[level]->passabilityView.update(); _scenes[level]->passabilityView.update();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }
void MapController::commitObjectChange(int level) void MapController::commitObjectChange(int level)
{ {
for( auto * o : _scenes[level]->selectionObjectsView.getSelection()) _scenes[level]->objectsView.redrawObjects(_scenes[level]->selectionObjectsView.getSelection());
_scenes[level]->objectsView.setDirty(o);
_scenes[level]->objectsView.draw(); _scenes[level]->selectionObjectsView.redraw();
_scenes[level]->selectionObjectsView.draw(); _scenes[level]->passabilityView.redraw();
_scenes[level]->passabilityView.update();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }
@@ -502,29 +493,30 @@ void MapController::commitObjectShift(int level)
bool makeShift = !shift.isNull(); bool makeShift = !shift.isNull();
if(makeShift) if(makeShift)
{ {
for(auto * obj : _scenes[level]->selectionObjectsView.getSelection()) std::set<CGObjectInstance*> movedObjects = _scenes[level]->selectionObjectsView.getSelection();
for(auto * obj : movedObjects)
{ {
int3 pos = obj->pos; int3 pos = obj->pos;
pos.z = level; pos.z = level;
pos.x += shift.x(); pos.y += shift.y(); pos.x += shift.x(); pos.y += shift.y();
_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
_map->getEditManager()->moveObject(obj, pos); _map->getEditManager()->moveObject(obj, pos);
_mapHandler->invalidate(obj); _mapHandler->invalidate(obj);
} }
_scenes[level]->objectsView.redrawObjects(movedObjects);
} }
_scenes[level]->selectionObjectsView.newObject = nullptr; _scenes[level]->selectionObjectsView.newObject = nullptr;
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0); _scenes[level]->selectionObjectsView.setShift(0, 0);
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
if(makeShift) if(makeShift)
{ {
_scenes[level]->objectsView.draw(); _scenes[level]->objectsView.redraw();
_scenes[level]->selectionObjectsView.draw(); _scenes[level]->passabilityView.redraw();
_scenes[level]->passabilityView.update(); _scenes[level]->selectionObjectsView.redraw();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }
} }
@@ -547,16 +539,14 @@ void MapController::commitObjectCreate(int level)
_map->getEditManager()->insertObject(newObj); _map->getEditManager()->insertObject(newObj);
_mapHandler->invalidate(newObj.get()); _mapHandler->invalidate(newObj.get());
_scenes[level]->objectsView.setDirty(newObj.get()); _scenes[level]->objectsView.redrawObjects({newObj.get()});
_scenes[level]->selectionObjectsView.newObject = nullptr; _scenes[level]->selectionObjectsView.newObject = nullptr;
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0); _scenes[level]->selectionObjectsView.setShift(0, 0);
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
_scenes[level]->objectsView.draw(); _scenes[level]->passabilityView.redraw();
_scenes[level]->selectionObjectsView.draw();
_scenes[level]->passabilityView.update();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateMap();
main->mapChanged(); main->mapChanged();
} }

View File

@@ -48,8 +48,8 @@ public:
void resetMapHandler(); void resetMapHandler();
void initializeMap();
void sceneForceUpdate(); void sceneForceUpdate();
void sceneForceUpdate(int level);
void commitTerrainChange(int level, const TerrainId & terrain); void commitTerrainChange(int level, const TerrainId & terrain);
void commitRoadOrRiverChange(int level, ui8 type, bool isRoad); void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);

View File

@@ -109,18 +109,17 @@ void MapHandler::initTerrainGraphics()
loadFlipped(roadAnimations, roadImages, roadFiles); loadFlipped(roadAnimations, roadImages, roadFiles);
} }
void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z) void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z, QPointF offset)
{ {
const auto & tinfo = map->getTile(int3(x, y, z)); const auto & tinfo = map->getTile(int3(x, y, z));
auto terrainName = tinfo.getTerrain()->getJsonKey(); auto terrainName = tinfo.getTerrain()->getJsonKey();
if(terrainImages.at(terrainName).size() <= tinfo.terView) if(terrainImages.at(terrainName).size() <= tinfo.terView)
return; return;
painter.drawImage(x * tileSize - offset.x(), y * tileSize - offset.y(), flippedImage(terrainImages.at(terrainName)[tinfo.terView], tinfo.extTileFlags));
painter.drawImage(x * tileSize, y * tileSize, flippedImage(terrainImages.at(terrainName)[tinfo.terView], tinfo.extTileFlags));
} }
void MapHandler::drawRoad(QPainter & painter, int x, int y, int z) void MapHandler::drawRoad(QPainter & painter, int x, int y, int z, QPointF offset)
{ {
const auto & tinfo = map->getTile(int3(x, y, z)); const auto & tinfo = map->getTile(int3(x, y, z));
auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr; auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
@@ -132,7 +131,7 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
{ {
const QRect source{0, tileSize / 2, tileSize, tileSize / 2}; const QRect source{0, tileSize / 2, tileSize, tileSize / 2};
const ui8 rotationFlags = tinfoUpper->extTileFlags >> 4; const ui8 rotationFlags = tinfoUpper->extTileFlags >> 4;
painter.drawImage(QPoint(x * tileSize, y * tileSize), flippedImage(roadImages.at(roadName)[tinfoUpper->roadDir], rotationFlags), source); painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize - offset.y()), flippedImage(roadImages.at(roadName)[tinfoUpper->roadDir], rotationFlags), source);
} }
} }
@@ -143,12 +142,12 @@ void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
{ {
const QRect source{0, 0, tileSize, tileSize / 2}; const QRect source{0, 0, tileSize, tileSize / 2};
const ui8 rotationFlags = tinfo.extTileFlags >> 4; const ui8 rotationFlags = tinfo.extTileFlags >> 4;
painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), flippedImage(roadImages.at(roadName)[tinfo.roadDir], rotationFlags), source); painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize + tileSize / 2 - offset.y()), flippedImage(roadImages.at(roadName)[tinfo.roadDir], rotationFlags), source);
} }
} }
} }
void MapHandler::drawRiver(QPainter & painter, int x, int y, int z) void MapHandler::drawRiver(QPainter & painter, int x, int y, int z, QPointF offset)
{ {
const auto & tinfo = map->getTile(int3(x, y, z)); const auto & tinfo = map->getTile(int3(x, y, z));
@@ -162,7 +161,7 @@ void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
return; return;
const ui8 rotationFlags = tinfo.extTileFlags >> 2; const ui8 rotationFlags = tinfo.extTileFlags >> 2;
painter.drawImage(x * tileSize, y * tileSize, flippedImage(riverImages.at(riverName)[tinfo.riverDir], rotationFlags)); painter.drawImage(x * tileSize - offset.x(), y * tileSize - offset.y(), flippedImage(riverImages.at(riverName)[tinfo.riverDir], rotationFlags));
} }
void setPlayerColor(QImage * sur, PlayerColor player) void setPlayerColor(QImage * sur, PlayerColor player)
@@ -366,7 +365,7 @@ std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
return tileObjects[index(x, y, z)]; return tileObjects[index(x, y, z)];
} }
void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked) void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, QPointF offset, const std::set<const CGObjectInstance *> & locked)
{ {
painter.setRenderHint(QPainter::Antialiasing, false); painter.setRenderHint(QPainter::Antialiasing, false);
painter.setRenderHint(QPainter::SmoothPixmapTransform, false); painter.setRenderHint(QPainter::SmoothPixmapTransform, false);
@@ -390,7 +389,7 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std:
{ {
auto pos = obj->anchorPos(); auto pos = obj->anchorPos();
painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection); painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize - offset.y()), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection);
if(locked.count(obj)) if(locked.count(obj))
{ {
@@ -402,13 +401,13 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std:
if(objData.flagBitmap) if(objData.flagBitmap)
{ {
if(x == pos.x && y == pos.y) if(x == pos.x && y == pos.y)
painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap); painter.drawImage(QPoint((x - 2) * tileSize - offset.x(), (y - 1) * tileSize - offset.y()), *objData.flagBitmap);
} }
} }
} }
} }
void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y) void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y, QPointF offset)
{ {
if (!obj) if (!obj)
{ {
@@ -424,10 +423,10 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
if (objData.objBitmap) if (objData.objBitmap)
{ {
painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap); painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width() - offset.x(), (y + 1) * tileSize - objData.objBitmap->height() - offset.y()), *objData.objBitmap);
if (objData.flagBitmap) if (objData.flagBitmap)
painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap); painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width() - offset.x(), (y + 1) * tileSize - objData.objBitmap->height() - offset.y()), *objData.flagBitmap);
} }
} }

View File

@@ -92,11 +92,11 @@ public:
void reset(const CMap * Map); void reset(const CMap * Map);
void drawTerrainTile(QPainter & painter, int x, int y, int z); void drawTerrainTile(QPainter & painter, int x, int y, int z, QPointF offset);
/// draws a river segment on current tile /// draws a river segment on current tile
void drawRiver(QPainter & painter, int x, int y, int z); void drawRiver(QPainter & painter, int x, int y, int z, QPointF offset);
/// draws a road segment on current tile /// draws a road segment on current tile
void drawRoad(QPainter & painter, int x, int y, int z); void drawRoad(QPainter & painter, int x, int y, int z, QPointF offset);
std::set<int3> invalidate(const CGObjectInstance *); //invalidates object rects std::set<int3> invalidate(const CGObjectInstance *); //invalidates object rects
void invalidateObjects(); //invalidates all objects on the map void invalidateObjects(); //invalidates all objects on the map
@@ -111,8 +111,8 @@ public:
std::set<int3> addObject(const CGObjectInstance * object); std::set<int3> addObject(const CGObjectInstance * object);
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods) /// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
void drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked); void drawObjects(QPainter & painter, int x, int y, int z, QPointF offset, const std::set<const CGObjectInstance *> & locked);
void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y); void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y, QPointF offset);
void drawMinimapTile(QPainter & painter, int x, int y, int z); void drawMinimapTile(QPainter & painter, int x, int y, int z);

View File

@@ -59,6 +59,8 @@ MapView::MapView(QWidget * parent):
QGraphicsView(parent), QGraphicsView(parent),
selectionTool(MapView::SelectionTool::None) selectionTool(MapView::SelectionTool::None)
{ {
connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &MapView::setViewports);
connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &MapView::setViewports);
} }
void MapView::cameraChanged(const QPointF & pos) void MapView::cameraChanged(const QPointF & pos)
@@ -71,6 +73,11 @@ void MapView::setController(MapController * ctrl)
controller = ctrl; controller = ctrl;
} }
void MapView::resizeEvent(QResizeEvent * event)
{
setViewports();
}
void MapView::mouseMoveEvent(QMouseEvent *mouseEvent) void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
{ {
this->update(); this->update();
@@ -96,24 +103,24 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
{ {
case MapView::SelectionTool::Brush: case MapView::SelectionTool::Brush:
if(mouseEvent->buttons() & Qt::RightButton) if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tile); sc->selectionTerrainView.erase({tile});
else if(mouseEvent->buttons() == Qt::LeftButton) else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile); sc->selectionTerrainView.select({tile});
sc->selectionTerrainView.draw();
break; break;
case MapView::SelectionTool::Brush2: case MapView::SelectionTool::Brush2:
{ {
std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} }; std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
std::vector<int3> tiles;
for(auto & e : extra) for(auto & e : extra)
{ {
if(mouseEvent->buttons() & Qt::RightButton) tiles.push_back(tile + e);
sc->selectionTerrainView.erase(tile + e);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile + e);
} }
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tiles);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tiles);
} }
sc->selectionTerrainView.draw();
break; break;
case MapView::SelectionTool::Brush4: case MapView::SelectionTool::Brush4:
@@ -124,33 +131,37 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0}, int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0} int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
}; };
std::vector<int3> tiles;
for(auto & e : extra) for(auto & e : extra)
{ {
if(mouseEvent->buttons() & Qt::RightButton) tiles.push_back(tile + e);
sc->selectionTerrainView.erase(tile + e);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tile + e);
} }
if(mouseEvent->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tiles);
else if(mouseEvent->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tiles);
} }
sc->selectionTerrainView.draw();
break; break;
case MapView::SelectionTool::Area: case MapView::SelectionTool::Area:
{
if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton)) if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
break; break;
sc->selectionTerrainView.clear(); sc->selectionTerrainView.clear();
std::vector<int3> selectedTiles;
for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j) for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
{ {
for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i) for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
{ {
sc->selectionTerrainView.select(int3(i, j, sc->level)); selectedTiles.emplace_back(i, j, sc->level);
} }
} }
sc->selectionTerrainView.draw(); sc->selectionTerrainView.select(selectedTiles);
break; break;
}
case MapView::SelectionTool::Line: case MapView::SelectionTool::Line:
{
{ {
assert(tile.z == tileStart.z); assert(tile.z == tileStart.z);
const auto diff = tile - tileStart; const auto diff = tile - tileStart;
@@ -174,39 +185,45 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
if(mouseEvent->buttons() == Qt::LeftButton) if(mouseEvent->buttons() == Qt::LeftButton)
{ {
for(auto & ts : temporaryTiles) std::vector<int3>erasedTiles(temporaryTiles.begin(), temporaryTiles.end());
sc->selectionTerrainView.erase(ts); sc->selectionTerrainView.erase(erasedTiles);
std::vector<int3>selectedTiles;
for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir) for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
{ {
if(!controller->map()->isInTheMap(ts)) if(!controller->map()->isInTheMap(ts))
break; break;
if(!sc->selectionTerrainView.selection().count(ts)) if(!sc->selectionTerrainView.selection().count(ts))
temporaryTiles.insert(ts); temporaryTiles.insert(ts);
sc->selectionTerrainView.select(ts); selectedTiles.push_back(ts);
} }
sc->selectionTerrainView.select(selectedTiles);
} }
if(mouseEvent->buttons() == Qt::RightButton) if(mouseEvent->buttons() == Qt::RightButton)
{ {
for(auto & ts : temporaryTiles) std::vector<int3>selectedTiles(temporaryTiles.begin(), temporaryTiles.end());
sc->selectionTerrainView.select(ts); sc->selectionTerrainView.select(selectedTiles);
std::vector<int3>erasedTiles;
for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir) for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
{ {
if(!controller->map()->isInTheMap(ts)) if(!controller->map()->isInTheMap(ts))
break; break;
if(sc->selectionTerrainView.selection().count(ts)) if(sc->selectionTerrainView.selection().count(ts))
temporaryTiles.insert(ts); temporaryTiles.insert(ts);
sc->selectionTerrainView.erase(ts); erasedTiles.push_back(ts);
} }
sc->selectionTerrainView.erase(selectedTiles);
} }
sc->selectionTerrainView.draw();
break; break;
} }
}
case MapView::SelectionTool::Lasso: case MapView::SelectionTool::Lasso:
{
if(mouseEvent->buttons() == Qt::LeftButton) if(mouseEvent->buttons() == Qt::LeftButton)
{ {
std::vector<int3>tiles;
for(auto i = tilePrev; i != tile;) for(auto i = tilePrev; i != tile;)
{ {
int length = std::numeric_limits<int>::max(); int length = std::numeric_limits<int>::max();
@@ -220,18 +237,19 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
} }
} }
i += dir; i += dir;
sc->selectionTerrainView.select(i); tiles.push_back(i);
} }
sc->selectionTerrainView.draw(); sc->selectionTerrainView.select(tiles);
} }
break; break;
}
case MapView::SelectionTool::None: case MapView::SelectionTool::None:
if(mouseEvent->buttons() & Qt::RightButton) if(mouseEvent->buttons() & Qt::RightButton)
break; break;
auto sh = tile - tileStart; auto sh = tile - tileStart;
sc->selectionObjectsView.shift = QPoint(sh.x, sh.y); sc->selectionObjectsView.setShift(sh.x, sh.y);
if(sh.x || sh.y) if(sh.x || sh.y)
{ {
@@ -244,8 +262,6 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
} }
} }
} }
sc->selectionObjectsView.draw();
break; break;
} }
@@ -276,34 +292,31 @@ void MapView::mousePressEvent(QMouseEvent *event)
case MapView::SelectionTool::Brush: case MapView::SelectionTool::Brush:
case MapView::SelectionTool::Line: case MapView::SelectionTool::Line:
sc->selectionObjectsView.clear(); sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
if(event->button() == Qt::RightButton) if(event->button() == Qt::RightButton)
sc->selectionTerrainView.erase(tileStart); sc->selectionTerrainView.erase({tileStart});
else if(event->button() == Qt::LeftButton) else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart); sc->selectionTerrainView.select({tileStart});
sc->selectionTerrainView.draw();
break; break;
case MapView::SelectionTool::Brush2: case MapView::SelectionTool::Brush2:
sc->selectionObjectsView.clear(); sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
{ {
std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} }; std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
std::vector<int3> tiles;
for(auto & e : extra) for(auto & e : extra)
{ {
if(event->button() == Qt::RightButton) tiles.push_back(tileStart + e);
sc->selectionTerrainView.erase(tileStart + e);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart + e);
} }
if(event->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tiles);
else if(event->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tiles);
} }
sc->selectionTerrainView.draw();
break; break;
case MapView::SelectionTool::Brush4: case MapView::SelectionTool::Brush4:
sc->selectionObjectsView.clear(); sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
{ {
std::array<int3, 16> extra{ std::array<int3, 16> extra{
int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0}, int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
@@ -311,15 +324,16 @@ void MapView::mousePressEvent(QMouseEvent *event)
int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0}, int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0} int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
}; };
std::vector<int3> tiles;
for(auto & e : extra) for(auto & e : extra)
{ {
if(event->button() == Qt::RightButton) tiles.push_back(tileStart + e);
sc->selectionTerrainView.erase(tileStart + e);
else if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tileStart + e);
} }
if(event->buttons() & Qt::RightButton)
sc->selectionTerrainView.erase(tiles);
else if(event->buttons() == Qt::LeftButton)
sc->selectionTerrainView.select(tiles);
} }
sc->selectionTerrainView.draw();
break; break;
case MapView::SelectionTool::Area: case MapView::SelectionTool::Area:
@@ -328,63 +342,63 @@ void MapView::mousePressEvent(QMouseEvent *event)
break; break;
sc->selectionTerrainView.clear(); sc->selectionTerrainView.clear();
sc->selectionTerrainView.draw();
sc->selectionObjectsView.clear(); sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
break; break;
case MapView::SelectionTool::Fill: case MapView::SelectionTool::Fill:
{ {
if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton) if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton)
break;
std::vector<int3> queue;
queue.push_back(tileStart);
const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
while(!queue.empty())
{
auto tile = queue.back();
queue.pop_back();
if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(tile);
else
sc->selectionTerrainView.erase(tile);
for(auto & d : dirs)
{
auto tilen = tile + d;
if(!controller->map()->isInTheMap(tilen))
continue;
if(event->button() == Qt::LeftButton)
{
if(controller->map()->getTile(tile).roadType
&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
continue;
else if(controller->map()->getTile(tile).riverType
&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
continue;
else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType)
continue;
}
if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
continue;
if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
continue;
queue.push_back(tilen);
}
}
sc->selectionTerrainView.draw();
sc->selectionObjectsView.clear();
sc->selectionObjectsView.draw();
break; break;
std::vector<int3> queue;
std::set<int3> tilesToFill;
queue.push_back(tileStart);
const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
while(!queue.empty())
{
auto tile = queue.back();
queue.pop_back();
tilesToFill.insert(tile);
for(auto & d : dirs)
{
auto tilen = tile + d;
if (tilesToFill.count(tilen))
continue;
if(!controller->map()->isInTheMap(tilen))
continue;
if(event->button() == Qt::LeftButton)
{
if(controller->map()->getTile(tile).roadType
&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
continue;
else if(controller->map()->getTile(tile).riverType
&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
continue;
else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType)
continue;
}
if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
continue;
if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
continue;
queue.push_back(tilen);
}
} }
std::vector<int3> result(tilesToFill.begin(), tilesToFill.end());
if(event->button() == Qt::LeftButton)
sc->selectionTerrainView.select(result);
else
sc->selectionTerrainView.erase(result);
sc->selectionObjectsView.clear();
break;
}
case MapView::SelectionTool::None: case MapView::SelectionTool::None:
sc->selectionTerrainView.clear(); sc->selectionTerrainView.clear();
sc->selectionTerrainView.draw();
if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject.get())) if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject.get()))
{ {
@@ -426,15 +440,14 @@ void MapView::mousePressEvent(QMouseEvent *event)
{ {
sc->selectionObjectsView.clear(); sc->selectionObjectsView.clear();
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION; sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
if(!rubberBand) if(!rubberBand)
rubberBand = new QRubberBand(QRubberBand::Rectangle, this); rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize())); rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
rubberBand->show(); rubberBand->show();
} }
} }
sc->selectionObjectsView.shift = QPoint(0, 0); sc->selectionObjectsView.setShift(0, 0);
sc->selectionObjectsView.draw();
} }
break; break;
} }
@@ -474,7 +487,7 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
case MapView::SelectionTool::Lasso: { case MapView::SelectionTool::Lasso: {
if(event->button() == Qt::RightButton) if(event->button() == Qt::RightButton)
break; break;
std::vector<int3>initialTiles;
//connect with initial tile //connect with initial tile
for(auto i = tilePrev; i != tileStart;) for(auto i = tilePrev; i != tileStart;)
{ {
@@ -489,9 +502,10 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
} }
} }
i += dir; i += dir;
sc->selectionTerrainView.select(i); initialTiles.push_back(i);
} }
sc->selectionTerrainView.select(initialTiles);
//key: y position of tile //key: y position of tile
//value.first: x position of left tile //value.first: x position of left tile
//value.second: x postiion of right tile //value.second: x postiion of right tile
@@ -532,10 +546,8 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
selectionByY.insert(int3(selectionRange.first, i, sc->level)); selectionByY.insert(int3(selectionRange.first, i, sc->level));
} }
std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection)); std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection));
for(auto & lassoTile : finalSelection) sc->selectionTerrainView.select(finalSelection);
sc->selectionTerrainView.select(lassoTile);
sc->selectionTerrainView.draw();
break; break;
} }
@@ -556,8 +568,7 @@ void MapView::mouseReleaseEvent(QMouseEvent *event)
else else
{ {
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING; sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
sc->selectionObjectsView.shift = QPoint(0, 0); sc->selectionObjectsView.setShift(0, 0);
sc->selectionObjectsView.draw();
tab = true; tab = true;
} }
auto selection = sc->selectionObjectsView.getSelection(); auto selection = sc->selectionObjectsView.getSelection();
@@ -642,10 +653,9 @@ void MapView::dragMoveEvent(QDragMoveEvent * event)
if(sc->selectionObjectsView.newObject) if(sc->selectionObjectsView.newObject)
{ {
sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject.get());
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT; sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
sc->selectionObjectsView.draw(); sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject.get());
sc->selectionObjectsView.setShift(tile.x, tile.y);
} }
event->acceptProposedAction(); event->acceptProposedAction();
@@ -655,23 +665,25 @@ void MapView::dragLeaveEvent(QDragLeaveEvent * event)
{ {
if(!controller || !controller->map()) if(!controller || !controller->map())
return; return;
auto * sc = static_cast<MapScene*>(scene()); auto * sc = static_cast<MapScene*>(scene());
if(!sc) if(!sc)
return; return;
controller->discardObject(sc->level); controller->discardObject(sc->level);
} }
void MapView::setViewports()
bool MapView::viewportEvent(QEvent *event)
{ {
if(auto * sc = static_cast<MapScene*>(scene())) if(auto * sc = dynamic_cast<MapScene*>(scene()))
{ {
auto rect = mapToScene(viewport()->geometry()).boundingRect(); auto rect = mapToScene(viewport()->geometry()).boundingRect();
controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32); controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
for (auto * layer : sc->getDynamicLayers())
{
layer->setViewport(rect);
}
} }
return QGraphicsView::viewportEvent(event);
} }
MapSceneBase::MapSceneBase(int lvl): MapSceneBase::MapSceneBase(int lvl):
@@ -682,18 +694,31 @@ MapSceneBase::MapSceneBase(int lvl):
void MapSceneBase::initialize(MapController & controller) void MapSceneBase::initialize(MapController & controller)
{ {
for(auto * layer : getAbstractLayers()) for(auto * layer : getStaticLayers())
layer->initialize(controller);
for(auto * layer : getDynamicLayers())
layer->initialize(controller); layer->initialize(controller);
} }
void MapSceneBase::updateViews() void MapSceneBase::createMap()
{ {
for(auto * layer : getAbstractLayers()) for(auto * layer : getStaticLayers())
layer->update(); layer->update();
for(auto * layer : getDynamicLayers())
layer->createLayer();
}
void MapSceneBase::updateMap()
{
for(auto * layer : getStaticLayers())
layer->update();
for(auto * layer : getDynamicLayers())
layer->redraw();
} }
MapScene::MapScene(int lvl): MapScene::MapScene(int lvl):
MapSceneBase(lvl), MapSceneBase(lvl),
emptyLayer(this),
gridView(this), gridView(this),
passabilityView(this), passabilityView(this),
selectionTerrainView(this), selectionTerrainView(this),
@@ -708,7 +733,14 @@ MapScene::MapScene(int lvl):
connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected); connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
} }
std::list<AbstractLayer *> MapScene::getAbstractLayers() std::list<AbstractFixedLayer *> MapScene::getStaticLayers()
{
return {
&emptyLayer
};
}
std::list<AbstractViewportLayer *> MapScene::getDynamicLayers()
{ {
//sequence is important because it defines rendering order //sequence is important because it defines rendering order
return { return {
@@ -722,9 +754,9 @@ std::list<AbstractLayer *> MapScene::getAbstractLayers()
}; };
} }
void MapScene::updateViews() void MapScene::createMap()
{ {
MapSceneBase::updateViews(); MapSceneBase::createMap();
terrainView.show(true); terrainView.show(true);
objectsView.show(true); objectsView.show(true);
@@ -752,7 +784,7 @@ MinimapScene::MinimapScene(int lvl):
{ {
} }
std::list<AbstractLayer *> MinimapScene::getAbstractLayers() std::list<AbstractFixedLayer *> MinimapScene::getStaticLayers()
{ {
//sequence is important because it defines rendering order //sequence is important because it defines rendering order
return { return {
@@ -761,10 +793,16 @@ std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
}; };
} }
void MinimapScene::updateViews() std::list<AbstractViewportLayer *> MinimapScene::getDynamicLayers()
{ {
MapSceneBase::updateViews(); //Nothing here
return {};
}
void MinimapScene::createMap()
{
MapSceneBase::createMap();
minimapView.show(true); minimapView.show(true);
viewport.show(true); viewport.show(true);
} }

View File

@@ -31,12 +31,11 @@ public:
MapSceneBase(int lvl); MapSceneBase(int lvl);
const int level; const int level;
virtual void createMap();
virtual void updateViews(); virtual void updateMap();
virtual void initialize(MapController &); virtual void initialize(MapController &);
virtual std::list<AbstractFixedLayer *> getStaticLayers() = 0;
protected: virtual std::list<AbstractViewportLayer *> getDynamicLayers() = 0;
virtual std::list<AbstractLayer *> getAbstractLayers() = 0;
}; };
class MinimapScene : public MapSceneBase class MinimapScene : public MapSceneBase
@@ -44,13 +43,12 @@ class MinimapScene : public MapSceneBase
public: public:
MinimapScene(int lvl); MinimapScene(int lvl);
void updateViews() override; void createMap() override;
MinimapLayer minimapView; MinimapLayer minimapView;
MinimapViewLayer viewport; MinimapViewLayer viewport;
std::list<AbstractFixedLayer *> getStaticLayers() override;
protected: std::list<AbstractViewportLayer *> getDynamicLayers() override;
std::list<AbstractLayer *> getAbstractLayers() override;
}; };
class MapScene : public MapSceneBase class MapScene : public MapSceneBase
@@ -59,8 +57,11 @@ class MapScene : public MapSceneBase
public: public:
MapScene(int lvl); MapScene(int lvl);
void updateViews() override; void createMap() override;
std::list<AbstractFixedLayer *> getStaticLayers() override;
std::list<AbstractViewportLayer *> getDynamicLayers() override;
EmptyLayer emptyLayer;
GridLayer gridView; GridLayer gridView;
PassabilityLayer passabilityView; PassabilityLayer passabilityView;
SelectionTerrainLayer selectionTerrainView; SelectionTerrainLayer selectionTerrainView;
@@ -75,10 +76,8 @@ signals:
public slots: public slots:
void terrainSelected(bool anything); void terrainSelected(bool anything);
void objectSelected(bool anything); void objectSelected(bool anything);
protected:
std::list<AbstractLayer *> getAbstractLayers() override;
protected:
bool isTerrainSelected; bool isTerrainSelected;
bool isObjectSelected; bool isObjectSelected;
@@ -100,6 +99,7 @@ public:
SelectionTool selectionTool; SelectionTool selectionTool;
public slots: public slots:
void resizeEvent (QResizeEvent * event) override;
void mouseMoveEvent(QMouseEvent * mouseEvent) override; void mouseMoveEvent(QMouseEvent * mouseEvent) override;
void mousePressEvent(QMouseEvent *event) override; void mousePressEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override;
@@ -107,8 +107,8 @@ public slots:
void dragMoveEvent(QDragMoveEvent *event) override; void dragMoveEvent(QDragMoveEvent *event) override;
void dragLeaveEvent(QDragLeaveEvent *event) override; void dragLeaveEvent(QDragLeaveEvent *event) override;
void dropEvent(QDropEvent * event) override; void dropEvent(QDropEvent * event) override;
void cameraChanged(const QPointF & pos); void cameraChanged(const QPointF & pos);
void setViewports();
signals: signals:
void openObjectProperties(CGObjectInstance *, bool switchTab); void openObjectProperties(CGObjectInstance *, bool switchTab);
@@ -116,7 +116,6 @@ signals:
//void viewportChanged(const QRectF & rect); //void viewportChanged(const QRectF & rect);
protected: protected:
bool viewportEvent(QEvent *event) override;
private: private:
MapController * controller = nullptr; MapController * controller = nullptr;

View File

@@ -29,15 +29,32 @@ void AbstractLayer::initialize(MapController & controller)
void AbstractLayer::show(bool show) void AbstractLayer::show(bool show)
{ {
if(isShown == show)
return;
isShown = show; isShown = show;
redraw(); redraw();
} }
void AbstractLayer::redraw()
int AbstractLayer::mapWidthPx() const
{
return map ? map->width * tileSize : 0;
}
int AbstractLayer::mapHeightPx() const
{
return map ? map->height * tileSize : 0;
}
int AbstractLayer::toInt(double value) const
{
return static_cast<int>(std::round(value)); // is rounded explicitly in order to avoid rounding down unprecise double values
}
AbstractFixedLayer::AbstractFixedLayer(MapSceneBase * s): AbstractLayer(s)
{
}
void AbstractFixedLayer::redraw()
{ {
if(item) if(item)
{ {
@@ -55,65 +72,284 @@ void AbstractLayer::redraw()
} }
} }
GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s) AbstractViewportLayer::AbstractViewportLayer(MapSceneBase * s): AbstractLayer(s)
{ {
} }
void GridLayer::update() void AbstractViewportLayer::createLayer()
{
QList<QGraphicsItem *>emptyList;
items.reset(scene->createItemGroup(emptyList));
}
void AbstractViewportLayer::setViewport(const QRectF & viewPort)
{ {
if(!map) if(!map)
return; return;
if (items->boundingRect().contains(viewPort))
pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); return;
pixmap->fill(Qt::transparent);
QPainter painter(pixmap.get()); std::vector<QGraphicsItem *> outOfScreenSectors;
painter.setPen(QColor(0, 0, 0, 190)); for (QGraphicsItem * sector : getAllSectors())
for(int j = 0; j < map->height; ++j)
{ {
painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32); if (!viewPort.intersects(sector->sceneBoundingRect()))
outOfScreenSectors.push_back(sector);
} }
for(int i = 0; i < map->width; ++i) for (QGraphicsItem * sector : outOfScreenSectors)
{ {
painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1); removeSector(sector);
} }
std::vector<QRectF> newAreas;
int left = toInt(viewPort.left());
int right = toInt(viewPort.right());
int top = toInt(viewPort.top());
int bottom = toInt(viewPort.bottom());
int startX = left - (left % sectorSize);
int limitX = std::min(right + (sectorSize - right % sectorSize), mapWidthPx());
int startY = top - (top % sectorSize);
int limitY = std::min(bottom + (sectorSize - bottom % sectorSize), mapHeightPx());
for (int x = startX; x < limitX; x += sectorSize)
{
for (int y = startY; y < limitY; y += sectorSize)
{
int width = x + sectorSize < limitX ? sectorSize : limitX - x;
int height = y + sectorSize < limitY ? sectorSize : limitY - y;
QRectF area(x, y, width, height);
if (!items->boundingRect().intersects(area))
newAreas.emplace_back(area);
}
}
for(QRectF newSection : newAreas)
{
QGraphicsItem * sector = draw(newSection);
if (sector)
addSector(sector);
}
}
void AbstractViewportLayer::update()
{
redraw(); redraw();
} }
PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s) void AbstractViewportLayer::redraw()
{ {
std::set<QGraphicsItem *> allSectors;
for (auto * sector : getAllSectors())
allSectors.insert(sector);
redrawSectors(allSectors);
} }
void PassabilityLayer::update() void AbstractViewportLayer::redraw(const std::vector<int3> & tiles)
{ {
if(!map) std::set<QGraphicsItem *> sectorsToRedraw = getContainingSectors(tiles);
return; redrawSectors(sectorsToRedraw);
}
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(Qt::transparent); void AbstractViewportLayer::redrawWithSurroundingTiles(const std::vector<int3> & tiles)
{
QPainter painter(pixmap.get()); int maxX = 0;
for(int j = 0; j < map->height; ++j) int maxY = 0;
int minX = INT_MAX;
int minY = INT_MAX;
for (const int3 tile : tiles)
{ {
for(int i = 0; i < map->width; ++i) maxX = std::max(tile.x, maxX);
maxY = std::max(tile.y, maxY);
minX = std::min(tile.x, minX);
minY = std::min(tile.y, minY);
}
QRectF bounds((minX - 2) * tileSize, (minY - 2) * tileSize, (maxX - minX + 4) * tileSize, (maxY - minY + 4) * tileSize); //tiles start with 1, QRectF from 0
redraw({bounds});
}
void AbstractViewportLayer::redraw(const std::set<CGObjectInstance *> & objects)
{
std::vector<QRectF> areas(objects.size());
for (const CGObjectInstance * object : objects)
{
areas.push_back(getObjectArea(object));
}
redraw(areas);
}
void AbstractViewportLayer::redraw(const std::vector<QRectF> & areas)
{
std::set<QGraphicsItem *> intersectingSectors;
for (QGraphicsItem * existingSector : getAllSectors())
{
for (auto area : areas)
{ {
auto tl = map->getTile(int3(i, j, scene->level)); if (existingSector->sceneBoundingRect().intersects(area))
if(tl.blocked() || tl.visitable())
{ {
painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64)); intersectingSectors.insert(existingSector);
} }
} }
} }
redrawSectors(intersectingSectors);
}
QRectF AbstractViewportLayer::getObjectArea(const CGObjectInstance * object)
{
auto pos = object->pos;
int x = ((pos.x + 1) * tileSize) - (object->getWidth() * tileSize); //Qt set 0,0 point on the top right corner, CGObjectInstance on the bottom left
int y = ((pos.y + 1) * tileSize) - (object->getHeight() * tileSize);
QRectF objectArea(x, y, object->getWidth() * tileSize, object->getHeight() * tileSize);
return objectArea;
}
void AbstractViewportLayer::addSector(QGraphicsItem * sector)
{
items->addToGroup(sector);
}
void AbstractViewportLayer::removeSector(QGraphicsItem * sector)
{
items->removeFromGroup(sector);
delete sector;
}
void AbstractViewportLayer::redrawSectors(std::set<QGraphicsItem *> & sectors)
{
std::set<QGraphicsItem *> sectorsToRemove;
for (QGraphicsItem * existingSectors : getAllSectors())
{
for (QGraphicsItem * sector : sectors)
{
if (existingSectors->sceneBoundingRect().contains(sector->sceneBoundingRect()))
sectorsToRemove.insert(existingSectors);
}
}
for (QGraphicsItem * sectorToRemove : sectorsToRemove)
{
addSector(draw(sectorToRemove->sceneBoundingRect()));
removeSector(sectorToRemove);
}
}
const QList<QGraphicsItem *> AbstractViewportLayer::getAllSectors() //returning const is necessary to avoid "range-loop might detach Qt container" problem
{
QList<QGraphicsItem *> emptyList;
return items ? items->childItems() : emptyList;
}
std::set<QGraphicsItem *> AbstractViewportLayer::getContainingSectors(const std::vector<int3> & tiles)
{
std::set<QGraphicsItem *> result;
for (QGraphicsItem * existingSector : getAllSectors()) {
for (const int3 tile : tiles)
{
if (existingSector->sceneBoundingRect().contains(QPointF(tile.x * tileSize, tile.y * tileSize)))
{
result.insert(existingSector);
break;
}
}
}
return result;
}
std::set<QGraphicsItem *> AbstractViewportLayer::getIntersectingSectors(const std::vector<QRectF> & areas)
{
std::set<QGraphicsItem *> result;
for (QGraphicsItem * existingSector : getAllSectors()) {
for (QRectF area : areas)
{
if (existingSector->sceneBoundingRect().intersects(area))
{
result.insert(existingSector);
}
}
}
return result;
}
EmptyLayer::EmptyLayer(MapSceneBase * s): AbstractFixedLayer(s)
{
isShown = true;
}
void EmptyLayer::update()
{
if(!map)
return;
pixmap = std::make_unique<QPixmap>(map->width * 32, map->height * 32);
redraw(); redraw();
} }
ObjectPickerLayer::ObjectPickerLayer(MapSceneBase * s): AbstractLayer(s) GridLayer::GridLayer(MapSceneBase * s): AbstractViewportLayer(s)
{ {
} }
void ObjectPickerLayer::highlight(std::function<bool(const CGObjectInstance *)> predicate) QGraphicsItem * GridLayer::draw(const QRectF & section)
{
QPixmap pixmap(toInt(section.width()), toInt(section.height()));
pixmap.fill(Qt::transparent);
if (isShown)
{
QPainter painter(&pixmap);
painter.setPen(QColor(0, 0, 0, 190));
for(int j = 0; j <= pixmap.height(); j += tileSize)
{
painter.drawLine(0, j, pixmap.width(), j);
}
for(int i = 0; i <= pixmap.width(); i += tileSize)
{
painter.drawLine(i, 0, i, pixmap.height());
}
}
QGraphicsItem * result = scene->addPixmap(pixmap);
result->setPos(section.x(), section.y());
return result;
}
PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractViewportLayer(s)
{
}
QGraphicsItem * PassabilityLayer::draw(const QRectF & section)
{
QPixmap pixmap(toInt(section.width()), toInt(section.height()));
pixmap.fill(Qt::transparent);
if(isShown)
{
QPainter painter(&pixmap);
for(int j = 0; j <= pixmap.height(); j += tileSize)
{
for(int i = 0; i < pixmap.width(); i += tileSize)
{
auto tl = map->getTile(int3(toInt(section.x())/tileSize + i/tileSize, toInt(section.y())/tileSize + j/tileSize, scene->level));
if(tl.blocked() || tl.visitable())
{
painter.fillRect(i, j, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
}
}
}
}
QGraphicsItem * result = scene->addPixmap(pixmap);
result->setPos(section.x(), section.y());
return result;
}
ObjectPickerLayer::ObjectPickerLayer(MapSceneBase * s): AbstractViewportLayer(s)
{
}
void ObjectPickerLayer::highlight(const std::function<bool(const CGObjectInstance *)> & predicate)
{ {
if(!map) if(!map)
return; return;
@@ -151,29 +387,33 @@ void ObjectPickerLayer::clear()
isActive = false; isActive = false;
} }
void ObjectPickerLayer::update() QGraphicsItem * ObjectPickerLayer::draw(const QRectF & section)
{ {
if(!map)
return; int offsetX = toInt(section.x());
int offsetY = toInt(section.y());
pixmap.reset(new QPixmap(map->width * 32, map->height * 32)); QPixmap pixmap(toInt(section.width()), toInt(section.height()));
pixmap->fill(Qt::transparent); pixmap.fill(Qt::transparent);
if(isActive)
pixmap->fill(QColor(255, 255, 255, 128)); if(isVisible())
pixmap.fill(QColor(255, 255, 255, 128));
QPainter painter(pixmap.get());
QPainter painter(&pixmap);
painter.setCompositionMode(QPainter::CompositionMode_Source); painter.setCompositionMode(QPainter::CompositionMode_Source);
for(auto * obj : possibleObjects) for(const auto * obj : possibleObjects)
{ {
if(obj->pos.z != scene->level) if(obj->pos.z != scene->level)
continue; continue;
for(auto & pos : obj->getBlockedPos()) for(const auto & pos : obj->getBlockedPos())
painter.fillRect(pos.x * 32, pos.y * 32, 32, 32, QColor(255, 211, 0, 64)); painter.fillRect(pos.x * tileSize - offsetX, pos.y * tileSize - offsetY, tileSize, tileSize, QColor(255, 211, 0, 64));
} }
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
redraw(); QGraphicsItem * result = scene->addPixmap(pixmap);
result->setPos(section.x(), section.y());
return result;
} }
void ObjectPickerLayer::select(const CGObjectInstance * obj) void ObjectPickerLayer::select(const CGObjectInstance * obj)
@@ -181,92 +421,73 @@ void ObjectPickerLayer::select(const CGObjectInstance * obj)
if(obj && possibleObjects.count(obj)) if(obj && possibleObjects.count(obj))
{ {
clear(); clear();
selectionMade(obj); Q_EMIT selectionMade(obj);
} }
} }
void ObjectPickerLayer::discard() void ObjectPickerLayer::discard()
{ {
clear(); clear();
selectionMade(nullptr); Q_EMIT selectionMade(nullptr);
} }
SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s) SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractViewportLayer(s)
{ {
} }
void SelectionTerrainLayer::update() QGraphicsItem * SelectionTerrainLayer::draw(const QRectF & section)
{ {
if(!map) int offsetX = toInt(section.x());
return; int offsetY = toInt(section.y());
QPixmap pixmap(toInt(section.width()), toInt(section.height()));
area.clear(); pixmap.fill(Qt::transparent);
areaAdd.clear();
areaErase.clear(); QPainter painter(&pixmap);
onSelection();
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(Qt::transparent);
redraw();
}
void SelectionTerrainLayer::draw()
{
if(!pixmap)
return;
QPainter painter(pixmap.get());
painter.setCompositionMode(QPainter::CompositionMode_Source); painter.setCompositionMode(QPainter::CompositionMode_Source);
for(auto & t : areaAdd) for(const auto & t : area)
{ {
painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96)); if(section.contains(t.x * tileSize, t.y * tileSize))
painter.fillRect(t.x * tileSize - offsetX, t.y * tileSize - offsetY, 31, 31, QColor(128, 128, 128, 96));
} }
for(auto & t : areaErase)
{ QGraphicsPixmapItem * result = scene->addPixmap(pixmap);
painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0)); result->setPos(section.x(), section.y());
}
return result;
areaAdd.clear();
areaErase.clear();
redraw();
} }
void SelectionTerrainLayer::select(const int3 & tile) void SelectionTerrainLayer::select(const std::vector<int3> & tiles)
{ {
if(!map || !map->isInTheMap(tile)) for (int3 tile : tiles)
return;
if(!area.count(tile))
{ {
area.insert(tile); if(!area.count(tile))
areaAdd.insert(tile); {
areaErase.erase(tile); area.insert(tile);
}
} }
redraw(tiles);
onSelection(); onSelection();
} }
void SelectionTerrainLayer::erase(const int3 & tile) void SelectionTerrainLayer::erase(const std::vector<int3> & tiles)
{ {
if(!map || !map->isInTheMap(tile)) for (int3 tile : tiles)
return;
if(area.count(tile))
{ {
area.erase(tile); if(area.count(tile))
areaErase.insert(tile); {
areaAdd.erase(tile); area.erase(tile);
}
} }
redraw(tiles);
onSelection(); onSelection();
} }
void SelectionTerrainLayer::clear() void SelectionTerrainLayer::clear()
{ {
areaErase = area;
areaAdd.clear();
area.clear(); area.clear();
onSelection(); onSelection();
redraw();
} }
const std::set<int3> & SelectionTerrainLayer::selection() const const std::set<int3> & SelectionTerrainLayer::selection() const
@@ -276,157 +497,87 @@ const std::set<int3> & SelectionTerrainLayer::selection() const
void SelectionTerrainLayer::onSelection() void SelectionTerrainLayer::onSelection()
{ {
selectionMade(!area.empty()); Q_EMIT selectionMade(!area.empty());
} }
TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s) TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractViewportLayer(s)
{ {
} }
void TerrainLayer::update() void TerrainLayer::redrawTerrain(const std::vector<int3> & tiles)
{ {
if(!map) redrawWithSurroundingTiles(tiles);
return;
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
draw(false);
} }
void TerrainLayer::setDirty(const int3 & tile) QGraphicsItem * TerrainLayer::draw(const QRectF & section)
{ {
dirty.insert(tile); int left = toInt(section.left());
} int right = toInt(section.right());
int top = toInt(section.top());
int bottom = toInt(section.bottom());
QPixmap pixmap(toInt(section.width()), toInt(section.height()));
pixmap.fill(Qt::transparent);
void TerrainLayer::draw(bool onlyDirty) QPainter painter(&pixmap);
{
if(!pixmap) QPointF offset = section.topLeft();
return;
for(int x = left/tileSize; x < right/tileSize; ++x)
if(!map)
return;
QPainter painter(pixmap.get());
//painter.setCompositionMode(QPainter::CompositionMode_Source);
if(onlyDirty)
{ {
std::set<int3> forRedrawing(dirty); for(int y = top/tileSize; y < bottom/tileSize; ++y)
std::set<int3> neighbours;
for(auto & t : dirty)
{ {
for(auto & tt : int3::getDirs()) handler->drawTerrainTile(painter, x, y, scene->level, offset);
{ handler->drawRiver(painter, x, y, scene->level, offset);
if(map->isInTheMap(t + tt)) handler->drawRoad(painter, x, y, scene->level, offset);
neighbours.insert(t + tt);
}
}
for(auto & t : neighbours)
{
for(auto & tt : int3::getDirs())
{
forRedrawing.insert(t);
if(map->isInTheMap(t + tt))
forRedrawing.insert(t + tt);
}
}
for(auto & t : forRedrawing)
{
handler->drawTerrainTile(painter, t.x, t.y, scene->level);
handler->drawRiver(painter, t.x, t.y, scene->level);
handler->drawRoad(painter, t.x, t.y, scene->level);
} }
} }
else
QGraphicsPixmapItem * result = scene->addPixmap(pixmap);
result->setPos(section.x(), section.y());
return result;
}
ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractViewportLayer(s)
{
}
QGraphicsItem * ObjectsLayer::draw(const QRectF & section)
{
int left = toInt(section.left());
int right = toInt(section.right());
int top = toInt(section.top());
int bottom = toInt(section.bottom());
QPixmap pixmap(toInt(section.width()), toInt(section.height()));
pixmap.fill(Qt::transparent);
if (isShown)
{ {
for(int j = 0; j < map->height; ++j) QPainter painter(&pixmap);
QPointF offset = section.topLeft();
int margin = 2; // margin is necessary to properly display flags on heroes on a border between two sections
for(int x = (left - margin)/tileSize; x < (right + margin)/tileSize; ++x)
{ {
for(int i = 0; i < map->width; ++i) for(int y = (top - margin)/tileSize; y < (bottom + margin)/tileSize; ++y)
{ {
handler->drawTerrainTile(painter, i, j, scene->level); handler->drawObjects(painter, x, y, scene->level, offset, lockedObjects);
handler->drawRiver(painter, i, j, scene->level);
handler->drawRoad(painter, i, j, scene->level);
} }
} }
} }
dirty.clear(); QGraphicsPixmapItem * result = scene->addPixmap(pixmap);
redraw(); result->setPos(section.x(), section.y());
return result;
} }
ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s) void ObjectsLayer::redrawObjects(const std::set<CGObjectInstance *> & objects)
{ {
} redraw(objects);
void ObjectsLayer::update()
{
if(!map)
return;
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
pixmap->fill(Qt::transparent);
draw(false);
}
void ObjectsLayer::draw(bool onlyDirty)
{
if(!pixmap)
return;
if(!map)
return;
QPainter painter(pixmap.get());
if(onlyDirty)
{
//objects could be modified
for(auto * obj : objDirty)
setDirty(obj);
//clear tiles which will be redrawn. It's needed because some object could be replaced
painter.setCompositionMode(QPainter::CompositionMode_Source);
for(auto & p : dirty)
painter.fillRect(p.x * 32, p.y * 32, 32, 32, Qt::transparent);
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
for(auto & p : dirty)
handler->drawObjects(painter, p.x, p.y, p.z, lockedObjects);
}
else
{
pixmap->fill(Qt::transparent);
for(int j = 0; j < map->height; ++j)
{
for(int i = 0; i < map->width; ++i)
{
handler->drawObjects(painter, i, j, scene->level, lockedObjects);
}
}
}
dirty.clear();
redraw();
}
void ObjectsLayer::setDirty(int x, int y)
{
int3 pos(x, y, scene->level);
if(map->isInTheMap(pos))
dirty.insert(pos);
}
void ObjectsLayer::setDirty(const CGObjectInstance * object)
{
objDirty.insert(object);
//mark tiles under object as dirty
for(int j = 0; j < object->getHeight(); ++j)
{
for(int i = 0; i < object->getWidth(); ++i)
{
setDirty(object->anchorPos().x - i, object->anchorPos().y - j);
}
}
} }
void ObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock) void ObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock)
@@ -442,64 +593,63 @@ void ObjectsLayer::unlockAll()
lockedObjects.clear(); lockedObjects.clear();
} }
SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr) SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractViewportLayer(s), newObject(nullptr)
{ {
} }
void SelectionObjectsLayer::update()
{
if(!map)
return;
selectedObjects.clear();
onSelection();
shift = QPoint();
newObject.reset();
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
//pixmap->fill(QColor(0, 0, 0, 0));
draw();
}
void SelectionObjectsLayer::draw() QGraphicsItem * SelectionObjectsLayer::draw(const QRectF & section)
{ {
if(!pixmap) QPixmap pixmap(toInt(section.width()), toInt(section.height()));
return; pixmap.fill(Qt::transparent);
pixmap->fill(Qt::transparent); if (isShown)
QPainter painter(pixmap.get());
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.setPen(Qt::white);
for(auto * obj : selectedObjects)
{ {
if(obj != newObject.get()) QPainter painter(&pixmap);
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.setPen(Qt::white);
QPointF offset = section.topLeft();
for(auto * obj : selectedObjects)
{ {
QRect bbox(obj->anchorPos().x, obj->anchorPos().y, 1, 1); auto objectArea = getObjectArea(obj);
for(auto & t : obj->getBlockedPos()) if(obj != newObject.get() && section.intersects(objectArea))
{ {
QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y())); auto pos = obj->anchorPos();
bbox.setTopLeft(topLeft); QRectF bbox(pos.x, pos.y, 1, 1);
QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y())); for(const auto & t : obj->getBlockedPos())
bbox.setBottomRight(bottomRight); {
QPointF topLeft(std::min(t.x * 1.0, bbox.topLeft().x()), std::min(t.y * 1.0, bbox.topLeft().y()));
bbox.setTopLeft(topLeft);
QPointF bottomRight(std::max(t.x * 1.0, bbox.bottomRight().x()), std::max(t.y * 1.0, bbox.bottomRight().y()));
bbox.setBottomRight(bottomRight);
}
//selection box's size was decreased by 1 px to get rid of a persistent bug
//with displaying a box on a border of two sectors. Bite me.
painter.setOpacity(1.0);
QRectF rect((bbox.x() * tileSize + 1) - offset.x(), (bbox.y() * tileSize + 1) - offset.y(), (bbox.width() * tileSize) - 2, (bbox.height() * tileSize) - 2);
painter.drawRect(rect);
}
if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y()))
{
objectArea.moveTo(objectArea.topLeft() + (shift * tileSize));
if (section.intersects(objectArea))
{
painter.setOpacity(0.7);
auto newPos = QPoint(obj->anchorPos().x, obj->anchorPos().y) + shift;
handler->drawObjectAt(painter, obj, newPos.x(), newPos.y(), offset);
}
} }
painter.setOpacity(1.0);
painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
}
//show translation
if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y()))
{
painter.setOpacity(0.7);
auto newPos = QPoint(obj->anchorPos().x, obj->anchorPos().y) + shift;
handler->drawObjectAt(painter, obj, newPos.x(), newPos.y());
} }
} }
redraw(); QGraphicsPixmapItem * result = scene->addPixmap(pixmap);
result->setPos(section.x(), section.y());
return result;
} }
CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const
@@ -558,7 +708,8 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
if(y1 > y2) if(y1 > y2)
std::swap(y1, y2); std::swap(y1, y2);
std::set<CGObjectInstance *> selectedObjects;
for(int j = y1; j < y2; ++j) for(int j = y1; j < y2; ++j)
{ {
for(int i = x1; i < x2; ++i) for(int i = x1; i < x2; ++i)
@@ -567,25 +718,36 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
{ {
for(auto & o : handler->getObjects(i, j, scene->level)) for(auto & o : handler->getObjects(i, j, scene->level))
if(!lockedObjects.count(o.obj)) if(!lockedObjects.count(o.obj))
selectObject(const_cast<CGObjectInstance*>(o.obj), false); //do not inform about each object added {
selectedObjects.insert(const_cast<CGObjectInstance*>(o.obj));
}
} }
} }
} }
onSelection(); selectObjects(selectedObjects);
} }
void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */) void SelectionObjectsLayer::selectObject(CGObjectInstance * obj)
{ {
selectedObjects.insert(obj); selectedObjects.insert(obj);
if (inform) onSelection();
redraw({obj});
}
void SelectionObjectsLayer::selectObjects(const std::set<CGObjectInstance *> & objs)
{
for (CGObjectInstance * obj : objs)
{ {
onSelection(); selectedObjects.insert(obj);
} }
onSelection();
redraw(objs);
} }
void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj) void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj)
{ {
selectedObjects.erase(obj); selectedObjects.erase(obj);
redraw({obj});
} }
bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
@@ -601,22 +763,47 @@ std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
void SelectionObjectsLayer::clear() void SelectionObjectsLayer::clear()
{ {
selectedObjects.clear(); selectedObjects.clear();
onSelection();
shift.setX(0); shift.setX(0);
shift.setY(0); shift.setY(0);
redraw();
} }
void SelectionObjectsLayer::onSelection() void SelectionObjectsLayer::onSelection()
{ {
selectionMade(!selectedObjects.empty()); Q_EMIT selectionMade(!selectedObjects.empty());
} }
void SelectionObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock) void SelectionObjectsLayer::setShift(int x, int y)
{
std::vector<QRectF>areas;
if(shift.x() || shift.y())
{
for (auto * selectedObject : selectedObjects)
{
QRectF formerArea = getObjectArea(selectedObject);
formerArea.moveTo(formerArea.topLeft() + (shift * tileSize));
areas.emplace_back(formerArea);
}
}
shift = QPoint(x, y);
for (auto * selectedObject : selectedObjects)
{
QRectF area = getObjectArea(selectedObject);
area.moveTo(area.topLeft() + (shift * tileSize));
areas.emplace_back(area);
}
redraw(areas);
}
void SelectionObjectsLayer::setLockObject(CGObjectInstance * object, bool lock)
{ {
if(lock) if(lock)
lockedObjects.insert(object); lockedObjects.insert(object);
else else
lockedObjects.erase(object); lockedObjects.erase(object);
redraw({object});
} }
void SelectionObjectsLayer::unlockAll() void SelectionObjectsLayer::unlockAll()
@@ -624,18 +811,18 @@ void SelectionObjectsLayer::unlockAll()
lockedObjects.clear(); lockedObjects.clear();
} }
MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s) MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractFixedLayer(s)
{ {
} }
void MinimapLayer::update() void MinimapLayer::update()
{ {
if(!map) if(!map)
return; return;
pixmap.reset(new QPixmap(map->width, map->height)); pixmap = std::make_unique<QPixmap>(map->width, map->height);
QPainter painter(pixmap.get()); QPainter painter(pixmap.get());
//coordinate transformation //coordinate transformation
for(int j = 0; j < map->height; ++j) for(int j = 0; j < map->height; ++j)
@@ -649,7 +836,7 @@ void MinimapLayer::update()
redraw(); redraw();
} }
MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s) MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractFixedLayer(s)
{ {
} }
@@ -657,9 +844,9 @@ void MinimapViewLayer::update()
{ {
if(!map) if(!map)
return; return;
pixmap.reset(new QPixmap(map->width, map->height)); pixmap = std::make_unique<QPixmap>(map->width, map->height);
draw(); draw();
} }

View File

@@ -28,60 +28,111 @@ class AbstractLayer : public QObject
Q_OBJECT Q_OBJECT
public: public:
AbstractLayer(MapSceneBase * s); AbstractLayer(MapSceneBase * s);
virtual void update() = 0;
void show(bool show);
void redraw();
void initialize(MapController & controller); void initialize(MapController & controller);
void show(bool show);
virtual void update() = 0;
virtual void redraw() = 0;
protected: protected:
int mapWidthPx() const;
int mapHeightPx() const;
int toInt(double value) const;
MapSceneBase * scene; MapSceneBase * scene;
CMap * map = nullptr; CMap * map = nullptr;
MapHandler * handler = nullptr; MapHandler * handler = nullptr;
bool isShown = false; bool isShown = false;
const int tileSize = 32;
};
class AbstractFixedLayer : public AbstractLayer
{
Q_OBJECT
public:
AbstractFixedLayer(MapSceneBase * s);
void redraw();
protected:
std::unique_ptr<QPixmap> pixmap; std::unique_ptr<QPixmap> pixmap;
QPixmap emptyPixmap; QPixmap emptyPixmap;
private: private:
std::unique_ptr<QGraphicsPixmapItem> item; std::unique_ptr<QGraphicsPixmapItem> item;
}; };
class AbstractViewportLayer : public AbstractLayer
{
public:
AbstractViewportLayer(MapSceneBase * s);
void createLayer();
void setViewport(const QRectF & _viewPort);
class GridLayer: public AbstractLayer void update();
void redraw();
protected:
virtual QGraphicsItem * draw(const QRectF & area) = 0;
void redraw(const std::vector<int3> & tiles);
void redrawWithSurroundingTiles(const std::vector<int3> & tiles);
void redraw(const std::set<CGObjectInstance *> & objects);
void redraw(const std::vector<QRectF> & areas);
QRectF getObjectArea(const CGObjectInstance * object);
private:
void addSector(QGraphicsItem * item);
void removeSector(QGraphicsItem * item);
void redrawSectors(std::set<QGraphicsItem *> & items);
const QList<QGraphicsItem *> getAllSectors();
std::set<QGraphicsItem *> getContainingSectors(const std::vector<int3> & tiles);
std::set<QGraphicsItem *> getIntersectingSectors(const std::vector<QRectF> & areas);
std::unique_ptr<QGraphicsItemGroup> items;
const int sectorSizeInTiles = 10;
const int sectorSize = sectorSizeInTiles * tileSize;
};
class EmptyLayer: public AbstractFixedLayer
{
Q_OBJECT
public:
EmptyLayer(MapSceneBase * s);
void update() override;
};
class GridLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
GridLayer(MapSceneBase * s); GridLayer(MapSceneBase * s);
void update() override; protected:
QGraphicsItem * draw(const QRectF & section) override;
}; };
class PassabilityLayer: public AbstractLayer class PassabilityLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
PassabilityLayer(MapSceneBase * s); PassabilityLayer(MapSceneBase * s);
void update() override; protected:
QGraphicsItem * draw(const QRectF & section) override;
}; };
class SelectionTerrainLayer: public AbstractLayer class SelectionTerrainLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
SelectionTerrainLayer(MapSceneBase* s); SelectionTerrainLayer(MapSceneBase* s);
void update() override; void select(const std::vector<int3> & tiles);
void erase(const std::vector<int3> & tiles);
void draw();
void select(const int3 & tile);
void erase(const int3 & tile);
void clear(); void clear();
const std::set<int3> & selection() const; const std::set<int3> & selection() const;
protected:
QGraphicsItem * draw(const QRectF & section) override;
signals: signals:
void selectionMade(bool anythingSelected); void selectionMade(bool anythingSelected);
@@ -94,52 +145,39 @@ private:
}; };
class TerrainLayer: public AbstractLayer class TerrainLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
TerrainLayer(MapSceneBase * s); TerrainLayer(MapSceneBase * s);
void redrawTerrain(const std::vector<int3> & tiles);
void update() override;
protected:
void draw(bool onlyDirty = true); QGraphicsItem * draw(const QRectF & section) override;
void setDirty(const int3 & tile);
private:
std::set<int3> dirty;
}; };
class ObjectsLayer: public AbstractLayer class ObjectsLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
ObjectsLayer(MapSceneBase * s); ObjectsLayer(MapSceneBase * s);
void update() override;
void draw(bool onlyDirty = true);
void setDirty(int x, int y);
void setDirty(const CGObjectInstance * object);
void redrawObjects(const std::set<CGObjectInstance *> & objects);
void setLockObject(const CGObjectInstance * object, bool lock); void setLockObject(const CGObjectInstance * object, bool lock);
void unlockAll(); void unlockAll();
protected:
QGraphicsItem * draw(const QRectF & section) override;
private: private:
std::set<const CGObjectInstance *> objDirty;
std::set<const CGObjectInstance *> lockedObjects; std::set<const CGObjectInstance *> lockedObjects;
std::set<int3> dirty;
}; };
class ObjectPickerLayer: public AbstractLayer class ObjectPickerLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
ObjectPickerLayer(MapSceneBase * s); ObjectPickerLayer(MapSceneBase * s);
void update() override;
bool isVisible() const; bool isVisible() const;
template<class T> template<class T>
@@ -147,14 +185,16 @@ public:
{ {
highlight([](const CGObjectInstance * o){ return dynamic_cast<T*>(o); }); highlight([](const CGObjectInstance * o){ return dynamic_cast<T*>(o); });
} }
void highlight(std::function<bool(const CGObjectInstance *)> predicate); void highlight(const std::function<bool(const CGObjectInstance *)> & predicate);
void clear(); void clear();
void select(const CGObjectInstance *); void select(const CGObjectInstance *);
void discard(); void discard();
protected:
QGraphicsItem * draw(const QRectF & section) override;
signals: signals:
void selectionMade(const CGObjectInstance *); void selectionMade(const CGObjectInstance *);
@@ -164,7 +204,7 @@ private:
}; };
class SelectionObjectsLayer: public AbstractLayer class SelectionObjectsLayer: public AbstractViewportLayer
{ {
Q_OBJECT Q_OBJECT
public: public:
@@ -174,38 +214,37 @@ public:
}; };
SelectionObjectsLayer(MapSceneBase* s); SelectionObjectsLayer(MapSceneBase* s);
void update() override;
void draw();
CGObjectInstance * selectObjectAt(int x, int y, const CGObjectInstance * ignore = nullptr) const; CGObjectInstance * selectObjectAt(int x, int y, const CGObjectInstance * ignore = nullptr) const;
void selectObjects(int x1, int y1, int x2, int y2); void selectObjects(int x1, int y1, int x2, int y2);
void selectObject(CGObjectInstance *, bool inform = true); void selectObject(CGObjectInstance *);
void deselectObject(CGObjectInstance *); void deselectObject(CGObjectInstance *);
bool isSelected(const CGObjectInstance *) const; bool isSelected(const CGObjectInstance *) const;
std::set<CGObjectInstance*> getSelection() const; std::set<CGObjectInstance*> getSelection() const;
void clear(); void clear();
void setLockObject(const CGObjectInstance * object, bool lock); void setShift(int x, int y);
void setLockObject(CGObjectInstance * object, bool lock);
void unlockAll(); void unlockAll();
QPoint shift;
std::shared_ptr<CGObjectInstance> newObject; std::shared_ptr<CGObjectInstance> newObject;
//FIXME: magic number QPoint shift;
SelectionMode selectionMode = SelectionMode::NOTHING; SelectionMode selectionMode = SelectionMode::NOTHING;
protected:
QGraphicsItem * draw(const QRectF & section) override;
signals: signals:
void selectionMade(bool anythingSelected); void selectionMade(bool anythingSelected);
private: private:
void selectObjects(const std::set<CGObjectInstance *> & objs);
std::set<CGObjectInstance *> selectedObjects; std::set<CGObjectInstance *> selectedObjects;
std::set<const CGObjectInstance *> lockedObjects; std::set<const CGObjectInstance *> lockedObjects;
void onSelection(); void onSelection();
}; };
class MinimapLayer: public AbstractLayer class MinimapLayer: public AbstractFixedLayer
{ {
public: public:
MinimapLayer(MapSceneBase * s); MinimapLayer(MapSceneBase * s);
@@ -213,7 +252,7 @@ public:
void update() override; void update() override;
}; };
class MinimapViewLayer: public AbstractLayer class MinimapViewLayer: public AbstractFixedLayer
{ {
public: public:
MinimapViewLayer(MapSceneBase * s); MinimapViewLayer(MapSceneBase * s);