mirror of
https://github.com/vcmi/vcmi.git
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Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
This commit is contained in:
commit
fb322b41bc
@ -203,6 +203,7 @@
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<ClCompile Include="gui\SDL_Extensions.cpp" />
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<ClCompile Include="mapHandler.cpp" />
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<ClCompile Include="NetPacksClient.cpp" />
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<ClCompile Include="SDLRWwrapper.cpp" />
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<ClCompile Include="StdInc.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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@ -256,6 +257,7 @@
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<ClInclude Include="mapHandler.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="SDLMain.h" />
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<ClInclude Include="SDLRWwrapper.h" />
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<ClInclude Include="StdInc.h" />
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<ClInclude Include="widgets\AdventureMapClasses.h" />
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<ClInclude Include="widgets\Buttons.h" />
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@ -113,4 +113,4 @@ Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
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if(!valid())
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advance();
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}
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}
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@ -188,6 +188,7 @@
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<ClCompile Include="CThreadHelper.cpp" />
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<ClCompile Include="CTownHandler.cpp" />
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<ClCompile Include="CRandomGenerator.cpp" />
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<ClCompile Include="filesystem\FileInfo.cpp" />
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<ClCompile Include="filesystem\FileStream.cpp" />
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<ClCompile Include="spells\CSpellHandler.cpp" />
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<ClCompile Include="spells\ISpellMechanics.cpp" />
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@ -200,7 +201,6 @@
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<ClCompile Include="filesystem\CArchiveLoader.cpp" />
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<ClCompile Include="filesystem\CBinaryReader.cpp" />
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<ClCompile Include="filesystem\CCompressedStream.cpp" />
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<ClCompile Include="filesystem\CFileInfo.cpp" />
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<ClCompile Include="filesystem\CFileInputStream.cpp" />
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<ClCompile Include="filesystem\CFilesystemLoader.cpp" />
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<ClCompile Include="filesystem\CMemoryStream.cpp" />
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@ -311,6 +311,7 @@
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<ClInclude Include="filesystem\CInputStream.h" />
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<ClInclude Include="filesystem\CMemoryStream.h" />
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<ClInclude Include="filesystem\CZipLoader.h" />
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<ClInclude Include="filesystem\FileInfo.h" />
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<ClInclude Include="filesystem\FileStream.h" />
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<ClInclude Include="filesystem\Filesystem.h" />
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<ClInclude Include="filesystem\ISimpleResourceLoader.h" />
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@ -96,9 +96,6 @@
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<ClCompile Include="filesystem\CFileInputStream.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CFileInfo.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\CCompressedStream.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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@ -236,6 +233,7 @@
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<ClCompile Include="filesystem\FileStream.cpp">
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<Filter>filesystem</Filter>
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</ClCompile>
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<ClCompile Include="filesystem\FileInfo.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -580,5 +578,8 @@
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<ClInclude Include="filesystem\FileStream.h">
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<Filter>filesystem</Filter>
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</ClInclude>
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<ClInclude Include="filesystem\FileInfo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -109,7 +109,8 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
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return;
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}
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if(!relations && ID != Obj::WAR_MACHINE_FACTORY)
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// TODO this shouldn't be hardcoded
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if(!relations && ID != Obj::WAR_MACHINE_FACTORY && ID != Obj::REFUGEE_CAMP)
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{
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cb->setOwner(this, h->tempOwner);
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}
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