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- fixes #874
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@ -3377,7 +3377,7 @@ void CBonusSelection::show(SDL_Surface * to)
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for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
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{
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int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
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blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, pos.x + *myx, pos.y + 405, to);
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blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
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*myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
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}
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@ -3501,8 +3501,9 @@ void CBonusSelection::updateBonusSelection()
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case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
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desc = CGI->generaltexth->allTexts[718];
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
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boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
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picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
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break;
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case CScenarioTravel::STravelBonus::RESOURCE:
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