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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Improved map view selection tracking
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parent
b9056ef248
commit
fbb8c18c23
@ -1501,6 +1501,8 @@ void CPlayerInterface::objectRemoved(const CGObjectInstance * obj)
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waitWhileDialog();
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CCS->soundh->playSound(obj->getRemovalSound().get());
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}
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CGI->mh->waitForOngoingAnimations();
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if(obj->ID == Obj::HERO && obj->tempOwner == playerID)
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{
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const CGHeroInstance * h = static_cast<const CGHeroInstance *>(obj);
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@ -572,16 +572,12 @@ void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
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logNetwork->error("Something wrong with hero recruited!");
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}
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bool needsPrinting = true;
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if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
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{
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if(const CGTownInstance *t = gs.getTown(pack.tid))
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{
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callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
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needsPrinting = false;
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}
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}
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if(needsPrinting && CGI->mh)
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if(CGI->mh)
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CGI->mh->onObjectInstantAdd(h);
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}
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@ -14,6 +14,8 @@
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#include "MapRendererContext.h"
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#include "MapViewModel.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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@ -52,6 +54,14 @@ std::shared_ptr<const IMapRendererContext> MapViewController::getContext() const
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return context;
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}
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void MapViewController::moveFocusToSelection()
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{
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const auto * army = adventureInt->curArmy();
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if (army)
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setViewCenter(army->getSightCenter());
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}
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void MapViewController::update(uint32_t timeDelta)
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{
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// confirmed to match H3 for
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@ -68,13 +78,22 @@ void MapViewController::update(uint32_t timeDelta)
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if(context->movementAnimation)
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{
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const auto * object = context->getObject(context->movementAnimation->target);
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const auto * hero = dynamic_cast<const CGHeroInstance*>(object);
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const auto * boat = dynamic_cast<const CGBoat*>(object);
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assert(boat || hero);
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if (!hero)
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hero = boat->hero;
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// TODO: enemyMoveTime
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double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
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context->movementAnimation->progress += timeDelta / heroMoveTime;
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Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
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Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
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Point positionFrom = Point(hero->convertToVisitablePos(context->movementAnimation->tileFrom)) * model->getSingleTileSize();
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Point positionDest = Point(hero->convertToVisitablePos(context->movementAnimation->tileDest)) * model->getSingleTileSize();
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Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
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@ -82,7 +101,7 @@ void MapViewController::update(uint32_t timeDelta)
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if(context->movementAnimation->progress >= 1.0)
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{
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setViewCenter(context->movementAnimation->tileDest);
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setViewCenter(hero->getSightCenter());
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context->removeObject(context->getObject(context->movementAnimation->target));
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context->addObject(context->getObject(context->movementAnimation->target));
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@ -93,6 +112,7 @@ void MapViewController::update(uint32_t timeDelta)
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if(context->teleportAnimation)
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{
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context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
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moveFocusToSelection();
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if(context->teleportAnimation->progress >= 1.0)
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context->teleportAnimation.reset();
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}
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@ -100,6 +120,7 @@ void MapViewController::update(uint32_t timeDelta)
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if(context->fadeOutAnimation)
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{
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context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
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moveFocusToSelection();
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if(context->fadeOutAnimation->progress >= 1.0)
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{
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context->removeObject(context->getObject(context->fadeOutAnimation->target));
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@ -110,6 +131,7 @@ void MapViewController::update(uint32_t timeDelta)
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if(context->fadeInAnimation)
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{
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context->fadeInAnimation->progress += timeDelta / fadeInDuration;
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moveFocusToSelection();
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if(context->fadeInAnimation->progress >= 1.0)
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context->fadeInAnimation.reset();
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}
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@ -127,15 +149,25 @@ void MapViewController::update(uint32_t timeDelta)
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void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
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{
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bool actionVisible = context->isVisible(obj->pos);
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assert(!context->fadeInAnimation);
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context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
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if (actionVisible)
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context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
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context->addObject(obj);
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}
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void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
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{
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bool actionVisible = context->isVisible(obj->pos);
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assert(!context->fadeOutAnimation);
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context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
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if (actionVisible)
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context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
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else
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context->removeObject(obj);
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}
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void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
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@ -151,12 +183,23 @@ void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
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void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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assert(!context->teleportAnimation);
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context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
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bool actionVisible = context->isVisible(from) || context->isVisible(dest);
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if (actionVisible)
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{
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context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
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}
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else
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{
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context->removeObject(obj);
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context->addObject(obj);
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}
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}
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void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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assert(!context->movementAnimation);
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bool actionVisible = context->isVisible(from) || context->isVisible(dest);
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const CGObjectInstance * movingObject = obj;
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if(obj->boat)
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@ -164,7 +207,7 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
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context->removeObject(movingObject);
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if(settings["adventure"]["heroMoveTime"].Float() > 1)
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if(settings["adventure"]["heroMoveTime"].Float() > 1 && actionVisible)
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{
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context->addMovingObject(movingObject, from, dest);
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context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
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@ -173,13 +216,15 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
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{
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// instant movement
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context->addObject(movingObject);
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setViewCenter(movingObject->visitablePos());
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if (actionVisible)
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setViewCenter(movingObject->visitablePos());
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}
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}
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void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
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{
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//TODO
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//TODO. Or no-op?
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}
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bool MapViewController::hasOngoingAnimations()
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@ -38,6 +38,7 @@ private:
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void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
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void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
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void moveFocusToSelection();
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public:
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explicit MapViewController(std::shared_ptr<MapViewModel> model);
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