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propagate turn timer state every second to ensure correct UI
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@@ -105,11 +105,8 @@ bool TurnTimerHandler::timerCountDown(int & timer, int initialTimer, PlayerColor
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{
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timer -= waitTime;
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lastUpdate[player] += waitTime;
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int frequency = (timer > turnTimePropagateThreshold
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&& initialTimer - timer > turnTimePropagateThreshold)
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? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit;
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if(lastUpdate[player] >= frequency)
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if(lastUpdate[player] >= turnTimePropagateFrequency)
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sendTimerUpdate(player);
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return true;
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