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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Experimental commit...

* spellbook displays only spells known by Hero
* further fixes for leveling-up
This commit is contained in:
Michał W. Urbańczyk 2009-02-14 10:11:07 +00:00
parent b2924064ee
commit fd07f7f33e
7 changed files with 78 additions and 49 deletions

View File

@ -1947,7 +1947,6 @@ void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std:
showingDialog->cond.wait(un);
}
boost::unique_lock<boost::recursive_mutex> un(*pim);
LOCPLINT->showingDialog->setn(true);
CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
curint->deactivate();
lw->activate();
@ -2101,6 +2100,7 @@ void CPlayerInterface::actionStarted(const BattleAction* action)
battleInt->defendingHero->setPhase(4);
else
battleInt->attackingHero->setPhase(4);
return;
}
if(!stack)
{
@ -3582,18 +3582,17 @@ void CLevelWindow::close()
}
delete this;
LOCPLINT->curint->activate();
LOCPLINT->showingDialog->setn(false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
LOCPLINT->showingDialog->setn(true);
heroType = hero->subID;
cb = callback;
for(int i=0;i<skills.size();i++)
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
if(comps.size())
{
comps[0]->assignedKeys.insert(SDLK_1);
if(comps.size() > 1)
comps[1]->assignedKeys.insert(SDLK_2);
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
comps.back()->assignedKeys.insert(SDLK_1 + i);
}
bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
@ -3603,7 +3602,6 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
ok->block(true);
//draw window
char buf[100], buf2[100];
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
@ -3631,6 +3629,16 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
curx += ort->w + 18;
}
}
if(comps.size() > 1)
{
ok->block(true);
}
else if(comps.size() == 1)
{
comps[0]->select(true);
}
SDL_FreeSurface(ort);
}

16
README
View File

@ -0,0 +1,16 @@
VCMI Project
Copyright (C) 2007-2009 VCMI Team (check AUTHORS file for the contributors list)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 (included in the license.txt)
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

View File

@ -167,7 +167,7 @@ SDL_Surface * CPCXConv::getSurface()
{
SDL_Surface * ret;
BMPHeader bh;
int width = -1, height = -1;
Epcxformat format;
int fSize,y;//,i; //TODO use me 'i'
bool check1, check2;
@ -175,13 +175,13 @@ SDL_Surface * CPCXConv::getSurface()
int it=0;
fSize = readNormalNr(it,4,pcx);it+=4;
bh.x = readNormalNr(it,4,pcx);it+=4;
bh.y = readNormalNr(it,4,pcx);it+=4;
if (fSize==bh.x*bh.y*3)
width = readNormalNr(it,4,pcx);it+=4;
height = readNormalNr(it,4,pcx);it+=4;
if (fSize==width*height*3)
check1=true;
else
check1=false;
if (fSize==bh.x*bh.y)
if (fSize==width*height)
check2=true;
else
check2=false;
@ -191,12 +191,12 @@ SDL_Surface * CPCXConv::getSurface()
format=PCX8B;
else
return NULL;
add = 4 - bh.x%4;
add = 4 - width%4;
if (add==4)
add=0;
if (format==PCX8B)
{
ret = SDL_CreateRGBSurface(SDL_SWSURFACE, bh.x+add, bh.y, 8, 0, 0, 0, 0);
ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width+add, height, 8, 0, 0, 0, 0);
}
else
{
@ -209,7 +209,7 @@ SDL_Surface * CPCXConv::getSurface()
int gmask = 0x00ff00;
int rmask = 0xff0000;
#endif
ret = SDL_CreateRGBSurface(SDL_SWSURFACE, bh.x+add, bh.y, 24, rmask, gmask, bmask, 0);
ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width+add, height, 24, rmask, gmask, bmask, 0);
}
if (format==PCX8B)
{
@ -229,10 +229,10 @@ SDL_Surface * CPCXConv::getSurface()
tp.unused = 0;
*(ret->format->palette->colors+i) = tp;
}
for (y=bh.y;y>0;y--)
for (y=height;y>0;y--)
{
it=0xC+(y-1)*bh.x;
for (int j=0;j<bh.x;j++)
it=0xC+(y-1)*width;
for (int j=0;j<width;j++)
{
*((char*)ret->pixels + ret->pitch * (y-1) + ret->format->BytesPerPixel * j) = pcx[it+j];
}
@ -240,17 +240,17 @@ SDL_Surface * CPCXConv::getSurface()
{
for (int j=0;j<add;j++)
{
*((char*)ret->pixels + ret->pitch * (y-1) + ret->format->BytesPerPixel * (j+bh.x)) = 0;
*((char*)ret->pixels + ret->pitch * (y-1) + ret->format->BytesPerPixel * (j+width)) = 0;
}
}
}
}
else
{
for (y=bh.y; y>0; y--)
for (y=height; y>0; y--)
{
it=0xC+(y-1)*bh.x*3;
for (int j=0;j<bh.x*3;j++)
it=0xC+(y-1)*width*3;
for (int j=0;j<width*3;j++)
{
*((char*)ret->pixels + ret->pitch * (y-1) + j) = pcx[it+j];
}
@ -258,7 +258,7 @@ SDL_Surface * CPCXConv::getSurface()
{
for (int j=0;j<add*3;j++)
{
*((char*)ret->pixels + ret->pitch * (y-1) + (j+bh.x*3)) = 0;
*((char*)ret->pixels + ret->pitch * (y-1) + (j+width*3)) = 0;
}
}
}
@ -269,7 +269,10 @@ SDL_Surface * CPCXConv::getSurface()
SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
{
if(!fname.size())
{
tlog2 << "Call to loadBitmap with void fname!\n";
return NULL;
}
unsigned char * pcx;
std::transform(fname.begin(),fname.end(),fname.begin(),toupper);
fname.replace(fname.find_first_of('.'),fname.find_first_of('.')+4,".PCX");
@ -295,7 +298,10 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
fname.replace(fname.find_first_of('.'),fname.find_first_of('.')+4,".PCX");
f = fopen(fname.c_str(),"r");
if(!f)
{
tlog1 << "Cannot open " << fname << " - not present as bmp nor as pcx.\n";
return NULL;
}
fread(sign,1,3,f);
if(sign[0]=='B' && sign[1]=='M') //BMP named as PCX - people (eg. Kulex) sometimes use such files
{
@ -338,7 +344,7 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
int res=bitmaph->infs2(pcd,e->size,e->realSize,pcx);
if(res!=0)
{
tlog2<<"an error "<<res<<" occured while extracting file "<<fname<<std::endl;
tlog2<<"an error "<<res<<" occurred while extracting file "<<fname<<std::endl;
}
delete [] pcd;
}

View File

@ -29,7 +29,6 @@ public:
void fromFile(std::string path);
void saveBMP(std::string path);
void openPCX(char * PCX, int len);
void openPCX();
void convert();
SDL_Surface * getSurface(); //for standard H3 PCX
//SDL_Surface * getSurfaceZ(); //for ZSoft PCX

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@ -70,13 +70,13 @@ CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHer
selectedTab(4),
spellSite(0)
{
mySpells = myHero->spells;
//XXX for testing only
//mySpells = myHero->spells;
for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
{
if(!CGI->spellh->spells[v].creatureAbility)
mySpells.insert(v);
}
//for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
//{
// if(!CGI->spellh->spells[v].creatureAbility)
// mySpells.insert(v);
//}
for(int b=0; b<4; ++b) schoolLvls[b] = 0;
for(size_t b=0; b<myHero->secSkills.size(); ++b)

View File

@ -1,15 +0,0 @@
Copyright (C) 2007-2009 VCMI Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

View File

@ -241,16 +241,18 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
expert.insert(hero->secSkills[i].first);
none.erase(hero->secSkills[i].first);
}
//first offered skill
if(hero->secSkills.size() < hero->type->heroClass->skillLimit) //free skill slot
{
hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(none)); //new skill
}
else
else if(basicAndAdv.size())
{
int s = hero->type->heroClass->chooseSecSkill(basicAndAdv);
hlu.skills.push_back(s);
basicAndAdv.erase(s);
}
//second offered skill
if(basicAndAdv.size())
{
hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(basicAndAdv)); //new skill
@ -259,8 +261,21 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
{
hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(none)); //new skill
}
boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1));
applyAndAsk(&hlu,hero->tempOwner,callback); //call changeSecSkill with appropriate args when client responds
if(hlu.skills.size() > 1) //apply and ask for secondary skill
{
boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1));
applyAndAsk(&hlu,hero->tempOwner,callback); //call changeSecSkill with appropriate args when client responds
}
else if(hlu.skills.size() == 1) //apply, give only possible skill and send info
{
changeSecSkill(ID,hlu.skills.back(),1,false);
sendAndApply(&hlu);
}
else //apply and send info
{
sendAndApply(&hlu);
}
}
}
}