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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Experimental commit...
* spellbook displays only spells known by Hero * further fixes for leveling-up
This commit is contained in:
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b2924064ee
commit
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@ -1947,7 +1947,6 @@ void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std:
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showingDialog->cond.wait(un);
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}
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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LOCPLINT->showingDialog->setn(true);
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CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
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curint->deactivate();
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lw->activate();
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@ -2101,6 +2100,7 @@ void CPlayerInterface::actionStarted(const BattleAction* action)
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battleInt->defendingHero->setPhase(4);
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else
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battleInt->attackingHero->setPhase(4);
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return;
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}
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if(!stack)
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{
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@ -3582,18 +3582,17 @@ void CLevelWindow::close()
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}
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delete this;
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LOCPLINT->curint->activate();
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LOCPLINT->showingDialog->setn(false);
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}
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CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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{
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LOCPLINT->showingDialog->setn(true);
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heroType = hero->subID;
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cb = callback;
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for(int i=0;i<skills.size();i++)
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comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
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if(comps.size())
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{
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comps[0]->assignedKeys.insert(SDLK_1);
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if(comps.size() > 1)
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comps[1]->assignedKeys.insert(SDLK_2);
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comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
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comps.back()->assignedKeys.insert(SDLK_1 + i);
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}
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bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
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graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
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@ -3603,7 +3602,6 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
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pos.w = bitmap->w;
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pos.h = bitmap->h;
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ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
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ok->block(true);
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//draw window
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char buf[100], buf2[100];
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strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
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@ -3631,6 +3629,16 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
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curx += ort->w + 18;
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}
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}
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if(comps.size() > 1)
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{
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ok->block(true);
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}
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else if(comps.size() == 1)
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{
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comps[0]->select(true);
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}
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SDL_FreeSurface(ort);
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}
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16
README
16
README
@ -0,0 +1,16 @@
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VCMI Project
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Copyright (C) 2007-2009 VCMI Team (check AUTHORS file for the contributors list)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 (included in the license.txt)
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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@ -167,7 +167,7 @@ SDL_Surface * CPCXConv::getSurface()
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{
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SDL_Surface * ret;
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BMPHeader bh;
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int width = -1, height = -1;
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Epcxformat format;
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int fSize,y;//,i; //TODO use me 'i'
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bool check1, check2;
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@ -175,13 +175,13 @@ SDL_Surface * CPCXConv::getSurface()
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int it=0;
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fSize = readNormalNr(it,4,pcx);it+=4;
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bh.x = readNormalNr(it,4,pcx);it+=4;
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bh.y = readNormalNr(it,4,pcx);it+=4;
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if (fSize==bh.x*bh.y*3)
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width = readNormalNr(it,4,pcx);it+=4;
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height = readNormalNr(it,4,pcx);it+=4;
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if (fSize==width*height*3)
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check1=true;
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else
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check1=false;
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if (fSize==bh.x*bh.y)
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if (fSize==width*height)
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check2=true;
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else
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check2=false;
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@ -191,12 +191,12 @@ SDL_Surface * CPCXConv::getSurface()
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format=PCX8B;
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else
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return NULL;
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add = 4 - bh.x%4;
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add = 4 - width%4;
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if (add==4)
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add=0;
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if (format==PCX8B)
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{
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, bh.x+add, bh.y, 8, 0, 0, 0, 0);
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width+add, height, 8, 0, 0, 0, 0);
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}
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else
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{
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@ -209,7 +209,7 @@ SDL_Surface * CPCXConv::getSurface()
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int gmask = 0x00ff00;
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int rmask = 0xff0000;
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#endif
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, bh.x+add, bh.y, 24, rmask, gmask, bmask, 0);
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width+add, height, 24, rmask, gmask, bmask, 0);
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}
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if (format==PCX8B)
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{
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@ -229,10 +229,10 @@ SDL_Surface * CPCXConv::getSurface()
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tp.unused = 0;
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*(ret->format->palette->colors+i) = tp;
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}
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for (y=bh.y;y>0;y--)
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for (y=height;y>0;y--)
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{
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it=0xC+(y-1)*bh.x;
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for (int j=0;j<bh.x;j++)
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it=0xC+(y-1)*width;
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for (int j=0;j<width;j++)
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{
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*((char*)ret->pixels + ret->pitch * (y-1) + ret->format->BytesPerPixel * j) = pcx[it+j];
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}
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@ -240,17 +240,17 @@ SDL_Surface * CPCXConv::getSurface()
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{
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for (int j=0;j<add;j++)
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{
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*((char*)ret->pixels + ret->pitch * (y-1) + ret->format->BytesPerPixel * (j+bh.x)) = 0;
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*((char*)ret->pixels + ret->pitch * (y-1) + ret->format->BytesPerPixel * (j+width)) = 0;
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}
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}
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}
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}
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else
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{
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for (y=bh.y; y>0; y--)
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for (y=height; y>0; y--)
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{
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it=0xC+(y-1)*bh.x*3;
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for (int j=0;j<bh.x*3;j++)
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it=0xC+(y-1)*width*3;
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for (int j=0;j<width*3;j++)
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{
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*((char*)ret->pixels + ret->pitch * (y-1) + j) = pcx[it+j];
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}
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@ -258,7 +258,7 @@ SDL_Surface * CPCXConv::getSurface()
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{
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for (int j=0;j<add*3;j++)
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{
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*((char*)ret->pixels + ret->pitch * (y-1) + (j+bh.x*3)) = 0;
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*((char*)ret->pixels + ret->pitch * (y-1) + (j+width*3)) = 0;
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}
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}
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}
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@ -269,7 +269,10 @@ SDL_Surface * CPCXConv::getSurface()
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SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
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{
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if(!fname.size())
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{
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tlog2 << "Call to loadBitmap with void fname!\n";
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return NULL;
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}
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unsigned char * pcx;
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std::transform(fname.begin(),fname.end(),fname.begin(),toupper);
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fname.replace(fname.find_first_of('.'),fname.find_first_of('.')+4,".PCX");
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@ -295,7 +298,10 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
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fname.replace(fname.find_first_of('.'),fname.find_first_of('.')+4,".PCX");
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f = fopen(fname.c_str(),"r");
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if(!f)
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{
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tlog1 << "Cannot open " << fname << " - not present as bmp nor as pcx.\n";
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return NULL;
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}
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fread(sign,1,3,f);
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if(sign[0]=='B' && sign[1]=='M') //BMP named as PCX - people (eg. Kulex) sometimes use such files
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{
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@ -338,7 +344,7 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
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int res=bitmaph->infs2(pcd,e->size,e->realSize,pcx);
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if(res!=0)
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{
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tlog2<<"an error "<<res<<" occured while extracting file "<<fname<<std::endl;
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tlog2<<"an error "<<res<<" occurred while extracting file "<<fname<<std::endl;
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}
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delete [] pcd;
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}
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void fromFile(std::string path);
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void saveBMP(std::string path);
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void openPCX(char * PCX, int len);
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void openPCX();
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void convert();
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SDL_Surface * getSurface(); //for standard H3 PCX
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//SDL_Surface * getSurfaceZ(); //for ZSoft PCX
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@ -70,13 +70,13 @@ CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHer
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selectedTab(4),
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spellSite(0)
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{
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mySpells = myHero->spells;
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//XXX for testing only
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//mySpells = myHero->spells;
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for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
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{
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if(!CGI->spellh->spells[v].creatureAbility)
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mySpells.insert(v);
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}
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//for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
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//{
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// if(!CGI->spellh->spells[v].creatureAbility)
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// mySpells.insert(v);
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//}
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for(int b=0; b<4; ++b) schoolLvls[b] = 0;
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for(size_t b=0; b<myHero->secSkills.size(); ++b)
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15
readme.txt
15
readme.txt
@ -1,15 +0,0 @@
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Copyright (C) 2007-2009 VCMI Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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@ -241,16 +241,18 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
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expert.insert(hero->secSkills[i].first);
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none.erase(hero->secSkills[i].first);
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}
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//first offered skill
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if(hero->secSkills.size() < hero->type->heroClass->skillLimit) //free skill slot
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{
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hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(none)); //new skill
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}
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else
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else if(basicAndAdv.size())
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{
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int s = hero->type->heroClass->chooseSecSkill(basicAndAdv);
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hlu.skills.push_back(s);
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basicAndAdv.erase(s);
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}
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//second offered skill
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if(basicAndAdv.size())
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{
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hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(basicAndAdv)); //new skill
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@ -259,8 +261,21 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
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{
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hlu.skills.push_back(hero->type->heroClass->chooseSecSkill(none)); //new skill
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}
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1));
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applyAndAsk(&hlu,hero->tempOwner,callback); //call changeSecSkill with appropriate args when client responds
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if(hlu.skills.size() > 1) //apply and ask for secondary skill
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{
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boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(callWith<ui16>,hlu.skills,boost::function<void(ui16)>(boost::bind(&CGameHandler::changeSecSkill,this,ID,_1,1,0)),_1));
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applyAndAsk(&hlu,hero->tempOwner,callback); //call changeSecSkill with appropriate args when client responds
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}
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else if(hlu.skills.size() == 1) //apply, give only possible skill and send info
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{
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changeSecSkill(ID,hlu.skills.back(),1,false);
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sendAndApply(&hlu);
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}
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else //apply and send info
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{
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sendAndApply(&hlu);
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}
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}
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}
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}
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