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Fix editor build
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parent
1cecaf2bf5
commit
fd17133da3
@ -42,8 +42,12 @@ DisposedHero::DisposedHero() : heroId(0), portrait(255)
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}
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CMapEvent::CMapEvent() : players(0), humanAffected(0), computerAffected(0),
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firstOccurence(0), nextOccurence(0)
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CMapEvent::CMapEvent()
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: players(0)
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, humanAffected(false)
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, computerAffected(false)
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, firstOccurence(0)
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, nextOccurence(0)
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{
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}
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@ -35,23 +35,23 @@ void GeneralSettings::initialize(MapController & c)
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//set difficulty
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switch(controller->map()->difficulty)
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{
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case 0:
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case EMapDifficulty::EASY:
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ui->diffRadio1->setChecked(true);
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break;
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case 1:
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case EMapDifficulty::NORMAL:
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ui->diffRadio2->setChecked(true);
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break;
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case 2:
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case EMapDifficulty::HARD:
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ui->diffRadio3->setChecked(true);
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break;
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case 3:
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case EMapDifficulty::EXPERT:
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ui->diffRadio4->setChecked(true);
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break;
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case 4:
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case EMapDifficulty::IMPOSSIBLE:
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ui->diffRadio5->setChecked(true);
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break;
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};
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@ -67,11 +67,11 @@ void GeneralSettings::update()
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controller->map()->levelLimit = 0;
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//set difficulty
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if(ui->diffRadio1->isChecked()) controller->map()->difficulty = 0;
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if(ui->diffRadio2->isChecked()) controller->map()->difficulty = 1;
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if(ui->diffRadio3->isChecked()) controller->map()->difficulty = 2;
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if(ui->diffRadio4->isChecked()) controller->map()->difficulty = 3;
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if(ui->diffRadio5->isChecked()) controller->map()->difficulty = 4;
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if(ui->diffRadio1->isChecked()) controller->map()->difficulty = EMapDifficulty::EASY;
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if(ui->diffRadio2->isChecked()) controller->map()->difficulty = EMapDifficulty::NORMAL;
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if(ui->diffRadio3->isChecked()) controller->map()->difficulty = EMapDifficulty::HARD;
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if(ui->diffRadio4->isChecked()) controller->map()->difficulty = EMapDifficulty::EXPERT;
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if(ui->diffRadio5->isChecked()) controller->map()->difficulty = EMapDifficulty::IMPOSSIBLE;
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}
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void GeneralSettings::on_heroLevelLimitCheck_toggled(bool checked)
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