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Support for changing resolution without game restart
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@@ -547,7 +547,7 @@ static void handleEvent(SDL_Event & ev)
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case EUserEvent::FULLSCREEN_TOGGLED:
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{
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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GH.windowHandler().onFullscreenChanged();
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GH.windowHandler().onScreenResize();
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break;
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}
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default:
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@@ -564,7 +564,7 @@ static void handleEvent(SDL_Event & ev)
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#ifndef VCMI_IOS
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{
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boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
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GH.windowHandler().onFullscreenChanged();
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GH.windowHandler().onScreenResize();
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}
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#endif
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break;
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@@ -593,8 +593,10 @@ static void handleEvent(SDL_Event & ev)
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static void mainLoop()
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{
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SettingsListener resChanged = settings.listen["video"]["fullscreen"];
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SettingsListener resChanged = settings.listen["video"]["resolution"];
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SettingsListener fsChanged = settings.listen["video"]["fullscreen"];
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resChanged([](const JsonNode &newState){ CGuiHandler::pushUserEvent(EUserEvent::FULLSCREEN_TOGGLED); });
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fsChanged([](const JsonNode &newState){ CGuiHandler::pushUserEvent(EUserEvent::FULLSCREEN_TOGGLED); });
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inGuiThread.reset(new bool(true));
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assert(GH.mainFPSmng);
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