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https://github.com/vcmi/vcmi.git
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suggested changes
This commit is contained in:
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11a109f3af
commit
fd9c7352a0
@ -236,11 +236,11 @@ void CHeroArtPlace::addCombinedArtInfo(std::map<const CArtifact*, int> & arts)
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text += "{" + combinedArt.first->getNameTranslated() + "}";
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if(arts.size() == 1)
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{
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for(const auto part : *combinedArt.first->constituents)
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for(const auto part : combinedArt.first->getConstituents())
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artList += "\n" + part->getNameTranslated();
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}
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text += " (" + boost::str(boost::format("%d") % combinedArt.second) + " / " +
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boost::str(boost::format("%d") % combinedArt.first->constituents->size()) + ")" + artList;
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boost::str(boost::format("%d") % combinedArt.first->getConstituents().size()) + ")" + artList;
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}
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}
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@ -292,7 +292,7 @@ bool ArtifactUtilsClient::askToDisassemble(const CGHeroInstance * hero, const Ar
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if(art->isCombined())
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{
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if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
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if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->getConstituents().size() - 1))
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return false;
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LOCPLINT->showArtifactAssemblyDialog(
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@ -98,7 +98,7 @@ void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
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}
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else
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{
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for(const auto & part : artInst->partsInfo)
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for(const auto & part : artInst->getPartsInfo())
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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getArtPlace(part.slot)->setArtifact(nullptr);
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@ -261,10 +261,10 @@ void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosit
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{
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// If the artifact is part of at least one combined artifact, add additional information
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std::map<const CArtifact*, int> arts;
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for(const auto combinedArt : slotInfo->artifact->artType->partOf)
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for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
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{
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arts.insert(std::pair(combinedArt, 0));
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for(const auto part : *combinedArt->constituents)
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for(const auto part : combinedArt->getConstituents())
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if(artSet.hasArt(part->getId(), true))
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arts.at(combinedArt)++;
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}
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@ -123,12 +123,12 @@ DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
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if(art->isCombined())
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return arts;
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for(const auto artifact : art->partOf)
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for(const auto artifact : art->getPartOf())
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{
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assert(artifact->constituents);
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bool possible = true;
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for(const auto constituent : *artifact->constituents) //check if all constituents are available
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for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
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{
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if(equipped)
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{
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@ -172,8 +172,8 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifa
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if(art->isCombined())
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{
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assert(art->constituents);
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for(const auto & part : *art->constituents)
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artInst->addArtInstAsPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
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for(const auto & part : art->getConstituents())
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artInst->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
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}
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if(art->isGrowing())
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{
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@ -211,7 +211,7 @@ DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const
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map->addNewArtifactInstance(art);
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if(art->artType && art->isCombined())
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{
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for(auto & part : art->partsInfo)
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for(auto & part : art->getPartsInfo())
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{
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map->addNewArtifactInstance(part.art);
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}
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@ -48,7 +48,27 @@ VCMI_LIB_NAMESPACE_BEGIN
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bool CCombinedArtifact::isCombined() const
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{
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return !(constituents == nullptr);
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return !(constituents.empty());
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}
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std::vector<CArtifact*> & CCombinedArtifact::getConstituents()
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{
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return constituents;
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}
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const std::vector<CArtifact*> & CCombinedArtifact::getConstituents() const
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{
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return constituents;
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}
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std::vector<CArtifact*> & CCombinedArtifact::getPartOf()
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{
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return partOf;
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}
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const std::vector<CArtifact*> & CCombinedArtifact::getPartOf() const
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{
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return partOf;
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}
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bool CScrollArtifact::isScroll() const
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@ -61,6 +81,26 @@ bool CGrowingArtifact::isGrowing() const
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return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
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}
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std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel()
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{
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return bonusesPerLevel;
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}
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const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel() const
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{
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return bonusesPerLevel;
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}
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std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses()
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{
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return thresholdBonuses;
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}
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const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses() const
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{
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return thresholdBonuses;
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}
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int32_t CArtifact::getIndex() const
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{
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return id.toEnum();
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@ -180,7 +220,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
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if(assumeDestRemoved)
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fittingSet.removeArtifact(slot);
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assert(constituents);
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for(const auto art : *constituents)
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for(const auto art : constituents)
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{
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auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
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if(ArtifactUtils::isSlotEquipment(possibleSlot))
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@ -557,14 +597,13 @@ void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
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{
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if (!node["components"].isNull())
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{
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art->constituents = std::make_unique<std::vector<CArtifact *>>();
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for(const auto & component : node["components"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
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{
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// when this code is called both combinational art as well as component are loaded
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// so it is safe to access any of them
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art->constituents->push_back(objects[id]);
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art->constituents.push_back(objects[id]);
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objects[id]->partOf.push_back(art);
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});
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}
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@ -655,7 +694,7 @@ bool CArtHandler::legalArtifact(const ArtifactID & id)
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auto art = objects[id];
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//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
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if(art->constituents)
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if(art->isCombined())
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return false; //no combo artifacts spawning
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if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
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@ -894,7 +933,7 @@ void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
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if(art->artType->isCombined() && ArtifactUtils::isSlotEquipment(slot))
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{
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const CArtifactInstance * mainPart = nullptr;
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for(const auto & part : art->partsInfo)
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for(const auto & part : art->getPartsInfo())
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if(vstd::contains(part.art->artType->possibleSlots.at(bearerType()), slot)
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&& (part.slot == ArtifactPosition::PRE_FIRST))
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{
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@ -902,7 +941,7 @@ void CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
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break;
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}
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for(auto & part : art->partsInfo)
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for(auto & part : art->getPartsInfo())
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{
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if(part.art != mainPart)
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{
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@ -923,7 +962,7 @@ void CArtifactSet::removeArtifact(ArtifactPosition slot)
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{
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if(art->isCombined())
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{
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for(auto & part : art->partsInfo)
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for(auto & part : art->getPartsInfo())
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{
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if(getArt(part.slot, false))
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eraseArtSlot(part.slot);
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@ -940,7 +979,7 @@ std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::se
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auto art = slot.artifact;
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if(art->isCombined())
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{
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for(auto& ci : art->partsInfo)
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for(auto & ci : art->getPartsInfo())
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{
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if(ci.art->getTypeId() == aid)
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{
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@ -46,11 +46,15 @@ class DLL_LINKAGE CCombinedArtifact
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{
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protected:
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CCombinedArtifact() = default;
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public:
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std::unique_ptr<std::vector<CArtifact*>> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
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std::vector<CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
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std::vector<CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
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std::vector<CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
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public:
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bool isCombined() const;
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std::vector<CArtifact*> & getConstituents();
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const std::vector<CArtifact*> & getConstituents() const;
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std::vector<CArtifact*> & getPartOf();
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const std::vector<CArtifact*> & getPartOf() const;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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@ -71,12 +75,17 @@ class DLL_LINKAGE CGrowingArtifact
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{
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protected:
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CGrowingArtifact() = default;
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public:
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std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
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std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
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public:
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bool isGrowing() const;
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std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
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const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
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std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
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const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & bonusesPerLevel;
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@ -17,7 +17,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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void CCombinedArtifactInstance::addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot)
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void CCombinedArtifactInstance::addPart(CArtifactInstance * art, const ArtifactPosition & slot)
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{
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auto artInst = static_cast<CArtifactInstance*>(this);
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assert(vstd::contains_if(*artInst->artType->constituents,
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@ -44,6 +44,16 @@ bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) c
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return false;
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}
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std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo()
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{
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return partsInfo;
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}
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const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
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{
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return partsInfo;
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}
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SpellID CScrollArtifactInstance::getScrollSpellID() const
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{
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auto artInst = static_cast<const CArtifactInstance*>(this);
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@ -69,7 +79,7 @@ void CGrowingArtifactInstance::growingUp()
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bonus->duration = BonusDuration::COMMANDER_KILLED;
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artInst->accumulateBonus(bonus);
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for(const auto & bonus : artInst->artType->bonusesPerLevel)
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for(const auto & bonus : artInst->artType->getBonusesPerLevel())
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{
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// Every n levels
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if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
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@ -77,7 +87,7 @@ void CGrowingArtifactInstance::growingUp()
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artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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for(const auto & bonus : artInst->artType->thresholdBonuses)
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for(const auto & bonus : artInst->artType->getThresholdBonuses())
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{
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// At n level
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if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
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@ -33,15 +33,18 @@ public:
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PartInfo(CArtifactInstance * art = nullptr, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
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: art(art), slot(slot) {};
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};
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std::vector<PartInfo> partsInfo;
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void addArtInstAsPart(CArtifactInstance * art, const ArtifactPosition & slot);
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void addPart(CArtifactInstance * art, const ArtifactPosition & slot);
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// Checks if supposed part inst is part of this combined art inst
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bool isPart(const CArtifactInstance * supposedPart) const;
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std::vector<PartInfo> & getPartsInfo();
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const std::vector<PartInfo> & getPartsInfo() const;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & partsInfo;
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}
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protected:
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std::vector<PartInfo> partsInfo;
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};
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class DLL_LINKAGE CScrollArtifactInstance
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@ -1530,9 +1530,9 @@ void NewArtifact::applyGs(CGameState *gs)
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art->setType(art->artType);
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if(art->isCombined())
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{
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assert(art->artType->constituents);
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for(const auto & part : *art->artType->constituents)
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art->addArtInstAsPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
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assert(art->artType->getConstituents());
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for(const auto & part : art->artType->getConstituents())
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art->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
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}
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gs->map->addNewArtifactInstance(art);
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}
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@ -1938,7 +1938,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
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auto * combinedArt = new CArtifactInstance(builtArt);
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gs->map->addNewArtifactInstance(combinedArt);
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// Retrieve all constituents
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for(const CArtifact * constituent : *builtArt->constituents)
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for(const CArtifact * constituent : builtArt->getConstituents())
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{
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ArtifactPosition pos = combineEquipped ? artSet->getArtPos(constituent->getId(), true, false) :
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artSet->getArtBackpackPos(constituent->getId());
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@ -1960,7 +1960,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
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al.slot = std::min(al.slot, pos);
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pos = ArtifactPosition::PRE_FIRST;
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}
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combinedArt->addArtInstAsPart(constituentInstance, pos);
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combinedArt->addPart(constituentInstance, pos);
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}
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//put new combined artifacts
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@ -1972,7 +1972,7 @@ void DisassembledArtifact::applyGs(CGameState *gs)
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auto * disassembled = al.getArt();
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assert(disassembled);
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auto parts = disassembled->partsInfo;
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auto parts = disassembled->getPartsInfo();
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disassembled->removeFrom(al);
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for(auto & part : parts)
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{
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@ -153,7 +153,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
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if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
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return false;
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if(!h->hasArt(elem.first))
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reqSlots += h->getAssemblyByConstituent(elem.first)->partsInfo.size() - 2;
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reqSlots += h->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
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}
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if(ArtifactUtils::isBackpackFreeSlots(h, reqSlots))
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return true;
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@ -804,7 +804,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
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{
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const auto * assembly = h->getAssemblyByConstituent(elem);
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assert(assembly);
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auto parts = assembly->partsInfo;
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auto parts = assembly->getPartsInfo();
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// Remove the assembly
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cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
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@ -746,7 +746,7 @@ void CMapLoaderH3M::readAllowedArtifacts()
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if(!features.levelSOD)
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{
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for(CArtifact * artifact : VLC->arth->objects)
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if(artifact->constituents)
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if(artifact->isCombined())
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map->allowedArtifact[artifact->getId()] = false;
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}
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@ -118,7 +118,7 @@ void CMapGenerator::initQuestArtsRemaining()
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for (auto art : VLC->arth->objects)
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{
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//Don't use parts of combined artifacts
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if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->partOf.empty())
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if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->getPartOf().empty())
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questArtifacts.push_back(art->getId());
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}
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}
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@ -4084,7 +4084,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
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if(assemble)
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{
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CArtifact * combinedArt = VLC->arth->objects[assembleTo];
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if(!combinedArt->constituents)
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if(!combinedArt->isCombined())
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
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if (!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId(),
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ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
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@ -4107,7 +4107,7 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
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if(ArtifactUtils::isSlotBackpack(artifactSlot)
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&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->constituents->size() - 1))
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&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->getConstituents().size() - 1))
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
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DisassembledArtifact da;
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