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Reading treasure values from config.

This commit is contained in:
DjWarmonger 2014-06-04 15:16:23 +02:00
parent 62e9f13b08
commit fdb81f4d5c
4 changed files with 92 additions and 24 deletions

View File

@ -9,26 +9,31 @@
"1" :
{
"type" : "playerStart", "size" : 1, "owner" : 1,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treasure" : {"min" : 1000, "max": 3000}
},
"2" :
{
"type" : "playerStart", "size" : 1, "owner" : 2,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treaureLikeZone" : 1
},
"3" :
{
"type" : "playerStart", "size" : 1, "owner" : 3,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treaureLikeZone" : 1
},
"4" :
{
"type" : "playerStart", "size" : 1, "owner" : 4,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treaureLikeZone" : 1
},
"5" :
{
"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "neutralTowns" : { "castles" : 1 }
"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "neutralTowns" : { "castles" : 1 },
"treasure" : {"min" : 5000, "max": 10000}
}
},
"connections" :
@ -48,24 +53,29 @@
"1" :
{
"type" : "playerStart", "size" : 1, "owner" : 1,
"playerTowns" : { "castles" : 1 }
"playerTowns" : { "castles" : 1 },
"treasure" : {"min" : 500, "max": 2000}
},
"2" :
{
"type" : "playerStart", "size" : 1, "owner" : 2,
"playerTowns" : { "castles" : 1 }
"playerTowns" : { "castles" : 1 },
"treaureLikeZone" : 1
},
"3" :
{
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "1"
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "1",
"treasure" : {"min" : 1500, "max": 4000}
},
"4" :
{
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "2"
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "2",
"treaureLikeZone" : 3
},
"5" :
{
"type" : "treasure", "size" : 3, "neutralTowns" : { "castles" : 1 }, "terrainTypes" : [ "sand" ]
"type" : "treasure", "size" : 3, "neutralTowns" : { "castles" : 1 }, "terrainTypes" : [ "sand" ],
"treasure" : {"min" : 6000, "max": 12000}
}
},
"connections" :
@ -87,27 +97,30 @@
"1" :
{
"type" : "playerStart", "size" : 3, "owner" : 1,
"playerTowns" : { "castles" : 1 }
"playerTowns" : { "castles" : 1 },
"treasure" : {"min" : 300, "max": 3000}
},
"2" :
{
"type" : "playerStart", "size" : 3, "owner" : 2,
"playerTowns" : { "castles" : 1 }
"playerTowns" : { "castles" : 1 },
"treaureLikeZone" : 1
},
"3" :
{
"type" : "playerStart", "size" : 3, "owner" : 3,
"playerTowns" : { "castles" : 1 }
"playerTowns" : { "castles" : 1 },
"treaureLikeZone" : 1
},
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1" },
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1" },
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2" },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2" },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3" },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3" },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 } },
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 } },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 } }
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasure" : {"min" : 3000, "max": 10000} },
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treaureLikeZone" : 4},
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treaureLikeZone" : 4 },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treaureLikeZone" : 4 },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treaureLikeZone" : 4 },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treaureLikeZone" : 4 },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : {"min" : 10000, "max": 25000} },
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treaureLikeZone" : 10 },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treaureLikeZone" : 10 }
},
"connections" :
[

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@ -63,9 +63,32 @@ void CJsonRmgTemplateLoader::loadTemplates()
zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
//TODO: do these lines even do anything?
if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
//treasures
if (!zoneNode["treasure"].isNull())
{
//TODO: parse vector of different treasure settings
auto treasureInfo = zoneNode["treasure"].Struct();
{
CTreasureInfo ti;
ti.min = treasureInfo["min"].Float();
ti.max = treasureInfo["max"].Float();
ti.density = 1; //TODO: use me
zone->addTreasureInfo(ti);
}
}
if (!zoneNode["treasureLikeZone"].isNull())
{
//TODO: check if the zone with that index exists
for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
{
zone->addTreasureInfo(treasureInfo);
}
}
zones[zone->getId()] = zone;
}
tpl->setZones(zones);

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@ -282,6 +282,17 @@ std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
{
return connections;
}
void CRmgTemplateZone::addTreasureInfo(CTreasureInfo & info)
{
treasureInfo.push_back(info);
}
std::vector<CTreasureInfo> CRmgTemplateZone::getTreasureInfo()
{
return treasureInfo;
}
float3 CRmgTemplateZone::getCenter() const
{
return center;
@ -449,8 +460,17 @@ void CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength)
bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
{
//TODO: read treasure values from template
const int maxValue = 5000;
const int minValue = 1500;
//default values
int maxValue = 5000;
int minValue = 1500;
//TODO: choose random treasure info based on density
if (treasureInfo.size())
{
maxValue = treasureInfo.front().max;
minValue = treasureInfo.front().min;
}
static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
static const Res::ERes preciousRes[] = {Res::ERes::CRYSTAL, Res::ERes::GEMS, Res::ERes::MERCURY, Res::ERes::SULFUR};

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@ -53,6 +53,14 @@ private:
ETerrainType terrain;
};
class DLL_LINKAGE CTreasureInfo
{
public:
ui32 min;
ui32 max;
ui16 density;
};
/// The CRmgTemplateZone describes a zone in a template.
class DLL_LINKAGE CRmgTemplateZone
{
@ -121,6 +129,8 @@ public:
void addConnection(TRmgTemplateZoneId otherZone);
std::vector<TRmgTemplateZoneId> getConnections() const;
void addTreasureInfo(CTreasureInfo & info);
std::vector<CTreasureInfo> getTreasureInfo();
private:
//template info
@ -135,6 +145,8 @@ private:
std::set<ETerrainType> terrainTypes;
boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
std::vector<CTreasureInfo> treasureInfo;
//content info
std::vector<int3> shape; //TODO: remove
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;