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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Merge branch 'develop' of https://github.com/vcmi/vcmi into develop

This commit is contained in:
DjWarmonger 2016-01-27 21:08:18 +01:00
commit fdfe7b6b06
14 changed files with 168 additions and 130 deletions

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@ -275,7 +275,7 @@ TSubgoal Win::whatToDoToAchieve()
// 0.85 -> radius now 2 tiles
// 0.95 -> 1 tile radius, position is fully known
// AFAIK H3 AI does something like this
int3 grailPos = cb->getGrailPos(ratio);
int3 grailPos = cb->getGrailPos(&ratio);
if(ratio > 0.99)
{
return sptr (Goals::DigAtTile(grailPos));

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@ -2170,7 +2170,7 @@ void CPlayerInterface::showPuzzleMap()
//TODO: interface should not know the real position of Grail...
double ratio = 0;
int3 grailPos = cb->getGrailPos(ratio);
int3 grailPos = cb->getGrailPos(&ratio);
GH.pushInt(new CPuzzleWindow(grailPos, ratio));
}

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@ -221,7 +221,9 @@ void CClient::endGame( bool closeConnection /*= true*/ )
boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
logNetwork->infoStream() << "Ending current game!";
if(GH.topInt())
{
GH.topInt()->deactivate();
}
GH.listInt.clear();
GH.objsToBlit.clear();
GH.statusbar = nullptr;
@ -238,8 +240,8 @@ void CClient::endGame( bool closeConnection /*= true*/ )
battleints.clear();
callbacks.clear();
battleCallbacks.clear();
CGObelisk::reset();
logNetwork->infoStream() << "Deleted playerInts.";
logNetwork->infoStream() << "Client stopped.";
}

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@ -727,15 +727,16 @@ int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool
return -1;
}
int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
{
if (!player || CGObelisk::obeliskCount == 0)
{
outKnownRatio = 0.0;
*outKnownRatio = 0.0;
}
else
{
outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
*outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id])
/ CGObelisk::obeliskCount;
}
return gs->map->grailPos;
}

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@ -125,7 +125,7 @@ class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
public:
int howManyTowns() const;
int howManyHeroes(bool includeGarrisoned = true) const;
int3 getGrailPos(double &outKnownRatio);
int3 getGrailPos(double *outKnownRatio);
boost::optional<PlayerColor> getMyColor() const;
std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
@ -154,4 +154,3 @@ public:
virtual void showInfoDialog(const std::string &msg, PlayerColor player);
};

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@ -554,7 +554,7 @@ void CModHandler::loadConfigFromFile (std::string name)
std::string paths;
for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
{
paths += p + ", ";
paths += p.string() + ", ";
}
paths = paths.substr(0, paths.size() - 2);
logGlobal->debugStream() << "Loading hardcoded features settings from [" << paths << "], result:";

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@ -27,7 +27,7 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions
const ui32 version = 756;
const ui32 version = 757;
const ui32 minSupportedVersion = 753;
class CISer;

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@ -87,9 +87,9 @@ boost::optional<boost::filesystem::path> CFilesystemList::getResourceName(const
return boost::optional<boost::filesystem::path>();
}
std::set<std::string> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
std::set<boost::filesystem::path> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
{
std::set<std::string> paths;
std::set<boost::filesystem::path> paths;
for(auto& loader : getResourcesWithName(resourceName))
{
auto rn = loader->getResourceName(resourceName);

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@ -71,7 +71,7 @@ public:
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const override;
std::set<std::string> getResourceNames(const ResourceID & resourceName) const override;
std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
bool createResource(std::string filename, bool update = false) override;
std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;

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@ -58,9 +58,9 @@ public:
*
* @return std::set with names.
*/
virtual std::set<std::string> getResourceNames(const ResourceID & resourceName) const
virtual std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const
{
std::set<std::string> result;
std::set<boost::filesystem::path> result;
auto rn = getResourceName(resourceName);
if(rn)
{

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@ -416,6 +416,7 @@ void CGSeerHut::init()
{
seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, cb->gameState()->getRandomGenerator());
quest->textOption = cb->gameState()->getRandomGenerator().nextInt(2);
quest->completedOption = cb->gameState()->getRandomGenerator().nextInt(1, 5);
}
void CGSeerHut::initObj()
@ -435,7 +436,7 @@ void CGSeerHut::initObj()
else
{
quest->progress = CQuest::COMPLETE;
quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
}
}
@ -533,7 +534,7 @@ void CGSeerHut::newTurn() const
{
if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
{
cb->setObjProperty (id, 10, CQuest::COMPLETE);
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
}
}
@ -550,7 +551,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
if (firstVisit)
{
isCustom = quest->isCustomFirst;
cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
@ -582,7 +583,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
}
else
{
iw.text << VLC->generaltexth->seerEmpty[quest->textOption];
iw.text << VLC->generaltexth->seerEmpty[quest->completedOption];
if (ID == Obj::SEER_HUT)
iw.text.addReplacement(seerName);
cb->showInfoDialog(&iw);
@ -657,7 +658,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
default:
break;
}
cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
completeQuest(h); //make sure to remove QuestGuard at the very end
}
}

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@ -37,8 +37,11 @@ public:
std::vector<CStackBasicDescriptor> m6creatures; //pair[cre id, cre count], CreatureSet info irrelevant
std::vector<ui32> m7resources; //TODO: use resourceset?
//following field are used only for kill creature/hero missions, the original objects became inaccessible after their removal, so we need to store info needed for messages / hover text
// following fields are used only for kill creature/hero missions, the original
// objects became inaccessible after their removal, so we need to store info
// needed for messages / hover text
ui8 textOption;
ui8 completedOption;
CStackBasicDescriptor stackToKill;
ui8 stackDirection;
std::string heroName; //backup of hero name
@ -66,7 +69,16 @@ public:
{
h & qid & missionType & progress & lastDay & m13489val & m2stats & m5arts & m6creatures & m7resources
& textOption & stackToKill & stackDirection & heroName & heroPortrait
& firstVisitText & nextVisitText & completedText & isCustomFirst & isCustomNext & isCustomComplete;
& firstVisitText & nextVisitText & completedText & isCustomFirst
& isCustomNext & isCustomComplete;
if(version >= 757)
{
h & completedOption;
}
else if(!h.saving)
{
completedOption = 1;
}
}
};
@ -118,6 +130,8 @@ public:
h & rewardType & rID & rVal & seerName;
}
protected:
static constexpr int OBJPROP_VISITED = 10;
void setPropertyDer(ui8 what, ui32 val) override;
};

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@ -24,7 +24,7 @@
#include "../CPlayerState.h"
std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
ui8 CGObelisk::obeliskCount; //how many obelisks are on map
ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
///helpers
@ -60,7 +60,7 @@ static std::string & visitedTxt(const bool visited)
void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
{
if(what == 10)
if(what == CPlayersVisited::OBJPROP_VISITED)
players.insert(PlayerColor(val));
}
@ -1314,7 +1314,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
iw.soundID = soundBase::gazebo;
iw.player = h->getOwner();
if(!wasVisited(h->tempOwner))
cb->setObjProperty(id, 10, h->tempOwner.getNum());
cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());
ui32 txt_id;
if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
{
@ -1424,7 +1424,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
}
if(!wasVisited(h->tempOwner))
cb->setObjProperty(id, 10, h->tempOwner.getNum());
cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());
InfoWindow iw;
iw.soundID = soundBase::temple;
@ -1826,7 +1826,7 @@ void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
//water = 0; land = 1; underground = 2;
cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
cb->sendAndApply (&fw);
cb->setObjProperty (id, 10, hero->tempOwner.getNum());
cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
}
}
@ -1848,11 +1848,16 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
iw.text.addTxt(MetaString::ADVOB_TXT, 96);
cb->sendAndApply(&iw);
cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
// increment general visited obelisks counter
cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
// mark that particular obelisk as visited for all players in the team
for (auto & color : ts->players)
{
cb->setObjProperty(id, CGObelisk::OBJPROP_VISITED, color.getNum());
}
}
else
{
@ -1867,6 +1872,12 @@ void CGObelisk::initObj()
obeliskCount++;
}
void CGObelisk::reset()
{
obeliskCount = 0;
visited.clear();
}
std::string CGObelisk::getHoverText(PlayerColor player) const
{
return getObjectName() + " " + visitedTxt(wasVisited(player));
@ -1874,19 +1885,25 @@ std::string CGObelisk::getHoverText(PlayerColor player) const
void CGObelisk::setPropertyDer( ui8 what, ui32 val )
{
CPlayersVisited::setPropertyDer(what, val);
switch(what)
{
case 20:
assert(val < PlayerColor::PLAYER_LIMIT_I);
visited[TeamID(val)]++;
if(visited[TeamID(val)] > obeliskCount)
case CGObelisk::OBJPROP_INC:
{
logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
assert(val < PlayerColor::PLAYER_LIMIT_I);
auto progress = ++visited[TeamID(val)];
logGlobal->debugStream() << boost::format("Player %d: obelisk progress %d / %d")
% val % static_cast<int>(progress) % static_cast<int>(obeliskCount);
if(progress > obeliskCount)
{
logGlobal->errorStream() << "Error: Visited " << progress << "\t\t" << obeliskCount;
assert(0);
}
break;
}
default:
CPlayersVisited::setPropertyDer(what, val);
break;
}
}

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@ -28,6 +28,8 @@ public:
h & static_cast<CGObjectInstance&>(*this);
h & players;
}
static constexpr int OBJPROP_VISITED = 10;
};
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
@ -451,12 +453,14 @@ class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
class DLL_LINKAGE CGObelisk : public CPlayersVisited
{
public:
static constexpr int OBJPROP_INC = 20;
static ui8 obeliskCount; //how many obelisks are on map
static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
void onHeroVisit(const CGHeroInstance * h) const override;
void initObj() override;
std::string getHoverText(PlayerColor player) const override;
static void reset();
template <typename Handler> void serialize(Handler &h, const int version)
{