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synced 2025-06-23 00:28:08 +02:00
Fixed copying zone settings.
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@ -16,19 +16,19 @@
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{
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"type" : "playerStart", "size" : 1, "owner" : 2,
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"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
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"treaureLikeZone" : 1
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"treasureLikeZone" : 1
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},
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"3" :
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{
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"type" : "playerStart", "size" : 1, "owner" : 3,
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"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
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"treaureLikeZone" : 1
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"treasureLikeZone" : 1
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},
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"4" :
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{
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"type" : "playerStart", "size" : 1, "owner" : 4,
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"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
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"treaureLikeZone" : 1
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"treasureLikeZone" : 1
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},
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"5" :
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{
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@ -60,7 +60,7 @@
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{
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"type" : "playerStart", "size" : 1, "owner" : 2,
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"playerTowns" : { "castles" : 1 },
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"treaureLikeZone" : 1
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"treasureLikeZone" : 1
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},
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"3" :
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{
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@ -70,7 +70,7 @@
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"4" :
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{
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"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "2",
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"treaureLikeZone" : 3
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"treasureLikeZone" : 3
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},
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"5" :
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{
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@ -113,14 +113,14 @@
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"treaureLikeZone" : 1
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},
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"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasure" : {"min" : 3000, "max": 10000} },
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"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treaureLikeZone" : 4},
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"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treaureLikeZone" : 4 },
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"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treaureLikeZone" : 4 },
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"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treaureLikeZone" : 4 },
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"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treaureLikeZone" : 4 },
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"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasureLikeZone" : 4},
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"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
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"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
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"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
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"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
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"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : {"min" : 10000, "max": 25000} },
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"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treaureLikeZone" : 10 },
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"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treaureLikeZone" : 10 }
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"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 },
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"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 }
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},
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"connections" :
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[
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@ -63,9 +63,6 @@ void CJsonRmgTemplateLoader::loadTemplates()
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zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
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zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
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zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
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//TODO: do these lines even do anything?
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if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
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if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
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//treasures
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if (!zoneNode["treasure"].isNull())
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@ -80,17 +77,31 @@ void CJsonRmgTemplateLoader::loadTemplates()
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zone->addTreasureInfo(ti);
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}
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}
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zones[zone->getId()] = zone;
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}
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//copy settings from already parsed zones
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for (const auto & zonePair : templateNode["zones"].Struct())
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{
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auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
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auto zone = zones[zoneId];
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const auto & zoneNode = zonePair.second;
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//TODO: do these lines even do anything?
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if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
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if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
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if (!zoneNode["treasureLikeZone"].isNull())
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{
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//TODO: check if the zone with that index exists
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for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
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{
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zone->addTreasureInfo(treasureInfo);
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}
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}
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zones[zone->getId()] = zone;
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}
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tpl->setZones(zones);
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// Parse connections
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