1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Fixed copying zone settings.

This commit is contained in:
DjWarmonger
2014-06-04 15:41:32 +02:00
parent fdb81f4d5c
commit fe05de9aff
2 changed files with 29 additions and 18 deletions

View File

@ -16,19 +16,19 @@
{
"type" : "playerStart", "size" : 1, "owner" : 2,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treaureLikeZone" : 1
"treasureLikeZone" : 1
},
"3" :
{
"type" : "playerStart", "size" : 1, "owner" : 3,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treaureLikeZone" : 1
"treasureLikeZone" : 1
},
"4" :
{
"type" : "playerStart", "size" : 1, "owner" : 4,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treaureLikeZone" : 1
"treasureLikeZone" : 1
},
"5" :
{
@ -60,7 +60,7 @@
{
"type" : "playerStart", "size" : 1, "owner" : 2,
"playerTowns" : { "castles" : 1 },
"treaureLikeZone" : 1
"treasureLikeZone" : 1
},
"3" :
{
@ -70,7 +70,7 @@
"4" :
{
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "2",
"treaureLikeZone" : 3
"treasureLikeZone" : 3
},
"5" :
{
@ -113,14 +113,14 @@
"treaureLikeZone" : 1
},
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasure" : {"min" : 3000, "max": 10000} },
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treaureLikeZone" : 4},
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treaureLikeZone" : 4 },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treaureLikeZone" : 4 },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treaureLikeZone" : 4 },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treaureLikeZone" : 4 },
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasureLikeZone" : 4},
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : {"min" : 10000, "max": 25000} },
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treaureLikeZone" : 10 },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treaureLikeZone" : 10 }
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 }
},
"connections" :
[

View File

@ -63,9 +63,6 @@ void CJsonRmgTemplateLoader::loadTemplates()
zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
//TODO: do these lines even do anything?
if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
//treasures
if (!zoneNode["treasure"].isNull())
@ -80,17 +77,31 @@ void CJsonRmgTemplateLoader::loadTemplates()
zone->addTreasureInfo(ti);
}
}
zones[zone->getId()] = zone;
}
//copy settings from already parsed zones
for (const auto & zonePair : templateNode["zones"].Struct())
{
auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
auto zone = zones[zoneId];
const auto & zoneNode = zonePair.second;
//TODO: do these lines even do anything?
if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
if (!zoneNode["treasureLikeZone"].isNull())
{
//TODO: check if the zone with that index exists
for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
{
zone->addTreasureInfo(treasureInfo);
}
}
zones[zone->getId()] = zone;
}
tpl->setZones(zones);
// Parse connections