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@ -141,6 +141,8 @@ public:
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//bool adventureCast(const SpellCastContext & context) const override;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
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void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
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protected:
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virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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@ -173,6 +175,14 @@ protected:
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void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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};
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class CureMechanics: public DefaultSpellMechanics
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{
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public:
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CureMechanics(CSpell * s): DefaultSpellMechanics(s){};
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void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
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};
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class DeathStareMechnics: public DefaultSpellMechanics
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{
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public:
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@ -185,9 +195,20 @@ class DispellHelpfulMechanics: public DefaultSpellMechanics
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{
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public:
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DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
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void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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};
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class DispellMechanics: public DefaultSpellMechanics
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{
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public:
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DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
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void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
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};
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class HypnotizeMechanics: public DefaultSpellMechanics
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{
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public:
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@ -270,33 +291,39 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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{
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switch (s->id)
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{
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case SpellID::CLONE:
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return new CloneMechanics(s);
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case SpellID::DISPEL_HELPFUL_SPELLS:
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return new DispellHelpfulMechanics(s);
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case SpellID::SACRIFICE:
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return new SacrificeMechanics(s);
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case SpellID::ACID_BREATH_DAMAGE:
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return new AcidBreathDamageMechnics(s);
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case SpellID::CHAIN_LIGHTNING:
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return new ChainLightningMechanics(s);
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case SpellID::CLONE:
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return new CloneMechanics(s);
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case SpellID::CURE:
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return new CureMechanics(s);
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case SpellID::DEATH_STARE:
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return new DeathStareMechnics(s);
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case SpellID::DISPEL:
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return new DispellMechanics(s);
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case SpellID::DISPEL_HELPFUL_SPELLS:
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return new DispellHelpfulMechanics(s);
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case SpellID::FIRE_WALL:
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case SpellID::FORCE_FIELD:
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return new WallMechanics(s);
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case SpellID::HYPNOTIZE:
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return new HypnotizeMechanics(s);
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case SpellID::LAND_MINE:
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case SpellID::QUICKSAND:
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return new ObstacleMechanics(s);
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case SpellID::TELEPORT:
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return new TeleportMechanics(s);
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case SpellID::REMOVE_OBSTACLE:
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return new RemoveObstacleMechanics(s);
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case SpellID::SACRIFICE:
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return new SacrificeMechanics(s);
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case SpellID::SUMMON_FIRE_ELEMENTAL:
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case SpellID::SUMMON_EARTH_ELEMENTAL:
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case SpellID::SUMMON_WATER_ELEMENTAL:
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case SpellID::SUMMON_AIR_ELEMENTAL:
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return new SummonMechanics(s);
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case SpellID::REMOVE_OBSTACLE:
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return new RemoveObstacleMechanics(s);
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case SpellID::DEATH_STARE:
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return new DeathStareMechnics(s);
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case SpellID::ACID_BREATH_DAMAGE:
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return new AcidBreathDamageMechnics(s);
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case SpellID::TELEPORT:
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return new TeleportMechanics(s);
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default:
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if(s->isRisingSpell())
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return new SpecialRisingSpellMechanics(s);
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@ -307,11 +334,28 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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///DefaultSpellMechanics
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void DefaultSpellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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//TODO: may be move all from BattleSpellCast::applyGs here
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//handle countering spells
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for(auto stackID : packet->affectedCres)
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{
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if(vstd::contains(packet->resisted, stackID))
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continue;
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CStack * s = battle->getStack(stackID);
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s->popBonuses([&](const Bonus * b) -> bool
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{
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//check for each bonus if it should be removed
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const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
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const int spellID = isSpellEffect ? b->sid : -1;
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return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
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});
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}
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}
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//bool DefaultSpellMechanics::adventureCast(const SpellCastContext& context) const
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//{
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// return false; //there is no general algorithm for casting adventure spells
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//}
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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@ -893,6 +937,33 @@ ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHer
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return DefaultSpellMechanics::isImmuneByStack(caster, obj);
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}
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///CureMechanics
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void CureMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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DefaultSpellMechanics::afterCast(battle, packet);
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for(auto stackID : packet->affectedCres)
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{
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if(vstd::contains(packet->resisted, stackID))
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{
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logGlobal->errorStream() << "Resistance to positive spell CURE";
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continue;
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}
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CStack *s = battle->getStack(stackID);
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s->popBonuses([&](const Bonus *b) -> bool
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{
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if(b->source == Bonus::SPELL_EFFECT)
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{
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CSpell * sp = SpellID(b->sid).toSpell();
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return sp->isNegative();
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}
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return false; //not a spell effect
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});
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}
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}
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///DeathStareMechnics
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void DeathStareMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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@ -915,6 +986,24 @@ void DeathStareMechnics::applyBattleEffects(const SpellCastEnvironment * env, Ba
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///DispellHelpfulMechanics
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void DispellHelpfulMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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DefaultSpellMechanics::afterCast(battle, packet);
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for(auto stackID : packet->affectedCres)
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{
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if(vstd::contains(packet->resisted, stackID))
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continue;
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CStack *s = battle->getStack(stackID);
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s->popBonuses([&](const Bonus *b) -> bool
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{
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return Selector::positiveSpellEffects(b);
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});
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}
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}
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ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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{
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TBonusListPtr spellBon = obj->getSpellBonuses();
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@ -936,6 +1025,25 @@ ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(co
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return DefaultSpellMechanics::isImmuneByStack(caster,obj);
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}
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///DispellMechanics
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void DispellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
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{
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DefaultSpellMechanics::afterCast(battle, packet);
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for(auto stackID : packet->affectedCres)
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{
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if(vstd::contains(packet->resisted, stackID))
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continue;
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CStack *s = battle->getStack(stackID);
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s->popBonuses([&](const Bonus *b) -> bool
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{
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return Selector::sourceType(Bonus::SPELL_EFFECT)(b);
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});
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}
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}
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///HypnotizeMechanics
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ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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{
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