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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* SpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CSpellHandler.h"
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#include "BattleHex.h"
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class DLL_LINKAGE ISpellMechanics
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{
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public:
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struct DLL_LINKAGE SpellTargetingContext
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{
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const CBattleInfoCallback * cb;
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CSpell::TargetInfo ti;
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ECastingMode::ECastingMode mode;
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BattleHex destination;
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PlayerColor casterColor;
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int schoolLvl;
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SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest)
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: cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl)
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{};
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};
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public:
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ISpellMechanics(CSpell * s);
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virtual ~ISpellMechanics(){};
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virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const = 0;
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virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
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virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
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//virtual bool adventureCast(const SpellCastContext & context) const = 0;
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virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
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static ISpellMechanics * createMechanics(CSpell * s);
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virtual void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const = 0;
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protected:
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CSpell * owner;
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};
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