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Oops restore.

This commit is contained in:
DJWarmonger 2018-07-26 21:34:52 +02:00
parent 5ce4e784c9
commit feb3459bd7

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@ -3345,7 +3345,7 @@ int3 SectorMap::firstTileToGet(HeroPtr h, crint3 dst)
if(sourceSector != destinationSector) //use ships, shipyards etc..
{
if(ai->isAccessibleForHero(dst, h, true)) //pathfinder can find a way using ships and gates if tile is not blocked by objects
if(ai->isAccessibleForHero(dst, h)) //pathfinder can find a way using ships and gates if tile is not blocked by objects
return dst;
std::map<const Sector *, const Sector *> preds;