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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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@@ -12,6 +12,8 @@
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#include <vcmi/Entity.h>
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#include "BattleFieldHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier);
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@@ -105,4 +107,6 @@ void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
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BattleField BattleFieldInfo::getId() const
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{
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return battlefield;
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}
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}
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VCMI_LIB_NAMESPACE_END
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