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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined

preparation for having client and server in a single process
This commit is contained in:
Andrey Filipenkov
2022-07-26 16:07:42 +03:00
parent 1319c8f197
commit ff635edc0b
467 changed files with 2117 additions and 211 deletions

View File

@@ -12,6 +12,8 @@
#include <vcmi/Entity.h>
#include "BattleFieldHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
BattleFieldInfo * info = new BattleFieldInfo(BattleField(index), identifier);
@@ -105,4 +107,6 @@ void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
BattleField BattleFieldInfo::getId() const
{
return battlefield;
}
}
VCMI_LIB_NAMESPACE_END